Matchmaking (Ultamate Failure)
#1
Posted 16 November 2012 - 07:15 PM
I know they changed the grouping system so that pugs arent playing 8 man premades, but now it seems that there are now twice as many premades and all i play against are 4 man premades and sometimes 2 4 man premades or combinations of 2 and 3 man, i almost always play solo so what seems to happen most often is my team runs out gets obliterated and i die last.
Dont get me wrong occationaly ill get a premade on my team and it goes the other way but its not often.
Im not a bad pilot and so its a bit frustrating for me. I supose i can just join a premade myself but sometimes i just want to jump in and play.
Its my opinion that they sould have a complete seperate launch for groups and pugs, that way its much more evenly matched.
Im just ranting so feel free to join in.
Anyone else have any more ideas on how to help fix matchmaking please post.
#2
Posted 16 November 2012 - 07:18 PM
Change is coming. Have patience. We're almost there.
#3
Posted 16 November 2012 - 07:21 PM
#4
Posted 16 November 2012 - 07:25 PM
Kelb, on 16 November 2012 - 07:21 PM, said:
Thanks for making me scroll right.
I hate scrolling Right.
Scrolling Right is OP.
Please Nerf Scrolling Right.
This is BS with all the scrolling right..I quit!
Ok, I'm back, but I'm still not scrolling right anymore.
Mr 144
Edited by Mr 144, 16 November 2012 - 07:26 PM.
#5
Posted 16 November 2012 - 07:26 PM
#7
Posted 16 November 2012 - 07:31 PM
poke.
#8
Posted 16 November 2012 - 07:32 PM
#9
Posted 16 November 2012 - 07:32 PM
#10
Posted 16 November 2012 - 07:35 PM
aspect, on 16 November 2012 - 07:32 PM, said:
Because LRM and Commando Gimping QQing has gotten boring?
Mr 144
#11
Posted 16 November 2012 - 07:39 PM
aspect, on 16 November 2012 - 07:32 PM, said:
its hard for me to find information on any future development schedules, you would think they would have a cut and paste roadmap that would state all there curent plans and development schedules.
#12
Posted 16 November 2012 - 07:41 PM
Kronos907, on 16 November 2012 - 07:15 PM, said:
I know they changed the grouping system so that pugs arent playing 8 man premades, but now it seems that there are now twice as many premades and all i play against are 4 man premades and sometimes 2 4 man premades or combinations of 2 and 3 man, i almost always play solo so what seems to happen most often is my team runs out gets obliterated and i die last.
8-man premades were forced to run as 4-man premades. So they broke into two groups and ran as two 4-man premades.
All of them did this.
So yes, this exactly doubled the number of premades out there, and thus doubled your chances of running into one. And a 4-man premade with coordination is still extremely effective, so if your team gets one and you don't, you still get rolled.
And sometimes we'll get put on a team with another premade, so overall it's not that different than facing a full 8-man since the other premades have always been good about coordinating (was a pleasure to play with all you guys that way, btw). On a couple occasions we were placed with a premade from our own outfit, and knew for one match the fun of the full group of 8. On other matches we ended up on opposite sides, and did our utmost to destroy each other.
But yes, the attempt to rescue the pugs from the premades in phase 1 has resulted in twice as many premades around that will still stomp you if you don't step up your teamwork.
Edited by Comassion, 16 November 2012 - 07:42 PM.
#13
Posted 16 November 2012 - 07:42 PM
#15
Posted 16 November 2012 - 07:43 PM
How can it happen twice as often, when it's well known that 90% of PUG matches before the 4-man limitation were against pre-mades.
That's 180 of every 100 games vs 4man groups now!
#16
Posted 16 November 2012 - 07:45 PM
Comassion, on 16 November 2012 - 07:41 PM, said:
8-man premades were forced to run as 4-man premades. So they broke into two groups and ran as two 4-man premades.
All of them did this.
So yes, this exactly doubled the number of premades out there, and thus doubled your chances of running into one. And a 4-man premade with coordination is still extremely effective, so if your team gets one and you don't, you still get rolled.
And sometimes we'll get put on a team with another premade, so overall it's not that different than facing a full 8-man since the other premades have always been good about coordinating (was a pleasure to play with all you guys that way, btw). On a couple occasions we were placed with a premade from our own outfit, and knew for one match the fun of the full group of 8. On other matches we ended up on opposite sides, and did our utmost to destroy each other.
But yes, the attempt to rescue the pugs from the premades in phase 1 has resulted in twice as many premades around that will still stomp you if you don't step up your teamwork.
i believe getting pony holed is a bit more accurate than stomped.
One Medic Army, on 16 November 2012 - 07:43 PM, said:
How can it happen twice as often, when it's well known that 90% of PUG matches before the 4-man limitation were against pre-mades.
That's 180 of every 100 games vs 4man groups now!
Its way more than that
#17
Posted 16 November 2012 - 07:45 PM
One Medic Army, on 16 November 2012 - 07:43 PM, said:
How can it happen twice as often, when it's well known that 90% of PUG matches before the 4-man limitation were against pre-mades.
That's 180 of every 100 games vs 4man groups now!
One of these days I tell ya...You...Me...Field of Honor...then we'll see...Oh yes, then we'll see
Mr 144
Edited by Mr 144, 16 November 2012 - 07:45 PM.
#18
Posted 16 November 2012 - 09:43 PM
aspect, on 16 November 2012 - 07:32 PM, said:
LOL...sorry about the DC...fighting it all night long...nice to recgnize a name in game though
Mr 144
#19
Posted 16 November 2012 - 09:47 PM
#20
Posted 16 November 2012 - 10:01 PM
The strain on the time space continuum is near the event horizon dilithium crystal quantum of solace pico threshold!
The entire universe is at stake here!
THE ENTIRE UNIVERSE!
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