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What Up With The Dang Utlra Ac5


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#41 Codejack

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Posted 16 November 2012 - 05:51 PM

View PostShinzok, on 16 November 2012 - 05:18 PM, said:

just use your brains for once and not hold down your fire button all the time (you can't do that with lasers either, so why should you be able to do it with the Ultra AC/5.)

Just growup and actually learn something for a change. jesus.


That doesn't work; you can get a jam on the first round.

#42 Klahn

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Posted 16 November 2012 - 05:52 PM

View PostBlackSquirrel, on 16 November 2012 - 05:36 PM, said:

It's a machine... I'm sure there's an "unjam" button that clears it. Kinda like cocking back the action/removing the mag, open it up etc etc. Or in case of a pistol a slide.

They do have those in tanks, planes, LAVs etc.


I fixed planes for the USAF for over a decade. I assure you there is absolutely no way to unjam a gun in flight. The only aircraft I ever worked that could clear a jam in battle was the AC-130. But the process was so dangerous that it would only be attempted in a pinch. Normally, a jammed weapon was an automatic RTB and call ahead for an emergency landing with a hot gun.

In tanks I would imagine the loader can physically attempt to unjam the weapon. LAV's have the same benefit. But without your mechwarrior actually leaving the cockpit, how do you expect them to clear a weapon jam?

Anyway, in tabletop you could not unjam a UAC on the battlefield. You could unjam a RAC but only if you took no other action other than walking. (As in, no shooting, no running, no jump jetting, etc...) However our UACs jam much more often than the TT UAC did. In TT it only jammed on a 2d6 roll of 1-1. This means a jam on only 2.8% of shots. I believe ours jam at a 10% rate.

View PostCodejack, on 16 November 2012 - 05:51 PM, said:


That doesn't work; you can get a jam on the first round.


No you can't. It will only jam on a second round fired while still in cooldown from the first round.

#43 BlackSquirrel

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Posted 16 November 2012 - 05:55 PM

20mm bushmasters have a clear... Ok but were off topic, and in a semi pointless nerd raging argument.

Point is weapon not firing in combat for xyz amount of time is a nerf enough. Now if you want the guass to jam with limitations... Now were talking!

#44 Codejack

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Posted 16 November 2012 - 05:58 PM

View PostKlahn, on 16 November 2012 - 05:52 PM, said:


No you can't. It will only jam on a second round fired while still in cooldown from the first round.


Then it's bugged, because I've had to clear 3 jams before getting a single round off. My main is a twin UAC/5 Cat. I'm also convinced that it isn't entirely random, because a gun that jams once seems more likely to jam again.

#45 Kanaric

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Posted 16 November 2012 - 06:22 PM

View PostCodejack, on 16 November 2012 - 05:58 PM, said:


Then it's bugged, because I've had to clear 3 jams before getting a single round off. My main is a twin UAC/5 Cat. I'm also convinced that it isn't entirely random, because a gun that jams once seems more likely to jam again.

it's not bugged,......

#46 sokitumi

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Posted 16 November 2012 - 06:52 PM

the whole jamming concept is dumb

#47 Ursh

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Posted 16 November 2012 - 07:00 PM

It's the year 3049. In the year 2012, we already have rapid fire cannons that have mechanisms built in to process the jam and throw the unused round out so it can feed the next round in.

Figure it out developers. For an ultra ac/20, we can understand you wanting to put some limiting mechanism in, but for ultra ac/5 you're just being cruel to anyone dumb enough to equip it.

#48 Tickdoff Tank

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Posted 16 November 2012 - 07:01 PM

View PostCodejack, on 16 November 2012 - 05:58 PM, said:


Then it's bugged, because I've had to clear 3 jams before getting a single round off. My main is a twin UAC/5 Cat. I'm also convinced that it isn't entirely random, because a gun that jams once seems more likely to jam again.


View PostKanaric, on 16 November 2012 - 06:22 PM, said:

it's not bugged,......

I have had the same thing happen with my UAC5. It jammed on the very first shot of the match. I had 74 rounds left (3 tons ammo) when it jammed. ANd that is not supposed to be possible. So it must be a bug.

#49 Blaank

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Posted 16 November 2012 - 07:24 PM

Great mechanic already exists in the Rotary Auto Cannons (RAC) in modded MW4. They nearly never jam in bursts and nearly always jam if you put too many rounds through. Unjam is a flat X second timer and it starts working again. Modify it a tiny bit so it ramps up the jam chance really fast with multiple shots. Tada, UAC10.

#50 Codejack

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Posted 16 November 2012 - 07:26 PM

View PostBlaank, on 16 November 2012 - 07:24 PM, said:

Great mechanic already exists in the Rotary Auto Cannons (RAC) in modded MW4. They nearly never jam in bursts and nearly always jam if you put too many rounds through. Unjam is a flat X second timer and it starts working again. Modify it a tiny bit so it ramps up the jam chance really fast with multiple shots. Tada, UAC10.


