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Disconnecting Before Being Killed.


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#21 TB Freelancer

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Posted 30 December 2012 - 02:51 PM

View PostLiberty, on 30 December 2012 - 01:07 PM, said:


Has anyone noticed a sharp increase in disconnects in the past two weeks? I mostly saw accidental disconnects at the start of the game but not now. I'm assuming the earlier disconnects were not farming or were pilots with the yellow screen/black screen bug. However this week I've noticed several matches where a mech pilot disconnected prior to dying especially if they were the last man and surrounded. I imagine this is a combination of bad sportsmanship and people artificially raising their K/D ratio stat. My solution is to add an Eject function in addition to making disconnects count as kills if the pilot has not yet ejected. Ejected mechs factor into salvage at the end of a match but do not count as a kill against the pilot.


That's actually kind of a cool idea, though I'd make ejecting wipe out any rewards for the match, much like running out of bounds does.

I've noticed a few more disconnects, but on the flip side I've noticed a lot more obnoxious premades running the same cheese they said they were running away from when 8vs8 came out. So I'm guessing a lot of pugs are just starting to get fed up and acting up out of spite with the only thing they have left in the face of a stomp.

The matchmaker will resolve a lot of issues. Though I don't see it doing a damned thing about groups using whatever combinations do the most to tilt things in their favor. I don't mind cheese when its group on group battle. Its all good. But I strongly believe there need to be hard restrictions placed on groups mixing with pugs.




OK. So with all that out of the way. Is there a club a bunch of you guys hang out at where you all decide on what topic you're going to harp on for the next week and then come up with a hundred different titles for said subject so you can start a new one every few hours?

#22 Davers

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Posted 30 December 2012 - 02:59 PM

View PostBluescuba, on 30 December 2012 - 01:34 PM, said:

Im calling BS on this dc before kills are cheaters 90% of the time if not more.

They do it...

1. to pad their kdr

2. to increase the elo when it comes into effect

3. to deny the other player his kill

You do not get a kill for a dc so you lose both points and c-bills

Wouldn't it benefit a player more to artificially LOWER his ELO rather than raising it?

#23 xRaeder

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Posted 30 December 2012 - 03:01 PM

Please don't necro threads. There are far more recent threads than this one about this particular issue.

#24 Celesteel

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Posted 30 December 2012 - 03:19 PM

More QQing over K/D ratios that mean ABSOLUTELY NOTHING I see! LOL. OP, take a chill-pill and forget about your E-peen stats and try to just have FUN and ENJOY the game :)

#25 Zylo

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Posted 30 December 2012 - 03:27 PM

View PostCelesteel, on 30 December 2012 - 03:19 PM, said:

More QQing over K/D ratios that mean ABSOLUTELY NOTHING I see! LOL. OP, take a chill-pill and forget about your E-peen stats and try to just have FUN and ENJOY the game :)

You know that a disconnecting player cheats players out of the C-bills and EXP for kills and assists as well right?

#26 Arcadinal

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Posted 18 January 2013 - 07:35 AM

I've also gotta say I'm getting rather fed up with folks disconnecting a second or two before I burn them down. Just adding my vote to requesting that the scoring method be altered accordingly.

#27 Stoicblitzer

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Posted 18 January 2013 - 07:36 AM

Allegedly, the latest patch fixed that. If they DC before dying and then die, it hurts their K/D. Not sure if it helps yours but it probably does.

Edited by Stoicblitzer, 18 January 2013 - 07:36 AM.






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