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Balistic Firing Delay

v1.0.142

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#21 vaakuum

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Posted 16 November 2012 - 02:06 AM

I think all vepons should fire instant, i can imagine shot delay just only at the missiles, bacause of the missile-tank cover open time.
I have the same disturbing delay on all wepons except lasers.

Edited by vaakuum, 16 November 2012 - 02:07 AM.


#22 Asmosis

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Posted 16 November 2012 - 07:26 AM

View PostKamatayan, on 16 November 2012 - 12:02 AM, said:

From my experiences it takes a little less than 2 seconds from trigger to fire an LBX-10 on my centurion before. So imagine the lead time needed there. Lasers fires instantaneously though.


That would imply your ping is a little less than 1000ms, so i think your counting a bit fast. bit under 1 second sounds right for international players which makes ballistics unusable on non-newbie pilots who dont travel at a constant speed in a straight line.

#23 Kamatayan

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Posted 16 November 2012 - 05:21 PM

Actually my ping ranges from a best of 230ms to 500ms plus. I personally used a stopwatch to try to track the amount of time it takes to fire so I am definite it takes more than 1 second. Most likely 1.5-1.6 seconds considering human delay.

And I have noticed fighting centurions with sub 50 ping, their lbx fire interval is so much shorter.

#24 Az0r

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Posted 16 November 2012 - 11:26 PM

On the issue of lasers being instantaneous: The animation is instant, however the actual shot is still delayed. If you watch this video below you will see after every time I fire the lasers the "cooldown bar" jumps. This is because while the shot animation has ended client side (when the bar starts to decrease the first time), my client receives a packet 250ms later saying your shot has now ended, begin the cooldown period of the laser.

Please open in a new window with 720p so you can see the laser cooldown in detail, also please ignore the sound it became desynced during uploading.


Edited by Az0r, 16 November 2012 - 11:28 PM.


#25 Cest7

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Posted 17 November 2012 - 02:54 AM

They are still hiring a network programmer

#26 Slanski

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Posted 17 November 2012 - 05:36 AM

Just chiming in:

Is it possible that this issue gets compounded by bad hardware/low FPS for some people? I notice my Gauss and PPC shots going off pretty instantly (unless there is a bad lag stutter from the server, which occasionally happens for a few seconds). Then again I have a very strong system. My biggest issue with aiming is the convergence mechanic, which poses a big problem for arm mounted projectile weapons.

See this thread for more info:
http://mwomercs.com/...listic-weapons/





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