On F2P Pricing Model: Skins
#1
Posted 23 November 2012 - 05:56 PM
The black friday promotion wasn't good primarily because it was too small of a bonus on in-game currency that doesn't have enough uses as of yet, as well as only being on the most expensive of the packages. You would've gotten a great deal more money from halving all of the MC prices for friday and saturday instead of providing a small bonus on only expensive packages as well.
Simply put you guys are trying to charge too much for too little when you should be trying to sell a great many seperate little things for a small amount of money. I want to see the game succeed, but it won't with this kind of pricing model. I don't know if you've got your hands tied by corporate to set prices a certain way but this is practically the definition of how not to price a free to play game.
#2
Posted 23 November 2012 - 06:09 PM
#3
Posted 23 November 2012 - 11:37 PM
People buy lots of inexpensive things and the spent money builds up. Just imagine the last time you ate most or all of a bag of potato chips. It is the same concept. You only realize that you ate the bag after you are done. What usually compounds that is the fact that you are going to be doing something else that will distract you from paying attention to your eating, like watching TV or playing a video game. Your model should run on the same concept. Lots of things of little things build up.
Your current business model for the paint and camo isn't very good isn't very good in my opinion. You might make money off of each mech people have at most once or twice. That is going to be it. Some people may buy more if they have a larger disposable income. You could instead be making money multiple times off of every mech. The way it is now is going to discourage that.
The way I can picture things going with the current business model is that people are going to find a camo or paint that they like for each mech and stick with it. Once this happens, you are only going to be making money off of each new mech you release. As the new mechs come out, people will buy a paint job for it and stick with it. You are going to be making money based on mech releases and money spent on the development of extra paint jobs will be wasted. You are wasting potential here and, that isn't good for your long run.
What I would like to see is a model more like this.
1. Each mech is separate and you can't swap camo between them.
2. Each camo has separate colors and you can't swap colors between them.
3. Each camo costs MC and each color for it cost MCs as well.
4. Each purchase is permanent. People have to feel like they are getting something for what they pay for.
5. The pricing for the camo and colors needs to be small enough to entice people into buying more of them and even attempting to collect them. Give people something to work towards
6. The price of camos needs to be higher than the price of colors to offset development costs.
7. Special skins that cost more than regular camo, for example holidays, promotions, events. It would be nice to see modifications for some special skins, for example, a jack-o-lantern skin with customizable colors. Others can be sold as an unmodifiable skin. Collectors will jump at the chance to buy special items.
8. Community involvement. Having the ability to submit designs will bring in more community involvement. Anyone playing this game is going to want 100 ton death machines painted in their own designs.
A model like the one above has the potential to make money off of every every mech someone owns. If someone has twenty mechs and you release a new camo, you have the potential to make money twenty times. If you have five camos for each mech and you release a new color, that guy has twenty mechs, you have the potential to make money one hundred times. Every time you release a mech, color, or camo, you increase that potential to make money.
The way it looks like it is going, I am going to be missing out, you are going to be missing out, everyone is going to be missing out. Don't you want our money?
#4
Posted 24 November 2012 - 01:13 AM
Skins can't be outlandishly priced either, people will buy them just to buy them and run around in giant pink atlases of doom.
#5
Posted 24 November 2012 - 01:37 PM
#6
Posted 24 November 2012 - 02:25 PM
Edited by sycocys, 24 November 2012 - 02:26 PM.
#7
Posted 24 November 2012 - 02:48 PM
#8
Posted 24 November 2012 - 02:54 PM
Edited by RiceyFighter, 24 November 2012 - 03:10 PM.
#9
Posted 24 November 2012 - 04:44 PM
The whole F2P system makes me feel like I'm dealing with the guys from the movie Used Cars.
Give me a finished product and I will pay you for said product. The fact that PGI even had the audacity to put an option for a $100 MC purchase on the site amazes me. But it sounds like there are people who are paying those (IMO) ridiculous amounts of money.
