Just clarifying that again, I'm super happy MWO dodged this bullet entirely by setting in 3049. They'll never have to worry about this stuff unless they decide to timeline jump to it later down the road, but really they've setup a position where they won't be forced to do that and that's awesome. So totally good call on PGI's part.
DerangedShadow, on 26 April 2012 - 06:44 AM, said:
If it was not for the Dark Age, specifically the WizKids miniatures game, I would not have become such a huge fan of the game/genre in general.
Folks like you are actually the reason for the second paragraph in the OP: I have absolutely no ill-will towards people who stumbled into the universe through Dark Age and maybe even hold some nostalgia for it and am glad to have you aboard.
Really, I equate it to people who got into Star Wars because they saw The Phantom Menace. True most old fans hated and more new critics had serious problems with it, but the glimmer of something underneath got people to watch the originals and I can't possibly say
that is a bad thing. Usually these sorts of comparisons are tough to make but I think this is actually pretty close to the same thing.
Verminaard, on 26 April 2012 - 04:04 AM, said:
I agree, battletech lost ALL interest to me around the 3060's. Mechassault 1/2 were sickening to me lore/story wise, The game play was ok (considering it was an arcade shooter imo). I want to see mechwarrior 2 gameplay and customization return, and a story that doesn't make me lose all interest around 3060. Hopefully they progress in "real time" for the game, aka 3060 will only get here in 11 years, That way I can enjoy the next 11 years in happiness before having to sadly walk away when the story gets insanely bad, and my interest of the timeline dies.
I think the
very start of the civil war was well handled; characters were still written as fairly gray, with even Katrina not being a psychopath or Victor being the definition of Mary Sue. I think the original idea was that the Davion named character took after the Steiner while the Steiner named character took after the Davion, so everything surrounding it seemed like it could have worked. The difference between the Civil War and Jihad to me is that the actual
actions of the Civil War - the basic concept and battle campaigns - didn't feel horrendously out of place: I could see these two empires splitting up and going at each other. The problem was purely with story elements; even the new tech introduced during this time was pretty neat (RACs, Heavy Lasers, some of the new 'mechs, etc.)
The big difference between that and every single thing that happened in 3070 onwards is that nothing about what actually happened (divorcing yourself from any fluff fiction and looking at it purely as a series of events) made no sense. I've been told it wasn't the case, but I honestly believe that had the whole Jihad been handled as a
shadow war with ComStar by manipulating the FWL - whom they'd been getting control of by placing a puppet in leadership, taking over as the sole HPG network (talk about propaganda/manipulation possibilities), etc. - to attack the IS as they had been untouched by both civil war and the Clans, it could have actually worked on a lot of levels. Having what was now
by far the most powerful house kick every other house while they're down and not even realize their true motivations for it could have been both interesting fiction and a fairly sensible campaign that fit with what came before. I'm honestly surprised they didn't go that route.
Having Word of Blake suddenly show up with an army and just start owning everyone without the collective IS coming down on them and ending it in all of a year was horrible.
Don't get me started on how they handled Outreach.
Argh.
DirePhoenix, on 26 April 2012 - 07:55 AM, said:
Personally I felt the "lore" of this game started going to crap with the return of the clans to the Inner Sphere. They completely threw off game balance, and people not following game lore (ie, just playing the game to play the game) had absolutely no reason to not use Clan 'Mechs or Clan equipment in construction rules, and most of them couldn't follow the Clan style of 'Mech fighting anyway. The tech then started to follow this weird arms race where the IS started creating crazy tech that doesn't make sense and then it kept going back and forth to where we now have stupid things like XXL engines, Null-Signature cloaking devices, Industrial TSM (b/c apparently regular TSM wasn't enough) and laser-reflective armor.
I would have much preferred having MWO start way back in 3015 (when the single-player iteration of this game was supposed to be set). That would have players fighting in the midst of the 3rd Succession War, everyone would have basically the same level of tech (and lots of reason to fight), and the Clan Invasion is far enough away to not even be an issue (and possibly even enough time to get retconned from ever happening)
I have to say I agree with you on one thing in particular, which was the crazy tech-arms race; which was mostly invented to sell TROs. But honestly, I think it was a
good thing up until a point - some of the new techs created new weapon niches and overall enhanced the game. I'll admit I enjoyed the mechanics for stuff like Heavy Gauss, RACs and the like; it's only when we started crossing into the really nuts stuff like Industrial TSM and freaking cloaking devices did we hit a problem.
Story wise, I hate how this is the exact point that where the idea of family 'mechs that could barely be maintained and held together with almost impossible to find tech on worlds so backwater they're probably using horses for transportation went down. For computer games, MechWarrior 1 and CSI captured the early era perfectly in that you'd have to shop around to even repair your gyros and parts since worlds might not even have access to the stuff; after that, this sort of thing went away. It's a level of detail that didn't
have to go away, and I'm sad it did - to really see it look at one of the old Merc handbooks where every 'mech has quirks, most are damaged in some way, etc. compared to newer ones that just present pristine battalions and you can really see the shift clearly.
That said, I think a
lot of people like the Clans and a lot of people like the new techs of 3049 (Gauss Rifles, for example) and I think it'd been a mistake to set the game in 3015 because of it. I don't think both our major problems that started around now (Massive increase in tech outside of core worlds / magic tech) had to happen just because the Clans showed up and could be handled far better a second time around.