This suggestion is designed to encourage logical mech construction and equipment placement rather than some of the more derpy builds that are common in the game. Mainly, the placement of ammunition in a mech's legs while the weapons using said ammunition are located 2 sections away.
The idea is that the current rate of fire for a weapon is more optimal the closer the ammunition is to the weapon (location-wise, not crit-wise) and that for every location between a weapon and its ammunition the rate of fire is penalized.
Ammunition would be drawn from ammunition bays closest to the weapon first, then from ones farther away. If two ammunition bays are equally distant then either the ammunition is evenly drawn between them, or one ammunition load is selected and the ammunition is drawn from it first. Whatever system is currently in place probably already covers this situation.
Result: Players are encouraged to mount ammunition in locations close to their weapons in order to keep their rate of fire high. Players then have to choose between survivability and rate of fire when constructing a mech, placing CASE, and whether or not to equip an XL engine due to valuable torso space being used up.
Inspiration: Reading through the 3025 TRO I read the entry on the Kintaro which discusses how its torso mounted SRMs are compact and their ammunition bays are located directly next to the launchers, providing a high rate of fire. Also, reading many mech descriptions there is a lot of lore written up about complicated ammunition feeds causing problems in a mech.
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Location Of Ammunition Affect Rate Of Fire
Started by Mister Zeus, Nov 16 2012 01:11 AM
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