They can't copy everything from MW4. If only....

#51 Karr285

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Posted 16 November 2012 - 07:33 PM

View PostTickdoff Tank, on 16 November 2012 - 07:01 PM, said:


I have had the same thing happen with my UAC5. It jammed on the very first shot of the match. I had 74 rounds left (3 tons ammo) when it jammed. ANd that is not supposed to be possible. So it must be a bug.


soooo you shot 1 round and it jammed trying to fire the second, if you pay attention it only jams trying to fire the double shot IE it doesn't actually shoot the second round it just jams, which is why you shot 1 round and then the SECOND 1 jammed IE you had 74 not 75 rounds left. So no, it did not jam on the 1st shot, you are just unaware of how the mechanic works in its entirety.

#52 Karr285

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Posted 16 November 2012 - 07:38 PM

View Postsokitumi, on 16 November 2012 - 06:52 PM, said:

the whole jamming concept is dumb


so you would love the UAC/5 to make the AC10 just a weapon nobody uses ever because why use something heavier with less range when this thing is just better with no drawback? PS the UAC 5 even not doubleshooting has a higher DPS than any direct fire Weapon already.

#53 TheUnderking

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Posted 16 November 2012 - 07:47 PM

I'm not gonna lie, I macro my UAC5 dragon. It's terrible without macro, with macro its by far the best ballistic in the game.It lacks the burst damage of dual gauss, but it actually out DPSes them.

#54 Finestaut

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Posted 16 November 2012 - 08:12 PM

View PostTickdoff Tank, on 16 November 2012 - 07:01 PM, said:



I have had the same thing happen with my UAC5. It jammed on the very first shot of the match. I had 74 rounds left (3 tons ammo) when it jammed. ANd that is not supposed to be possible. So it must be a bug.


No bug here. The shot that causes the jam doesn't fire a round or consume ammo. if you had 74 rounds left, then you fired once, and the second shot, an ultra shot, jammed the gun. Bad luck, but absolutely possible.

In response to the thread overall, the uac has a cycle time of 1.1 seconds, as opposed to the normal ac5s 1.5 second cycle time. Without ever firing in ultra mode, the uac puts out one of the highest dpses of any ballistic, in nice, comfortable 5 point stacks. It's quite powerful, so long as you measure your ROF, and only engage ultra mode when it's worth the risk.

#55 sokitumi

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Posted 18 November 2012 - 11:42 AM

View PostKarr285, on 16 November 2012 - 07:38 PM, said:

so you would love the UAC/5 to make the AC10 just a weapon nobody uses ever because why use something heavier with less range when this thing is just better with no drawback? PS the UAC 5 even not doubleshooting has a higher DPS than any direct fire Weapon already.
Every weap can't be awesomesauce. But using some apparently overly sensitive and completely arbitrary disabling of the whole weap, (sans macro..) is double the lameness x4.

I'm all for timer ala the rotary's in 4. ie. tied to amount of rounds over time.

#56 Tickdoff Tank

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Posted 18 November 2012 - 12:54 PM

View PostKarr285, on 16 November 2012 - 07:33 PM, said:

soooo you shot 1 round and it jammed trying to fire the second, if you pay attention it only jams trying to fire the double shot IE it doesn't actually shoot the second round it just jams, which is why you shot 1 round and then the SECOND 1 jammed IE you had 74 not 75 rounds left. So no, it did not jam on the 1st shot, you are just unaware of how the mechanic works in its entirety.


Totally incorrect. I fired 1 time. Only once. DID NOT HIT THE BUTTON AGAIN. 1 shot. not 2. Only 1 round. and it jammed. After the first shot. It has happened several times, and others have had the same issue. It has been reported. But do not deny that is not happening.

#57 themoob

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Posted 18 November 2012 - 01:05 PM

I've been using the UAC/5 heaps lately... haven't had it jam on me once.

But then I'm not an ***** and I don't hold down the trigger, I just fire a shot at a time, leaving a small gap between shots.

#58 Tickdoff Tank

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Posted 18 November 2012 - 01:10 PM

View Postthemoob, on 18 November 2012 - 01:05 PM, said:

I've been using the UAC/5 heaps lately... haven't had it jam on me once. But then I'm not an ***** and I don't hold down the trigger, I just fire a shot at a time, leaving a small gap between shots.


I agree with you. I rarely have the jam occur while I am in a match, I try to limit my use of the double tap to when it is really needed. I only have an issue with it jamming on the very first shot. My guess is that the game is remembering the last shot of the UAC5 from the previous game and the timer for the jam chance has not reset.





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