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Mechwarrior 2... In 3Dfx--Working In Windows 7 64-Bit


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#21 Mister Blastman

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Posted 19 June 2013 - 11:38 AM

What? Follow the instructions step by step.

You copy to a installation folder.

You then run installer after other steps to put it in a new spot.

#22 Albeleo

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Posted 28 June 2013 - 07:04 PM

Ok thank you. I was just a little confused about that.

#23 foxtrix64

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Posted 23 July 2013 - 08:48 AM

I've manage to get Mechwarrior2 working in 3dfx in Win7 64 bit following your instructions but I've noticed that moving the mouse during the game (torso tilt/pan) noticeable slows down the game (framerate drops to below 20fps). This seems to only happen with the mouse, moving the torso with the keyboard doesn't drop framerate.
Is this a bug in the 3dfx version or can it be corrected?

Edited by foxtrix64, 23 July 2013 - 08:49 AM.


#24 PopoidAndroid

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Posted 06 August 2013 - 06:03 AM

Yes, I've noticed the same thing. This exact same lag also seems to happen when you hold down the recenter torso button instead of just tapping it. Maybe it's something about the engine that just doesn't like repeated torso position requests?

#25 Mister Blastman

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Posted 08 August 2013 - 07:54 AM

Hmmm I don't have a slowdown with panning at all. It might be your graphics card / cpu aren't fast enough. Since you are using a wrapper to simulate calls to true 3dfx hardware (that is virtual), it does put a little more load on your system (though not nearly as much as say an emulator or virtual machine). I've even set it up to use my joystick/throttle/pedals through mouse emulation on the HOTAS and had no such problem as you describe. Strange.

I will say though I get large amounts of slowdown in the Mechwarrior 2: Mercenaries 3dfx version--and unfortunately I don't have a flawless way to get that one working yet.

#26 Hibiki Silvana

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Posted 16 December 2013 - 09:32 AM

I wish this would work on mine. I get a compatibility error any time I try to launch the EXE's. Apparently windows 7 x64 even with compatibility mode is too advanced to even run it :lol:

#27 JRR1285

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Posted 03 January 2014 - 04:52 AM

This has been working flawlessly for me for a while. I have played numerous instant action missions as well as the first 5 missions of the Wolf campaign. My biggest complaint was adapting to the old controls after playing using MWO controls. I did some digging and was able to find a method to change the keymaps in the input and gamekey files.

I changed to a WASD setup and remapped their original bindings to different keys or adding a shift to the sequence.

Wireframe was remapped to "k"
Shutdown had shift added so it is now SHIFT+s
Autopilot has shift added as well

This did not initially work so I did some research and discovered that previously stock bound keys could not be altered. Someone discovered that adding an asterisk allowed the key to be used. So here are some screens of what I did. You can do whatever you like and I am thinking of remapping further but this works great for now.

I also did this for JETTISON_AMMO SHIFT+k
I did not put an arrow next to the autopilot bind but it is there. It is SHIFT+a

Just open the files in notepad and edit away. Make sure to make copies in case you mess something up.

If you are having an issue I can email the two files to you and you can copy them into your game folder. Just PM me if you need.

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How could you NOT want to play this game?

Edited by JRR1285, 03 January 2014 - 05:02 AM.


#28 CyclonerM

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Posted 03 January 2014 - 06:23 AM

View PostJRR1285, on 03 January 2014 - 04:52 AM, said:

This has been working flawlessly for me for a while. I have played numerous instant action missions as well as the first 5 missions of the Wolf campaign. My biggest complaint was adapting to the old controls after playing using MWO controls. I did some digging and was able to find a method to change the keymaps in the input and gamekey files.

I changed to a WASD setup and remapped their original bindings to different keys or adding a shift to the sequence.

Wireframe was remapped to "k"
Shutdown had shift added so it is now SHIFT+s
Autopilot has shift added as well

This did not initially work so I did some research and discovered that previously stock bound keys could not be altered. Someone discovered that adding an asterisk allowed the key to be used. So here are some screens of what I did. You can do whatever you like and I am thinking of remapping further but this works great for now.

I also did this for JETTISON_AMMO SHIFT+k
I did not put an arrow next to the autopilot bind but it is there. It is SHIFT+a

Just open the files in notepad and edit away. Make sure to make copies in case you mess something up.

If you are having an issue I can email the two files to you and you can copy them into your game folder. Just PM me if you need.

Posted Image




You are now my hero. Honor to you! ;)

#29 SaltBeef

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Posted 03 January 2014 - 09:56 AM

Is this the Titanium edition your speaking of ? I still have those discs.

#30 JRR1285

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Posted 03 January 2014 - 10:57 AM

View PostSaltBeef, on 03 January 2014 - 09:56 AM, said:

Is this the Titanium edition your speaking of ? I still have those discs.


It is actually the 3dfx version, but I believe the Titanium version works as well using MechVM.

You can get some more info Here.

#31 a gaijin

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Posted 17 January 2014 - 01:22 AM

View PostMister Blastman, on 15 November 2012 - 12:29 PM, said:

You know you want to. You dream of it.

Posted Image

Thanks go out to RetroCompaqGuy. You rock!

A VERY BIG THANK YOU, Mister Blastman and RetroCompaqGuy!! This worked for ALL THREE of the original MW2 games ;)
I'm SO glad I actually kept my Titanium Trilogy CDs even though I didn't have a Windows 95 PC anymore.

I owe you guys beer!!!!!!!! ;)

#32 Mister Blastman

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Posted 17 January 2014 - 10:49 AM

:P -_- I'm glad I could help!

#33 kuroidoragon

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Posted 18 March 2014 - 01:57 PM

i followed your steps to the letter and tried to run the mech2.exe, all i got was a black window that popped up for half a second then disappeared.

did i do something wrong?

#34 RuTsui

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Posted 11 May 2014 - 11:52 AM

I know this is like two years old now, but I have a quick question.

It says "Installing Direct X may override your previous video driver".

Is this a concern? Hoping two years later, someone will still see this.

#35 Codeine Radick

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Posted 17 June 2014 - 01:08 AM

Did everything in order ... soon as i launch the game it freezes and refuses to do anything further.

So close... =c

#36 Nova Latios Storm

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Posted 17 June 2014 - 01:10 AM

View PostColonel Nick Nahamko, on 17 June 2014 - 01:08 AM, said:

Did everything in order ... soon as i launch the game it freezes and refuses to do anything further.

So close... =c


Your new here? Welcome. FRR Hails you mechwarrior!

#37 Codeine Radick

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Posted 17 June 2014 - 01:22 AM

View PostNova Latios Storm, on 17 June 2014 - 01:10 AM, said:


Your new here? Welcome. FRR Hails you mechwarrior!



New to the forum. Raised as a Mechwarrior since the age of 7. =)

Bummer i cant get this working =c
Relive my childhood haha

#38 Nova Latios Storm

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Posted 17 June 2014 - 01:28 AM

hehe the first game i played was MA2: Lonewolf...moved up to mw4 then here.

#39 Egomane

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Posted 17 June 2014 - 02:18 AM

Please stay on topic!
Topic: Mechwarrior 2

#40 Alaskan Nobody

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Posted 18 June 2014 - 08:58 AM

View PostColonel Nick Nahamko, on 17 June 2014 - 01:22 AM, said:

Bummer i cant get this working =c
Relive my childhood haha

You are not alone in that - though I have started to put it down to my PC disliking emulators, as I have not been able to get anything emulated working on this thing :D





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