

Measuring armor by the ton is rather dishonest
#1
Posted 26 April 2012 - 11:06 AM
Anyway, my point is that one ton of armor on the leg of a Raven is way different than the same amount on a Atlas (extreme example). Why? because of surface area; that ton of armor is going to be spread pretty thin on an Atlas but will be alot thicker on the bird leg of a Raven.
#2
Posted 26 April 2012 - 11:12 AM
#3
Posted 26 April 2012 - 11:12 AM
That and the size difference isn't as huge as you're assuming, or else there'd be fewer critical spaces on a Raven.
#4
Posted 26 April 2012 - 11:13 AM
That's why a Raven is limited to one ton of armour per leg and the Atlas can carry 2.5?
Breaking up the armour by more than sections would be *far* more cumbersome for a table-top (which is already a nightmare of charts and dice), but also quite a bit more cumbersome for a video game (particularly when dealing with unit customization).
#5
Posted 26 April 2012 - 11:15 AM
Tanks are measured by armor thickness, this is a similar measure.
For both the Raven and the Atlas the armor is assumed to be of uniform thickness on all facets of the leg, or more armored on vulnerable portions depending on how you imagine it.
#6
Posted 26 April 2012 - 11:19 AM

#7
Posted 26 April 2012 - 11:25 AM
#8
Posted 26 April 2012 - 11:31 AM
#9
Posted 26 April 2012 - 11:34 AM
#10
Posted 26 April 2012 - 11:45 AM
The reason for this is because it is a simulation built from a tabletop game, transferred to a video game. It's technically possible to give every individual hit box (a point on a model where a 'weapon' can intersect it and score a 'hit' usually separated by smaller objects in a 'limb', like a thigh or calf or knee) its own armor value, in fact, this can be done easily, but it risks a drastic rebalance of the original battletech rules which work well enough overall. I'm not saying they'll never consider this, but it's unlikely, especially right out of the gate.
#11
Posted 26 April 2012 - 11:46 AM

Keep in mind the tonnage denoted for extremities represents total coverage area to include anterior, medial and posterior.
Edited by DaZur, 26 April 2012 - 11:47 AM.
#12
Posted 26 April 2012 - 12:05 PM

Edited by Hollister, 26 April 2012 - 12:08 PM.
#13
Posted 26 April 2012 - 12:11 PM
#14
Posted 26 April 2012 - 12:17 PM
lets say we have a tank with 1 ton of armor on the side but that armor is broken up into 5 different plates to cover the entire side. With that being said i only have to penetrate 1/5 of a ton of armor to defeat it.
Edited by Hollister, 26 April 2012 - 12:18 PM.
#15
Posted 26 April 2012 - 12:26 PM
DaZur, on 26 April 2012 - 11:46 AM, said:

Keep in mind the tonnage denoted for extremities represents total coverage area to include anterior, medial and posterior.
Counter question, what weighs more, a ton of ale or a tonne of ale?
Ok, on to the topic, also keep in mind that depending on the mech (assuming they keep to TT for this) you can only allocate so many points of armor to certain locations and depending on the type of armor you are using you only get so many point to distribute per ton, example using standard armor on a 30 ton mech you get 16 points per ton but can allocate a maximum of 14 to a leg but on a 100 ton mech using standard it is still 16 points per ton but you can allocate a maximum of 42 to a leg. Not unfair if your looking at the weight of the armor because all mechs get the same amount of armor per ton just larger mechs can put more into certain spaces the exception being the head which has a maximum of 9 regardless of mech tonnage (not including internal structure which is figured automatically by tonnage and not allocated by the player)
#16
Posted 26 April 2012 - 12:30 PM
#17
Posted 26 April 2012 - 12:33 PM
Solis Obscuri, on 26 April 2012 - 12:30 PM, said:
The only reason they have the same amount of critical slots is for table top balance issues.
#18
Posted 26 April 2012 - 12:42 PM
Solis Obscuri, on 26 April 2012 - 12:30 PM, said:
As Hollister said but there is another reason, if you want a fluffy reason that is, internal gear such as coolent lines, electrical lines, myomers, and the structure itself would be larger/more numerous as well taking up any potential extra critical spaces.
#19
Posted 26 April 2012 - 07:40 PM
fatcat01, on 26 April 2012 - 11:06 AM, said:
Anyway, my point is that one ton of armor on the leg of a Raven is way different than the same amount on a Atlas (extreme example). Why? because of surface area; that ton of armor is going to be spread pretty thin on an Atlas but will be alot thicker on the bird leg of a Raven.
Actually no, no it's not dishonest if you understand how they measure the protective value of each type of armor by tonnage, because a ton of standard armor is 16 points of armor on the TT, while a ton of IS Ferro-Fibrous Armor is 17.92 points or 12% more points per ton than standard, and Clan Ferro-Fibrous Armor is 19.2 points of armor or 20% more points per ton than standard.
#20
Posted 27 April 2012 - 07:32 AM
Quote
I think you may have stumbled onto something there. It is likely his lack of understanding that has him misunderstanding.
Edited by MaddMaxx, 27 April 2012 - 07:32 AM.
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