Vermaxx, on 15 November 2012 - 12:39 PM, said:
MG will probably get raised to something like 0.8 damage per bullet. Still pretty worthless, considering they are supposed to apply two damage to a single armor facing with one shot.
Flamers should be able to overheat someone. They add a specific amount of heat to both firing mech and target. They won't be much better than they are now if the damage isn't seriously increased.
Both weapons need to stop being constant-fire, and start being small lasers. Fire on a duration, fire with a cooldown, apply damage either in one hit or like a beam.
Flamers did used to overheat people and what ended up happening was a couple of mechs would equip flamers and essentially lock down an enemy in an overheat shut down state until they got killed by heat or damage, unable to respond despite any amount of pilot skill because essentially they had no choice in the matter, which is bad gameplay.
But i thought you'd like to know, it actually was already implemented like that a long long time ago in a closed beta far far away. Like 4-5 months ago i think... in canada.