John Norad, on 17 November 2012 - 08:44 AM, said:
The answer to this is to increase Gauss cooldown, effectively reducing it's dps.
It should be bad at brawling, since it is a long range high damage weapon without heat issues. In most cases this wouldn't even have a big effect on actual gameplay, because people shooting at long range rarely fire their Gauss at max RoF.
Basically, the Gauss doesn't need high dps, the AC20 does.
I am so close to agreeing with you, except I think the solution is to reduce the cool down of the ac20. As a strictly short range, low rate of fire weapon, the poor AC20 is seriously punished by convergence right now. It also only narrowly edges out other ballistic weapons in terms of dps, despite being much, much harder to fit, and very limited in range. A boost to ROF would widen the dps gap and make it the clear winner at point blank range.
MustrumRidcully, on 17 November 2012 - 08:30 AM, said:
For ER PPCs - if they don't really intend to fix the heat system, they will need to alter the weapon in some way to make it worthwhile.
My idea would be: Raise damage per shot, but lower the rate of fire. This will make it a better sniper weapon. Say, set it's damage to 13 and lower its heat to 12, and give it a recycle time of 4 seconds. That would lower its DPS to 3.25 (Current PPC and ER PPC has a DPS of 3.33), but basically give it the same heat per second as the normal PPC - at an increased range and an improved alpha strike damage.
Wouldn't this make the ppc basically a hot gauss rifle? Rather than approach the 15 damage every 4 seconds watermark, let's try to find it a niche all of its own. Again, my answer is to make it shoot faster. Increase the rate of fire to 3 seconds or less, and boost the heat efficiency slightly, and the ppc becomes a very destructive "main gun". If the ER PPC gets the same upgrades, then it occupies a space between "fast, spread out damage" (LRMs and the ac2) and "slow, focused damage" (gauss).
More dakka is always better.