Idea is to slightly improve its ability to hit targets (downside is the projectile colliding with obstacles more easily), 'nuff said.
Thoughts?


[Suggestion] Increase Projectile Size (In Terms Of Hitting, Not Visually) For Ppcs/er Ppcs
Started by Matthew Ace, Nov 15 2012 08:39 AM
v1.0.142
4 replies to this topic
#1
Posted 15 November 2012 - 08:39 AM
#2
Posted 15 November 2012 - 10:42 AM
Might work better to increase the speed of the light-based projectile. Maybe decrease the delay between mouseclick and actual fire a little bit.
#3
Posted 15 November 2012 - 02:59 PM
I think it would add a good balance to the extreme range weapons. It would drop their changes of completely coring a mech, as it would have a high potential to hit any part of the torso.
#4
Posted 15 November 2012 - 03:14 PM
I think PPC should be "instantanous" with a slight firing delay. Any velocity greater than 63,000m/s will cover the entire range of the weapon in a single frame (1/60th of a second). At 1 / 4,761th of C it's not even approaching relativistic speeds...
By comparison, a projectile must travel at 59,500m/s to escape the gravitational pull of Jupiter.
By comparison, a projectile must travel at 59,500m/s to escape the gravitational pull of Jupiter.
#5
Posted 15 November 2012 - 04:28 PM
Id perfer having hitscan (ER)PPC shots too, the hitbox is big enough already for a near miss to still do scrape damage.
Turning the (ER)PPC into a lighting based rocket launcher though would be a cool idea(never happening).
Turning the (ER)PPC into a lighting based rocket launcher though would be a cool idea(never happening).
Edited by Stingz, 15 November 2012 - 04:29 PM.
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