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Flamers/machine Guns


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#1 SpiralRazor

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Posted 14 November 2012 - 10:35 PM

Are still useless.


Care to answer Bryan, or Russ? I know you both know who I am, and I think the community deserves to know why youre guys are having such difficulty balancing things? Paul, youre exempted, because I already know from talking with you that you know what needs to be done.

Edited by SpiralRazor, 14 November 2012 - 10:53 PM.


#2 Tickdoff Tank

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Posted 14 November 2012 - 10:37 PM

View PostSpiralRazor, on 14 November 2012 - 10:35 PM, said:

Are still useless.


Care to answer Bryan, or Russ? I know you both know who I am, and I think the community deserves to know why youre guys are having such difficulty balancing things?


While I do hope that they fix the flamers and MGs, they have a LOT of things that are more important to fix right now.

#3 SpiralRazor

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Posted 14 November 2012 - 10:42 PM

Like basic weapons systems? Theyve been broken for months and months...not an acceptable excuse, sorry.

#4 Stingray Productions

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Posted 14 November 2012 - 11:13 PM

I suppose we're willing to wait while things are fixed. If anything, good job with the progress thus far.

#5 Alexandrix

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Posted 14 November 2012 - 11:29 PM

Sorry,busy implementing 3rd person view.check back later.

#6 Sean von Steinike

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Posted 14 November 2012 - 11:40 PM

Be nice if we could set terrain on fire.

#7 nuttycide

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Posted 15 November 2012 - 12:06 AM

View PostAlexandrix, on 14 November 2012 - 11:29 PM, said:

Sorry,busy implementing 3rd person view.check back later.


Lol, this gave me a good laugh.

Though on topic, I wouldn't mind seeing flamers/MGs getting some love, ya know.

#8 Elizander

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Posted 15 November 2012 - 12:09 AM

View PostSpiralRazor, on 14 November 2012 - 10:35 PM, said:

Are still useless.


Care to answer Bryan, or Russ? I know you both know who I am, and I think the community deserves to know why youre guys are having such difficulty balancing things? Paul, youre exempted, because I already know from talking with you that you know what needs to be done.


They chose not to answer this during the Kotaku interview. It was asked twice. ;)

Edited by Elizander, 15 November 2012 - 12:10 AM.


#9 Vassago Rain

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Posted 15 November 2012 - 12:11 AM

I guess we always have the gauss to fall back on.

#10 Bad Karma 308

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Posted 15 November 2012 - 12:17 AM

View PostSean von Steinike, on 14 November 2012 - 11:40 PM, said:

Be nice if we could set terrain on fire.


To me, that would actually make game play far more interesting. You could set large areas of trees on fire to make an area off limits to enemy mechs, a mech could enter the burning area but would then have to deal with the extreme heat buildup and risk not being able to attack or defend itself while there. You could even set areas aflame so as to channel your enemies into a kill zone/ambush. Of course the burning areas would also limit your own teams mechs a well so it would be a hell of a tradeoff.


Maybe you could not only limit it to a longer duration of burning trees, but also a shorter duration as if the flamer had sprayed a "napalm" like substance on the bare ground, burns really hot but goes out realatively quickly. You could easily have a lighter mech deny territory to much heavier ones. i.e... a jenner could spray the ground in and around it's own cap, keeping the enemy out for a minute or two, just enough to buy time for friendly support to arrive.

Edited by Bad Karma 308, 15 November 2012 - 12:23 AM.


#11 Naqel

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Posted 15 November 2012 - 01:07 AM

MG's should lose a 1000 rounds per ton of ammo, and then gain DPS equivalent to Small Lasers.

Flamers should just get more of everything: more heat generated, more heat produced, more DPS.

#12 Skyfaller

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Posted 15 November 2012 - 06:28 AM

View PostSpiralRazor, on 14 November 2012 - 10:35 PM, said:

Are still useless.


