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[Suggestion] Increase Projectile Size (In Terms Of Hitting, Not Visually) For Ppcs/er Ppcs

v1.0.142

4 replies to this topic

#1 Matthew Ace

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Posted 15 November 2012 - 08:39 AM

Idea is to slightly improve its ability to hit targets (downside is the projectile colliding with obstacles more easily), 'nuff said.

Thoughts?

#2 Frenchtoastman

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Posted 15 November 2012 - 10:42 AM

Might work better to increase the speed of the light-based projectile. Maybe decrease the delay between mouseclick and actual fire a little bit.

#3 Mazgazine1

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Posted 15 November 2012 - 02:59 PM

I think it would add a good balance to the extreme range weapons. It would drop their changes of completely coring a mech, as it would have a high potential to hit any part of the torso.

#4 EtherDragon

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Posted 15 November 2012 - 03:14 PM

I think PPC should be "instantanous" with a slight firing delay. Any velocity greater than 63,000m/s will cover the entire range of the weapon in a single frame (1/60th of a second). At 1 / 4,761th of C it's not even approaching relativistic speeds...

By comparison, a projectile must travel at 59,500m/s to escape the gravitational pull of Jupiter.

#5 Stingz

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Posted 15 November 2012 - 04:28 PM

Id perfer having hitscan (ER)PPC shots too, the hitbox is big enough already for a near miss to still do scrape damage.

Turning the (ER)PPC into a lighting based rocket launcher though would be a cool idea(never happening).

Edited by Stingz, 15 November 2012 - 04:29 PM.






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