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Honor, Duty And Courage


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#1 SwordofLight

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Posted 05 December 2012 - 10:56 AM

I’ve made several posts to the effect that if you’re going to be in House Kurita, you should ‘play’ the House. I don’t mean this as simply having a character that you play in the forums – though I do recommend that. I find it to be a great deal of fun trolling as a House Kurita fanatic, but that’s not quite what I mean.

The best way I can describe the setting of Battletech is this: imagine if WWII were fought during the Middle Ages using giant robots. House Steiner is Germany, except under the Kaiser, and the Hanseatic League is still operating. Davion is perfidious Albion, Marik the United States, Laio is ‘everyone else’ from Nationalist China to the Free French, and we, marching under the Dragon, are Imperial Japan. Fine, ok, we’re the bad guys. Imperial Japan did some absolute monstrous things during its violent reign, and occasionally I allude to it in my posts - I’ve often mentioned the Kempetai ; its likely the official fluff has a specific secret police for the DC, but I like the real world bad guys better. Why? Lets face it, every tale needs a good villain – with, you know, the exception of My Neighbor Totoro – but Star Wars isn’t any fun without Darth Vader. When posting in character, I strive to be awful. I denounce democracy, I spin every little thing to favor House Kurita, I use double-speak, I’m arrogant and fanatical. I deride the Lyrans as money-mad tyrants, and Marik as degenerates. I scoff at the mere mention of House Laio. I’m Molotov, calling the Soviet bombing of Finland ‘care packages’. I’m Snidely Whiplash so that other players can be Dudley Do-Right.

But we’re also an idealized version of feudal Japan - just like the FedSuns is a scifi Camelot, the Clans an idealized Golden Horde - where, rather than being vicious warlords, all samurai were noble, and the only corruption was from foreigners. When I think of this Japan, I think of the Japanese TV show Abarenbo Shogun, a show so formulaic I can only recall one episode where every scene did not play out exactly the same, and a main character so perfect that only one episode did an opponent ever get past his guard in a fight.

The House Kurita in the sourcebook is more nuanced than that, but this is teh interwebz, where this short – by my standards – post counts as a ‘wall of text’ by others. So what face should we show to our fellow players, those not blessed with the right to fight for the Combine?

1. Honor: If you play for House Kurita, you should take the idea of it to heart. If you’re a credit farmer, go play with the other 1%ers in the Commonwealth who care only about money. We don’t cheat – we don’t hack. Its about skill in House Kurita – either you have it, or you strive for it. But you don’t take short-cuts. House Kurita does not care what color you are, what gender, or any of the other garbage that gets spewed out on other game’s comms; we respect ability. We don’t talk about your mother, or what you’re gonna take hard and where, or try to get you mad so you’ll make mistakes – we don’t need to. The only mistake we need you to make, you’ve already made, you’re on the wrong side of the battlefield from the Draconis Combine.

2. Duty: We should, above all, strive to work as a team. It’s not just that teams function better, but that it’s an ideal worth playing. There shouldn’t be any cries of ‘kill stealing’ from a Kurita player. If you can get to base and win, fine, if you kill all enemies, fine – but don’t say ‘don’t kill him, we earn more xp capping’. Its about victory for the group, even if it leaves your mech a smoking pile of slag – if that’s what it takes, that’s what it takes. We don’t afk credit farm, or deliberately disco (including the kind from the 70’s, though exceptions will be made for some of the more disco’y ELO and Queen songs), because that’s selfish, we don’t run off on our own and leave our team to hang, because that’s selfish. We’ve got your back, because you’ve got ours.

3. Courage: I once made fun of someone in World of Tanks for calling me a coward. I guess he was used to TF or something, and thought camping was cowardly. I said ‘this is a computer game. How can I be a coward? What’s to be afraid of? Are wasps going to come out of my computer if I loose?’

So how can there be courage if there isn’t any cowardice? Well, death costs you nothing here. I think with a k/d ratio in the point fives, if it cost me anything, I’d know by now. So what does it cost you to fight till the very end? Surrender? Why? Wheres the fun for the other team in your surrender – its selfish to the other players. When you get onto this virtual battlefield – as opposed to a real one, in which you can just throw all this out the window, because there is no re-spawn IRL – but when you’re in a pretend robot on a pretend battlefield, you accept the chance that you’re going to die. How you die is your choice – you can go down in a blaze of glory, like a warrior, or you can die by my hand, shut down and cowering in a corner of the map. We, the Draconis Combine Mustered Soldiery, do not surrender, we do not give up, we do not hide. No weapons and no chance of capping? Ok, lets practice for when they’ve got the mech collision sorted out, or when DFA becomes possible – BANZAI! No weapons and someone else on your team left alive (what, mah Crocodile done run outa SRMs)? Scout for them, take fire for them, distract the bads for them. No surrender, no prisoners. We chose to die fighting, and we will give you the same chance to die like a warrior.

