

Guild Banks
#1
Posted 14 November 2012 - 01:15 PM
Should we be able to gift mechs, modules, and/or C-Bills to other players? even with the possibility of abuse through the F2P game model?
#2
Posted 14 November 2012 - 01:16 PM
#4
Posted 14 November 2012 - 01:17 PM
#5
Posted 14 November 2012 - 01:18 PM
#6
Posted 14 November 2012 - 01:19 PM
#7
Posted 14 November 2012 - 01:20 PM
Edited by Ockow, 14 November 2012 - 01:22 PM.
#8
Posted 14 November 2012 - 01:21 PM
Ockow, on 14 November 2012 - 01:20 PM, said:
Lol. Think a bit before you post. If the MC has to be purchased, then it doesn't matter who purchased it, PGI still gets the money.
#10
Posted 14 November 2012 - 01:25 PM
Desrtfox, on 14 November 2012 - 01:21 PM, said:
Lol. Think a bit before you post. If the MC has to be purchased, then it doesn't matter who purchased it, PGI still gets the money.
Change my post for you to CB only. The op was talking about CB. I don't thing PGI would have a problem with MC sent they would sell more that way.
#11
Posted 14 November 2012 - 01:26 PM
endevite, on 14 November 2012 - 01:21 PM, said:
PGI would still be getting money from the old player, even if it was to fund the new player.
Not nescessarily. The Old player could simply grind for C-bills, feel generous and purchase an atlas, fit it out with optimal hardware, then "sell" it to the other player.
As much as I like the idea of a Guild Bank, I think it would likely get too easily abused, especially by the larger houses.
#12
Posted 16 November 2012 - 08:03 AM
Desrtfox, on 14 November 2012 - 01:16 PM, said:
Disclaimer: haven't played yet (been waiting for wife to get a betakey as well)
I would like to see player-to-player transfers enabled in some fashion. I can envision a team forming and developing tactics that may result in one team member consistently taking the brunt of the damage (simple example - scout goes out and turns the target around so the support could hit it in the back). If they play together a lot, and become good at their chosen tactic(s), it would make sense if others on the team could help pay for some of those repairs.
Or, I'm totally wrong because I'm missing an important aspect I can only learn through long hours of play time

#13
Posted 16 November 2012 - 08:11 AM
Desrtfox, on 14 November 2012 - 01:21 PM, said:
Lol. Think a bit before you post. If the MC has to be purchased, then it doesn't matter who purchased it, PGI still gets the money.
Yep. The problem is "WeHackU-dot-com, Atlas only $2.50, delivery in 15 minutes!!!1!!!" which is utterly inevitable with player-to-player trading. You have neither, or you have both, period. I'm perfectly willing to forego the chance to be a "kept Mechwarrior" if it means no bloody gold farmers spamming their accursed ads and the accompanying "OMG, I got hacked after I bought a Mech from some sleazy third-party lowlife" load on Support.
#15
Posted 16 November 2012 - 11:46 AM
Half Fast, on 16 November 2012 - 08:03 AM, said:
Disclaimer: haven't played yet (been waiting for wife to get a betakey as well)
I would like to see player-to-player transfers enabled in some fashion. I can envision a team forming and developing tactics that may result in one team member consistently taking the brunt of the damage (simple example - scout goes out and turns the target around so the support could hit it in the back). If they play together a lot, and become good at their chosen tactic(s), it would make sense if others on the team could help pay for some of those repairs.
Or, I'm totally wrong because I'm missing an important aspect I can only learn through long hours of play time

have your wife sign up on site, its open beta you get the game as soon as you sign up and authenticate email
#16
Posted 16 November 2012 - 12:28 PM
What would a Guild hanger look like?
search for 'Guild Hanger' in the Forums
#17
Posted 16 November 2012 - 12:31 PM
#18
Posted 16 November 2012 - 12:50 PM
Half Fast, on 16 November 2012 - 08:03 AM, said:
Disclaimer: haven't played yet (been waiting for wife to get a betakey as well)
I would like to see player-to-player transfers enabled in some fashion. I can envision a team forming and developing tactics that may result in one team member consistently taking the brunt of the damage (simple example - scout goes out and turns the target around so the support could hit it in the back). If they play together a lot, and become good at their chosen tactic(s), it would make sense if others on the team could help pay for some of those repairs.
Or, I'm totally wrong because I'm missing an important aspect I can only learn through long hours of play time

In previously published community warfare information Merc units will be able to set up their own pay-scale in a share system. The Merc leader could then assign a greater share of the reward to the members that fill the damage sponge role if they choose.
C-Bill farming has already been addressed with things like, trials getting locked in the match and disconnects not earning rewards for anything that happens after they quit. And that's by the people that actually play this game. Adding a c-bill transfer ability in any form will undoubtedly lead to people farming c-bills to sell for real world cash.
#19
Posted 16 November 2012 - 01:15 PM
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