#10
Posted 24 November 2012 - 04:47 PM
Greyfyl, on 24 November 2012 - 04:44 PM, said:
The whole F2P system makes me feel like I'm dealing with the guys from the movie Used Cars.
Give me a finished product and I will pay you for said product. The fact that PGI even had the audacity to put an option for a $100 MC purchase on the site amazes me. But it sounds like there are people who are paying those (IMO) ridiculous amounts of money.
offensive ... lol ok. Its $100 for some people thats nothing. If its too much for you then dont buy it. Play for free.
As far as the item pricing, it does seem pretty reasonable however once bought it should be able to be applied at any time for no additional charge.
Edited by Jadel Blade, 24 November 2012 - 04:48 PM.
#11
Posted 24 November 2012 - 05:09 PM
Waiting for more things to get - heroes are out of my value range right now, but who knows if they are still available once I have all variants purchased that will likely be how I move to support the game further.
#12
Posted 24 November 2012 - 05:34 PM
Again, like weapon load-outs and 'mech customization I'd like to see a pattern/schematic/blueprint/etc system that allows me to save favorites for a higher upfront cost and use later on other 'mechs at a lower cost. Seems like a simple method to allow me to spend more money a little bit at a time again and again over a longer time frame.
#13
Posted 24 November 2012 - 05:51 PM
XenomorphZZ, on 24 November 2012 - 05:29 PM, said:
... this just happens... to be another feature from WoT, same idea, permament camo's cost hard currency and stuff you bought is lost if you decide to repaint the tank.
It wasn't very popular at first in WoT, nobody wanted to spend money on paint, just to have to buy it again, for every tank none-the-less, and you were not allowed to have multiple tanks unlike here in MWO...
Except, WoT then added gameplay improvements if you painted your tank, a small reduction in your tank's visibilty rating. Now almost every tank you see is painted.
I wonder what might happen in MWO...
Edited by XenomorphZZ, 24 November 2012 - 05:52 PM.
#14
Posted 24 November 2012 - 06:42 PM
Jadel Blade, on 24 November 2012 - 04:47 PM, said:
offensive ... lol ok. Its $100 for some people thats nothing. If its too much for you then dont buy it. Play for free.
And some people would spend a $1000 on a bottle of champagne....what's your point? You do realize that high quality pc games like Guild Wars 2 are around $60 right? And don't worry - at this point I won't buy it, and I've seen plenty of others that think the pricing is ludicrous. I'm a huge BT and MW fan and I'm not willing to pay for the game....what does that say about the chances that an average pc gamer is going to pay for the stuff? You do realize they need more than just a few people actually paying for the game to continue right?
Jadel Blade, on 24 November 2012 - 04:47 PM, said:
So it seems reasonable except for the part that's not reasonable. Good logic there.
#15
Posted 24 November 2012 - 07:58 PM
Firstly you are the one that brought up the $100 trying to suggest its a lot of money. I was simply pointing out that it's not.
Gw2. Personally the 60 I spent on that game is the biggest waste of money I have had on any game ever.
Secondly. The PRICING seems reasonable. If they make you pay each time then the model is not.
The fact that you are too tight to pay for your entertainment is of no interest to me. I think you need to take a breath and calm down before you burst something.
#16
Posted 24 November 2012 - 07:58 PM
paying real money and then losing that camo if you change it and need to re-buy it each time = no from me (which seems to be the consensus in the main thread in the discussion area)
#17
Posted 24 November 2012 - 09:16 PM
If skins provide some variation to things and a little bit more fun (ie watching pink atlases storm the field) then I'll probably get in on that action as well, unless they are true camo and able to set to a particular drop the value of a skin it really not much in my opinon as far as a price point. I'd buy a lot if they were super cheap, or a few if they were in the $1 range and applicable to all my mechs.
Have to say that I do agree that they should have a c-bill cost to swap/equip after you purchase though.
Edited by sycocys, 24 November 2012 - 09:17 PM.
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