Simple Change To Improve The Community
#1
Posted 15 November 2012 - 12:22 PM
Right now the only way to contact people who you've played recent games with is to remember their names exactly. When you don't die early in the match that can be difficult, especially when they have an oddly spelled name. There should be a tab under social for played against and with, similar to what LoL has.
Having a post game chatroom would allow players to talk about the match, report people who deserve it and better statistics could be available without locking the players who don't want to look at them out of another game.
I would like to see statistics like how much damage you took from what sort of weapon, the exact state of your mech at the end of the match, how much damage you did with each of your weapon types, your accuracy (%hit) and things like that. I know not everyone cares about that sort of stuff so they shouldn't be locked out of just dropping into the next match but it should be available for those of us who do care.
#2
Posted 15 November 2012 - 12:26 PM
#3
Posted 15 November 2012 - 12:31 PM
#4
Posted 15 November 2012 - 12:32 PM
#5
Posted 15 November 2012 - 12:37 PM
#6
Posted 15 November 2012 - 12:40 PM
Galland, on 15 November 2012 - 12:37 PM, said:
Or League of Legends, but yeah that's exactly what I want.
Taryys, on 15 November 2012 - 12:32 PM, said:
I see the point about a better lobby, but it sort of gets lost in a very large list of improvements. I'm more focused on specifically the lobby, not that there aren't some other good ideas there.
#7
Posted 15 November 2012 - 03:52 PM
#8
Posted 15 November 2012 - 03:56 PM
#9
Posted 15 November 2012 - 04:12 PM
#10
Posted 15 November 2012 - 04:17 PM
Sevaradan, on 15 November 2012 - 04:12 PM, said:
That's all well and good for you, now.
But it ignores the fact that not everyone comes into a game with other friends who want to play the same game and at some point even if you come in with a set of 7 friends one or more will leave and you will want to replace them. To have a healthy game you need to support people meeting through the game. Reporting too for the more negative end.
#11
Posted 15 November 2012 - 04:20 PM
When we get an opening we fill it with someone from our unit, esp with these silly 4 man groups its not hard to keep multiple drops full all night.
Also, I'm a forum troll, I'm just about the last person anyone with 1/2 a brain would put in charge of recruitment for a unit.
Edited by Sevaradan, 15 November 2012 - 04:24 PM.
#12
Posted 15 November 2012 - 04:21 PM
I agree. It would be nice to see a recently played list of individuals on both sides on a per match basis.
Cheers.
#13
Posted 15 November 2012 - 04:52 PM
Also how the matches start ... everyone choose a mech, small briefing etc.
#14
Posted 15 November 2012 - 07:32 PM
What may be more helpful for development at this point is to no longer say we want this stuff (it's very obvious we do) but to try and quantify how much we want it, as compared to other things. Like, is it something you believe would be core to your game enjoyment, or just a peripheral convenience that would just be nice to have?
As for me, I would defiantly hang around more matches I die early in, in there was more likely to be some sort of communication at the end, along with better stats. As it is, I'll just leave, because there's nothing to learn from the end game screen and nothing to talk about, because there's no talking.
#15
Posted 15 November 2012 - 08:39 PM
#16
Posted 16 November 2012 - 12:05 AM
Not sure what else the UI guys are doing right now, but there hasn't been a whole lot of client UI changes in a while.
#17
Posted 16 November 2012 - 01:17 AM
There are many individuals I have met in MWO matches who I wouldn't necessarily consider friend-worthy, but who I would have liked to have chatted and shared some thoughts with after a battle. Memory returns me to the aftermath of Virtual World Battletech games where everyone involved in the match gathered up to watch a replay of the battle, discuss tactics, maneuvers, and awesome kill shots. It is one of the things that kept the Virtual World centers lively and engaging. I strongly support more communication in MWO, next to interface issues it is one of the biggest weaknesses I see in the game and one of the largest obstacles to new players getting hooked.
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