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[Glitch] Changing Amount Of Armor On A Mech Can Cause Unreasonable Cost

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#1 _Rorschach_

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Posted 15 November 2012 - 09:02 AM

Recently I experienced something that seems strange to me. I had no left over armor plating in my mech bay 'inventory'. So when I added another point of armor to a mech it charged me with the full amount for 32 armor plates, same as when I added a whole 32 points. But the 31 left overs don't show up in my inventory, so the next time I add a single point anywhere I again have to pay the full amount.

While armor isn't that expensive (I only noticed it because I was very low on C-bills due to buying a new mech) and it is an unusual thing to do to add very small amounts of armor I think this should be fixed. If I pay for 32 plates of armor but only screw one onto my mech I still want the other 31 for repairs and other mechs.

The same issue probably occurs when repairing/auto-repairing a mech. But I haven't verified that (mostly because I have no way of telling how much armor plates I'd need to replace. Not because I'm lazy - well, for the most part Posted Image)





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