Many people I know want to have the ability to have private matches. These have been a vital part of the mech community for quite a few years. Comments have been made about cost being a factor in providing this ability. My proposed solution to this is simple. Allow the community to rent their own private server space from PGI. Below are some points to consider and solutions to possible issues.
What is a private server good for?
They allow for units to holding training and practice sessions as well as partake in official trials for entry or rank and just test out the weapon systems and game mechanics in a more ideal environment. Additionally they would provide the ability to have third party leagues. These leagues helped the fun factor for many players in the past by providing different organized experiences, so a player could find a group best suited for his or her play style. Not everyone wants to just do random public drops, nor will everyone want to focus on the provided community warfare. Third party leagues let players fight the way they want to whether it be a simple ladder league to a complicated planetary conquest with troop maneuvering, politics and strategy.
Rent directly from PGI
PGI gets another revenue source from MWO. There are no issues of server software being distributed because all that is provided to the player/renter is a management interface, not actual server software to be installed and maintained. By handling the server software internally, PGI maintains control over any possible hacks or out of date version issues that could come up from a traditional dedicated server model.
Cost for private matches is offset
With the players paying for their own servers PGI has no additional cost (once development of the proper interface is completed).
Increase revenue
As mentioned previously this would provide more money to game maintenance and development. If the server is not being used then there is additional income with no additional usage (assuming several games are hosted on a single server). I know that this is probably unlikely, but charges could be based on total usage or just refunded to a certain amount based on usage rates.
Customization
Allow for specific settings on the server. Here are some settings that should be considered. Some are already in the game in some form now, but others are not. The last ones I strike through because they, in my opinion, do not really belong in a mech game but are possibilities.
- Map selection
- Game mode
- Time limit (or lack of)
- Respawn mode (none, x lives, unlimited, wave, etc)
- Team size (4v4, 8v8, 12v12)
- Tonnage and/or class balance (similar to current matchmaking)
- Time of day (when implemented for the maps)
- Visibility/weather
- Gravity
- Temperature
- Trial mechs only on/off
3rd person viewNo heatUnlimited ammoCollision damage on/offFriendly fire on/off
Do not allow for stats, xp or cbills to be earned on the server, but turn off repair and rearm as well. This will ensure players still partake in public games, and cannot exploit the system to earn xp and cbills quickly through unintended methods of lameness.
Multiple rental plans
Allow for options to based on the number of games. I am recalling a statement about cost being the same for a 2 person game or a 16 person game in terms of resources. Rent them out that way. Smaller groups will only want the ability for one or two simultaneous matches, but some larger groups may want more. Implement the standard save x% for each game allowed at once. Provide a tiered option to allow x, y, z, or unlimited number of games per month. This will let some smaller units or players get in on this without as much of an investment.
Keep the community together
Some people have voiced concerns about the fracturing of the player base beyond what the ideas in my initial post could prevent. This could be especially true in the long term after some players have accumulated months and years of actual game time. I have some approaches that could be tested out initially or implemented later. Their usefulness is subject to change based on how community warfare is implemented as well. Here is a quick list of some thoughts I have on how we can make sure that players participating in private matches continue to be part of the general population. Perhaps one or a combination of these ideas will provide a good solution that makes everyone happy.
- Enable the repair and rearm system for private matches, but still avoid earning income or xp in them.
- Keep adding new content to the game. It is my understanding that this will be happening, so with each new mech that gets added players are forced to leave their private games to earn the xp and money required to improve their mechs.
- Charge a "Comstar Fee" for each private game played. Do not make it ridiculously high as players are already paying real money to play these games, but tweak it so players must participate in the outside world.
- Add rewards and achievements that can only be earned by playing in community warfare or public games. Give out all kinds of things from basics such as custom skins or cockpit items to free premium time or even a mech (obviously a rare case).
- Building off of the last point, raffle away a number of mechs each month. Make it a weighted drawing of active players based on number of public games participated in.
- Include a monthly leader board or top pilots list (a whole new topic) not with some generic most kills, but stats like most damage taken with the fewest deaths or highest drop to death ratio. Not necessarily a great example, but the idea being that it would be cumulative and force people to play publicly instead of privately while still not bringing up any kill stealing issue which is probably preventing there from being public stats now. I know those both could have issues too, but keep in mind I am just giving generic examples right now.
- Have some other ideas floating around in my head, but I will see how these are received first before spending some time solidifying them.
Edited by TyR, 16 November 2012 - 12:07 PM.