Care to answer Bryan, or Russ? I know you both know who I am, and I think the community deserves to know why youre guys are having such difficulty balancing things? Paul, youre exempted, because I already know from talking with you that you know what needs to be done.



They should just make the MG's fire out to 500m and do 0.1 dmg and voila they're useful.

#13 Icebound

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Posted 15 November 2012 - 06:40 AM

I feel like the natural evolution of this game is that eventually the only recognized viable build will be "Whatever holds the most gauss"

#14 Reoh

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Posted 15 November 2012 - 06:47 AM

I was under the impression a MG would be good for scoring critical hits (after a mech's armor was removed). Is this not true? In this case, they could be a good follow up combination. Crack the enemy open, then while you're higher on heat use the no-heat MG to salt the wound and try to blow things up.

As for flamers, well they can help you shut down an opponent mech. Last I heard they were problematic though, as they raised the ambient heat levels and then capped out. I never did like that, especially when they cause you more heat than your target. Was that changed at all?

#15 Imagine Dragons

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Posted 15 November 2012 - 07:41 AM

I wonder if its technical issues...

Because these two weapons just happen to be the only weapons that have near infinite fire-rates with no CD.

View PostReoh, on 15 November 2012 - 06:47 AM, said:

I was under the impression a MG would be good for scoring critical hits (after a mech's armor was removed). Is this not true? In this case, they could be a good follow up combination. Crack the enemy open, then while you're higher on heat use the no-heat MG to salt the wound and try to blow things up.

As for flamers, well they can help you shut down an opponent mech. Last I heard they were problematic though, as they raised the ambient heat levels and then capped out. I never did like that, especially when they cause you more heat than your target. Was that changed at all?


This is true in the board game. Or a mechwarrior game that exactly adapted critical hit rules from TT.

However, when a piece of equipment was "crited" it would instantly be disabled (aside from engines)

In mwo, equipment have 10 hp, when an equipment is "crited" the critting damage is multiplied by 1x or 2x or 3x.

Considering one bullet from the MG does 0.04 damage...

Edited by XenomorphZZ, 15 November 2012 - 07:44 AM.


#16 Cant Get Right

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Posted 15 November 2012 - 07:43 AM

View PostSpiralRazor, on 14 November 2012 - 10:35 PM, said:

Are still useless.


Care to answer Bryan, or Russ? I know you both know who I am, and I think the community deserves to know why youre guys are having such difficulty balancing things? Paul, youre exempted, because I already know from talking with you that you know what needs to be done.

They can barely get the game to work with smoke...you htink they gonna have trucks and people moving around? lol far from it my friend. Just look how bad the scaling is on the new Base platforms. If you got out of some of these mechs you'd be 20 feet tall.

#17 vifoxe

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Posted 15 November 2012 - 07:45 AM

View PostIcebound, on 15 November 2012 - 06:40 AM, said:

I feel like the natural evolution of this game is that eventually the only recognized viable build will be "Whatever holds the most gauss"


Gauss and ML. Just like the TT

#18 Taizan

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Posted 15 November 2012 - 07:58 AM

I don't get why my heat rating goes down when I equip the flamer instead of improving? It doesn't generate much heat at all.
I'd really like the flamer to actually shoot out some flaming gel that sticks to the mech for a while before extinguishing, lets say for 5-10 seconds (would need balancing of course). This would make it an ideal weapon for people who enjoy hit & run tactics.

#19 Vassago Rain

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Posted 15 November 2012 - 07:59 AM

View PostIcebound, on 15 November 2012 - 06:40 AM, said:

I feel like the natural evolution of this game is that eventually the only recognized viable build will be "Whatever holds the most gauss"


We're already there.

#20 Shiney

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Posted 15 November 2012 - 08:02 AM

'Fixing' is ONLY a database entry change, I laugh at how difficult it is, how time consuming it would be, how much more important things they have to do and the schedule of what to do next. It is [and you can find a quote to that effect] a server side database entry change.





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