I've been a mechwarrior fan since MW4, and I came into this game from that perspective. It has also been some time since I have played it so forgive me if I am mistaken in my memory about the game and its features. I understand that the game is a beta and as such is a WIP. That said, I think there are some serious issues that would need to be addressed before this game could truly hold my attention and warrant any kind of investment from me. I offer these observations and suggestions in the hopes of making the game better and I hope that they are appreciated.
the front end UI in general needs some work - it's alternatively cluttered and sparse. It's difficult to read and could use some sort of visual organization. I don't know where to look to find the information or functions I'm trying to find - the UI doesn't help direct my actions. In particular, the grouping dialog is quite bad. It's very sparse and when clicking on group options it changes the button to "leave group" rather than actually presenting multiple options as implied in the label. I may be mistaken but it also appears that I cannot hit the Ready button while in this grouping dialog.
another major issue with the main menu interface is that the "ready" and "not ready" buttons when grouped are ambiguous as to their function. Normally, one would expect a button to perform the action listed on the button when clicked rather than indicate the current state - that's something more resembling the functionality of a checkbox. So it is confusing to me without checking the group dialog whether or not I am ready simply by glancing at the button. Either adding a checkbox for readying in the group dialog or perhaps introducing some color coding and icons to indicate current status would be greatly appreciated.
It would be great if I could actually rebind keys or change settings in the middle of a game. Most of the time when I want to rebind keys I do it in game and test it out. For that matter, it would be great if there was a "test range" where I could launch into with my chosen mech and fiddle with controls, do basic target practice, gauge speeds, etc. I feel like this would be very beneficial for onboarding new players.
As for the game itself, it is fairly fun. I have played a few games and I am enjoying myself. The game's UI is very atmospheric. I found a number of things that bugged me, however. Damage indicators on enemy mechs and my own mech appear to be based on the "paper doll" UI for showing systems and showing damage scales through color. Is it possible to switch to a bar graph for our systems, like in MW4? this feature was very useful in that game for getting a better idea of how much damage you are taking or giving which helps tune your mech builds.
Another issue with this is that when a system is damaged, it appears to flash the color it would if it were critical. It seems like this flash lasts longer than it needs to, and it is easy to misjudge the visual cues and think that a mech is actually critically damaged when in fact it was just hit. I may be mistaken on my observations here but generally it would be good to keep damage indicators clear and brief.
I think the visual effects on the missiles are great, though I wish there was more smoke and also if they had a bit more cohesion to them - in MW4 it was very easy to judge the trajectory of your missiles to determine if they were going to hit an obstacle or not. It seems that many of the maps in this game have more cover than many MW4 maps so it is more important now to be able to see these sorts of things.
I dont like how mechs are controlled via WASD and a "throttle" system now - I would like to be able to set my speed as a percentage of my max speed using the number keys and I would also like to be able to not only full stop but also kick my mech into reverse so if I was going 50 kph forward I would decelerate to 0 then accelerate to -50 kph. This allows my hands to wander elsewhere on the keyboard to manage weapon groups and mech systems which also assists the illusion of piloting a mech.
In general, the throttle system seems to be too twitchy and it's hard to have precise control. It feels rather clunky to me and in the middle of a firefight it's hard to decelerate without accidentally kicking it into reverse or coming to a stop. while the throttle system may work for some, I really pine for the ability to control speed via percentages like I did in MW4.
Mechs take too long to turn around in my opinion, and arguably also to rotate. If hit from behind, it becomes difficult to respond compared to MW4 which is probably by design though it definitely feels like my mech's joints are smothered in molasses sometimes, especially compared to MW4.
I don't know if it can be done but it would be nice to be able to lock my legs to the movement of my torso via some kind of binding - the setting could be enabled and disabled. This would help movement I feel because I could let my torso rotate in firefights while I could lock my torso while navigating around obstacles.
Something I really think would contribute to the teamwork of the game is the ability to form actualy lances and communicate via voice commands (not just VOIP but shortcuts to preprogrammed commands like in MW4 - "form up on me" "hold position" etc.) That way, we could better monitor the status of allies via some kind of lance HUD and also better communicate without using voice or having to type.
I don't know if the environments affect heat dissipation like they did in MW4, but if they do, then it would really be nice to be able to choose my mech after seeing the map rather than making that decision before hand (I'd rather use a poorly cooled mech on a snow map rather than on a desert-type map). Different environment effects like heat dissipation and speed modifiers really help increase the immersion and also increase the level of consideration you put into building your mech and playing the game.
On the subject of heat, I am sad that we can no longer flush coolant like in MW4. The alternative appears to be the override shutdown feature (I do not believe it was in MW4 but I forget). It makes sense and is very cool, but having to manage coolant is also something that is actually quite fun to me and can be intense in the middle of battle. I don't know if there are any plans to increase the complexity of heat management in the game but if there are, I'd like to see coolant make a come back.
While it's awesome that there is the option to modify weapon groups on the fly in the middle of battle, the small UI control on the HUD seems overly complex and unclear compared to MW 4. In most cases, I want to quickly switch forward and backward through weapon groups or hop to a specific group - It should be more obvious which weapon group is selected so I know what I am going to do when I fire. As it is, it's kind of like a 2-dimensional array that I can navigate using arrow keys which is confusing to manage in the middle of combat. I primarily think this is just an issue of making the UI more obvious - make the selected weapon group larger than the others perhaps? This is also probably an issue of me not getting used to the controls and default bindings.
It would be nice if the objectives for game modes was more clear - when the automated system lets me know our base is being captured, it would be cool if the HUD could pop up a visible waypoint and distance marker. Perhaps something similar already exists and I am just unfamiliar with the UI and such.
I don't know if repair bays are still in the game, but I thought they were really cool in MW4 and it would be cool if they were kept in as destructible structures, even if it was only in specific game modes or maps.
During the countdown portion at the beginning of a match, I'd like to be able to not only chat but to modify weapon groups and freelook - that would be great.
This is more of a set of dream features but one thing I loved about MW4:Mercenaries was the management of your lance, stable of mechs, and overall operations. I loved getting tangible salvage, having to pay for fuel, salaries, towing, and drops. I also liked having to put my mech in for repairs so I had a few mechs I would cycle through - having a short term outage for critically damaged or destroyed mechs might be cool, even if it's just in its own gametype. It would also be nice to receive actual weapons or chassis infrequently when you perform a particularly clean kill. I know these features lend themselves more to a single player game or mode, but I think it would be nifty to incorporate some of the ideas in, even if they were heavily modified to fit into the multiplayer model with frequent games and such.
Sorry if some of my suggestions are repeats of older suggestions but I figured I'd share my thoughts on some of the issues in the game and a few potential remedies. I haven't fiddled with the mech lab yet or any of that portion of the game so I might post more feedback once I do. Thanks for your patience and I look forward to watching and playing the game as it develops!
Edited by FinalSonicX, 03 January 2013 - 01:54 AM.