Hbk-4g
Speed 84.2 T90.6
Tonnage 50
Firepower 30
Heat efficacy 1.29
Armor 322
Upgrades -
FF+DHS+Endo steel
Wepons -
AC20 3 tons ammo
2 x Medium laser
260 Engine
10 heat sinks
Well you can speculate on its effectiveness its super expensive but i was bored an has some extra CB. i know i have fun playing this hunch im just amazed at all the things i managed to put on this 50 ton mech. Its hits hard an fast.
Answered questions
Yes i know its probably a waste of CB
I know FF raised repair cost to like 55k a wipe i don't care
DHS is just for the motor i use no heat-sinks
0
Speedback Hbk-4G Build
Started by tvaughanx, Nov 15 2012 03:40 PM
9 replies to this topic
#1
Posted 15 November 2012 - 03:40 PM
#2
Posted 15 November 2012 - 03:45 PM
Interesting setup, you do hit and fade attacks i'd guess right?
I love the med mechs, my first and currently only mech, is a Cent, can do a lot with those 50 tons.
I love the med mechs, my first and currently only mech, is a Cent, can do a lot with those 50 tons.
#4
Posted 17 November 2012 - 03:55 PM
Nice!
Though I like AMS and my wallet so I used a 250 engine and normal armor.
Though I like AMS and my wallet so I used a 250 engine and normal armor.
#5
Posted 17 November 2012 - 04:19 PM
HBK-4P w/ DHS
250 STD engine
8x MLAS
10x DHS
Does 81KPH w/o speedtweak, 40dmg alphas (can do 2.5x in a row without overheat), and you can lose a side torso without dying. I love it. It's fast enough to run away, and if someone is silly enough to stand still you can dump 80 damage into a pinpoint spot in 3 seconds before fleeing behind cover.
Originally had 9x MLAS with a 245 engine and a tiny bit more armor but then realized going to a 250 would give me an additional 2.0 heatsink inside the engine. Definitely worth the tradeoff in alpha damage.
250 STD engine
8x MLAS
10x DHS
Does 81KPH w/o speedtweak, 40dmg alphas (can do 2.5x in a row without overheat), and you can lose a side torso without dying. I love it. It's fast enough to run away, and if someone is silly enough to stand still you can dump 80 damage into a pinpoint spot in 3 seconds before fleeing behind cover.
Originally had 9x MLAS with a 245 engine and a tiny bit more armor but then realized going to a 250 would give me an additional 2.0 heatsink inside the engine. Definitely worth the tradeoff in alpha damage.
#6
Posted 17 November 2012 - 04:34 PM
Love the hunchies, well the 4SP and 4G variants anyway.
My 4SP:
250 std engine (87kph w/ speed tweak)
5x ML
2x SRM6 and 2 tons of ammo
304 Armor
15x DHS
endosteel armor
Alphastrike @ 55 damage, heat efficiency of 1.23. I designed this mech for hit and run alpha strike tactics. I find on Forest Colony, I routinely get 3+ kills per match (This map is well-suited to hit-and-run combat). The ammo is a little low, which I actually prefer because it forces me to save the SRM salvos for enemies coming at me or going away.
I love the 4g with the ac20 though, too, had my best game yet with it (5 kills, 3 assists).
My 4SP:
250 std engine (87kph w/ speed tweak)
5x ML
2x SRM6 and 2 tons of ammo
304 Armor
15x DHS
endosteel armor
Alphastrike @ 55 damage, heat efficiency of 1.23. I designed this mech for hit and run alpha strike tactics. I find on Forest Colony, I routinely get 3+ kills per match (This map is well-suited to hit-and-run combat). The ammo is a little low, which I actually prefer because it forces me to save the SRM salvos for enemies coming at me or going away.
I love the 4g with the ac20 though, too, had my best game yet with it (5 kills, 3 assists).
#7
Posted 17 November 2012 - 06:13 PM
This build also actually works well with a Yen Lo Wang since they have similar hardpoints.
I'm really liking this build
I'm really liking this build
#8
Posted 18 November 2012 - 04:03 PM
Osiris1975, on 17 November 2012 - 04:34 PM, said:
Love the hunchies, well the 4SP and 4G variants anyway. My 4SP: 250 std engine (87kph w/ speed tweak) 5x ML 2x SRM6 and 2 tons of ammo 304 Armor 15x DHS endosteel armor Alphastrike @ 55 damage, heat efficiency of 1.23. I designed this mech for hit and run alpha strike tactics. I find on Forest Colony, I routinely get 3+ kills per match (This map is well-suited to hit-and-run combat). The ammo is a little low, which I actually prefer because it forces me to save the SRM salvos for enemies coming at me or going away. I love the 4g with the ac20 though, too, had my best game yet with it (5 kills, 3 assists).
I get 1.18 Heat Efficiency with that same build. Could it be a bug?
#9
Posted 18 November 2012 - 04:09 PM
It's the same speed as my Awesome with 200 points less armor and half the firepower. Neat, but I think they really hurt fastbacks when they nerfed chassis engine limitations.
#10
Posted 21 November 2012 - 05:28 PM
aspect, on 17 November 2012 - 04:19 PM, said:
HBK-4P w/ DHS
250 STD engine
8x MLAS
10x DHS
Does 81KPH w/o speedtweak, 40dmg alphas (can do 2.5x in a row without overheat), and you can lose a side torso without dying. I love it. It's fast enough to run away, and if someone is silly enough to stand still you can dump 80 damage into a pinpoint spot in 3 seconds before fleeing behind cover.
Originally had 9x MLAS with a 245 engine and a tiny bit more armor but then realized going to a 250 would give me an additional 2.0 heatsink inside the engine. Definitely worth the tradeoff in alpha damage.
250 STD engine
8x MLAS
10x DHS
Does 81KPH w/o speedtweak, 40dmg alphas (can do 2.5x in a row without overheat), and you can lose a side torso without dying. I love it. It's fast enough to run away, and if someone is silly enough to stand still you can dump 80 damage into a pinpoint spot in 3 seconds before fleeing behind cover.
Originally had 9x MLAS with a 245 engine and a tiny bit more armor but then realized going to a 250 would give me an additional 2.0 heatsink inside the engine. Definitely worth the tradeoff in alpha damage.
Im not running in to heating issues because the fire speed of the ac20
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