-Don

Edited by SwordofLight, 05 December 2012 - 11:00 AM.


#2 Kdogg788

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Posted 05 December 2012 - 11:35 AM

+1000... Dropping the wisdom and knowledge for us all. After reading this there should be no reason why anyone would not want to be with House Kurita.

With Kurita since 1988 (with a small time of wrongfully thinking Davion was the best in 87' but I was 9 so don't fault that!)
-k

#3 FullMetalJackass

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Posted 05 December 2012 - 05:09 PM

Wow computer wasps do not sound pleasant at all

#4 Tarl Cabot

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Posted 05 December 2012 - 09:20 PM

Virtues of the Dragon - The dragon possesses five virtues: Bravery, Tenacity, Audacity, Integrity, and Wisdom.

#5 SwordofLight

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Posted 06 December 2012 - 09:05 AM

View PostTarl Cabot, on 05 December 2012 - 09:20 PM, said:

Virtues of the Dragon - The dragon possesses five virtues: Bravery, Tenacity, Audacity, Integrity, and Wisdom.


Right, but that didnt fit on my banner. And defining each of them in a post would have been the internet equivlent of a disertation.

-Don

#6 Lord Ikka

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Posted 06 December 2012 - 04:42 PM

We are the soldiers of honor, the loyal warriors of the Dragon!

#7 Kyone Akashi

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Posted 10 December 2012 - 09:54 AM

I like that post. It is probably somewhat naive to think that we as a game faction made up of real world players could get known for something like this, but there is no reason why those of us who strive for at least a modicum of immersion and have picked House Kurita specifically for its rich cultural background should not give our best to try to be shining examples, holding true to the virtues of Combine society.

In a way, I am even a little disappointed that surrendering is not an option in the game, and that it would not allow you to save some c-bills on repairs - if only because then we could actually stand apart as never making use of it!

One small addendum to section 1 of the first post, however. Combine society is not perfect, and though this is (afaik) not part of the official tenets of the Dictum Honorum, there exists a fair bit of prejudice occasionally touched upon in details of the background or some of the novels. Due to a certain degree of "mingling" from before the Combine was formed, or a Combine-occupied world's origin, this prejudice is less prevalent and more restricted than it was in the real world, but it has been an ongoing theme so much that it deserves to be mentioned.

Skin color does not seem to play a role anymore indeed (at least for most people - I am sure that there will be "hardliners" who are biased towards Asian features), but the rigid class-based society makes it comparatively hard for people to rise up from the lower ranks. The "peasantry" is deliberately kept unempowered, at times even economically challenged (with entire worlds being exempt from a technological uplift to preserve a rural landscape) and expected to show a ridiculous amount of respect for their betters. The public training grounds seem like a ridiculously high hurdle preventing many commoners from becoming MechWarriors (resulting in a lower number of more elite Mech troops, something even pointed out in an analysis in the Field Manual). Likewise, there appear to be quite a lot of male samurai who seem to have a problem with accepting women as their equals (I'm currently reading "Wolves on the Border" and it has such a scene) - which leads to an interesting dichotomy, because some women still make it into the DCMS' MechWarrior regiments nonetheless (and Kanrei Theodore's reforms increase that number further), creating a certain amount of potential friction between such characters, especially once prejudice and underestimation clash with actual performance in the field or at least a strong will and open defiance (for better or worse).

It is realistic in that such views are the result of the arrogance that the firm belief in one's superiority that Combine society breeds, and this sets the Draconis Combine apart from most other nations of the Inner Sphere that are at least a little more egalitarian. However, it does deserve to be mentioned that once you have built up that reputation, the Combine's reverence for warriors tends to be strong enough to transcend all other factors, perhaps moreso than in any of the other Successor Nations.
So maybe it really is all about hitting that certain "threshold", about proving oneself in the eyes of one's fellow warriors and superiors. A stony way up, but that is exactly why Kurita samurai are the elite. ^_^





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