

No Love For The Quickdraw
#1
Posted 04 August 2013 - 07:18 PM
Generally I don't find it a bad mech, but I don't find it an exceptionally good one either. Its size makes it a big easy as a target and the torso screams shoot me. On the other hand, with those arms, mobility and torso twist, it has a bit of a Centurion zombie effect if you know how to use it. Once in a while I see a game where a Quickdraw gets good results, but emphasis in once in a while because everyone seems to be using Cataphracts, Jagers and Catapults.
It arrived at the time when the poptart age of MWO comes to an end, otherwise it would have made a good poptart. The 5K seems to make a competent PPC sniper, but with the alpha heat changes, hotter maps, longer heat retention on the PPCs, and a subsequent boost with SRMs, I seem to like more the 4G and 4H, fighting as a brawler. With a STD engine it feels more like a large medium, and it feels it requires an XL engine to get the kind of firepower you expect from a heavy.
Looks wise, its not bad looking, but it isn't exciting either. Other than its speed, there is a certain feel of "averageness" to the mech, like the sense its another formula mech. In that sense, that lack of being special, that look of averageness, that built to a formula feel, probably keeps it from being more popular. Not saying its a doomed mech, or its not a capable one, certainly not in both counts, not by a long shot, but its not inspiring either. I suppose the player base has not forgiven PGI wasting one month not introducing a more inspiring mech instead.
Trying it now, its not bad, I get 400 to 600 damages once in a while along with 3 kills in a game if my team doesn't get steam rolled in a PUG, but it also kind of begs for the reason why should I be using this instead of another heavy, or a medium. The return of the SRM punch needs and should give this mech a bit more deserved interest.
#2
Posted 04 August 2013 - 07:19 PM
#3
Posted 04 August 2013 - 07:24 PM
Or could be because they take a fair bit of skill to excel at. Skill seems taboo to the Intrawebz masses.
#4
Posted 04 August 2013 - 08:36 PM
Once the game is going to have tonnage limits, will the Quickdraw's extra 5 tons from a supermedium be handicap for the team, or would it be better to get a supermedium instead?
Anyway, I am reinvestigating the 50 to 60 ton range, and retraining in them from assaults. This is in anticipation for metagame changes that intends to bring the center of gravity of the game away from assaults and heavier heavies, to lighter mechs instead with a mean range of 50 to 60 tons.
#5
Posted 04 August 2013 - 09:04 PM
Anjian, on 04 August 2013 - 07:18 PM, said:
Those are terrible descriptions for what those mechs are.
The 5K is the "better" energy brawler, with 2 PPCs (mixed or otherwise) in the torso and 4 meds.
The 4G is the BEST QD PPC sniper with its super arm movement.
The 4H is the best short range missile boat brawler... with SSRM/SRMs to complement whatever energy you'd like to throw on it (or with 2 PPCs for that matter).
In any case... if you don't know how to excel in a particular mech... usually you're using it wrong.
#6
Posted 04 August 2013 - 09:35 PM
#7
Posted 04 August 2013 - 09:56 PM
Deathlike, on 04 August 2013 - 09:04 PM, said:
Those are terrible descriptions for what those mechs are.
The 5K is the "better" energy brawler, with 2 PPCs (mixed or otherwise) in the torso and 4 meds.
The 4G is the BEST QD PPC sniper with its super arm movement.
The 4H is the best short range missile boat brawler... with SSRM/SRMs to complement whatever energy you'd like to throw on it (or with 2 PPCs for that matter).
In any case... if you don't know how to excel in a particular mech... usually you're using it wrong.
The 5K gets too hot at times. But I think i will revisit my 5K (sold it for the garage space but I got spare 23k points on it after basics). I am not fond of all energy mechs right now, and a high rotation of hot maps makes it worst.
I feel frustrated with my 4H at times, right now with 2 LLAS, 2 SRM6, 1 SRM4. But its probably just running a patch of bad luck, run a series of 500 to 600dmg games with only 1 or no kill to show for it but maybe my kills are just being vulched. Still maybe with better luck I may realize its potential.
On the other hand, I am quite happy with my 4G, now mounting 2 PPCs and 2 SRM6s. Got three kills for its first ever game. But then again, maybe its a streak of good luck.
#8
Posted 04 August 2013 - 10:19 PM
It's a solid mech that manuevers well, but IMO..... they screwed up by making the legs on the thing so long/tall. It's height is probably it's biggest downfall. If they ever took a pass at reworking a few mechs, they should take 10-15% off the height of the legs...then you'd have something in the QD.
As is...I'll wait until I have plenty of free time to go back and try to level up two other variants of a good, but not great mech.
#9
Posted 04 August 2013 - 10:54 PM
#10
Posted 04 August 2013 - 11:23 PM
#11
Posted 05 August 2013 - 02:05 AM
#12
Posted 06 August 2013 - 01:30 AM
Edited by Anjian, 06 August 2013 - 01:31 AM.
#13
Posted 06 August 2013 - 05:18 AM
#14
Posted 06 August 2013 - 05:34 AM
I use the QKD-5K as 2PPC/4ML which does slightly better than my QKD-4H 2LL/2ML/3 SRM4. Both are fun and I use them to support assaults. I don't "skirmish" because skirmishing just means that you ditch your teammates in the brawl. I use it to move into firing position quickly on the mech being focused on.
The legs are so damn big that I have been legged in my brawler QKD-4H about 20% of my matches and I play with full armor in legs with only 1 ton of SRM ammo in the legs. PGI are nubs so they can't balance the mech size. I bet they just get CT cored in theirs.
#15
Posted 06 August 2013 - 05:46 AM
#16
Posted 06 August 2013 - 05:50 AM
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