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Regarding 3rd Person View


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#2241 CyBerkut

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Posted 19 April 2013 - 02:06 PM

As it stands now, it's a reason not to buy any more MC.

#2242 Alois Hammer

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Posted 19 April 2013 - 02:14 PM

View PostMystere, on 17 April 2013 - 03:28 PM, said:

Folks, I will repeat this again:

Attaining visual and sensor parity between 1PV and 3PV is the key to a balanced implementation.


And since we've seen the average balancing capability of PGI (ie, "utterly incompetent"), it's a safe guess that this visual and sensor parity will never exist in this game. Maybe in the same universe where bacon is good for you and the check really is in the mail...but not where PGI exists.

#2243 Lukoi Banacek

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Posted 19 April 2013 - 02:15 PM

weren't the Devs going to put in separate queues for 1PV/3PV?

#2244 captaincabbage

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Posted 19 April 2013 - 04:04 PM

View PostAlpha One, on 18 April 2013 - 10:33 AM, said:

If you want 3rd person view, you don't want MechWarrior. You want MechAssault.



$5 off eBay, X-Box 360 compatible. Or you can persuade someone to make MechAssault 3.

BRB gonna go play Mechassault 2 again. ;)


Honestly though, I'd much rather see some destructible environments. Come on PGI, at least give us some falling trees! They're so easy to implement!

#2245 Tarl Dichari

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Posted 24 April 2013 - 09:25 AM

If they are even considering installing 3rd person view and the reasoning is because "NEW" players can't figure out torso twist, and the direction they are walking, or going....then disable torso twist by default. So NEW players can get into the game and whichever way they turn, the entire mech moves. That way, they don't have to worry about torso twist and getting all confused. Make it as easy as a button push on the keyboard to enable torso twist the way we currently have it.

The nightmare of 3rd person will be that once it's implemented, and the community fractures....it will be very difficult to take away.

Better to NEVER enable it.

#2246 Rattlehead NZ

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Posted 24 April 2013 - 09:50 AM

I do love this game, but im having a hard time keeping all my friends playing as they are sick and tired of all the changes that weren't meant to happen and the increasing bugs.

Just add the Halo physics if they cannot control the legs separate from the torso. It turns where you look so their torso would turn but the legs would always line up. Or the best idea is to add a key that will center your legs with your torso!!!! ..... oh wait we already have that and still we need 3rd person? :D

#2247 Viper69

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Posted 24 April 2013 - 10:00 AM

View PostLukoi, on 19 April 2013 - 02:15 PM, said:

weren't the Devs going to put in separate queues for 1PV/3PV?



you actually think they will? They cant figure out how to create a solo only queue or dont care to. They also dont care about their "Design pillars" either.

#2248 Chain Fire

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Posted 24 April 2013 - 10:23 AM

View PostTarl Dichari, on 24 April 2013 - 09:25 AM, said:

If they are even considering installing 3rd person view and the reasoning is because "NEW" players can't figure out torso twist, and the direction they are walking, or going....then disable torso twist by default. So NEW players can get into the game and whichever way they turn, the entire mech moves. That way, they don't have to worry about torso twist and getting all confused. Make it as easy as a button push on the keyboard to enable torso twist the way we currently have it.

The nightmare of 3rd person will be that once it's implemented, and the community fractures....it will be very difficult to take away.

Better to NEVER enable it.


View PostRattlehead NZ, on 24 April 2013 - 09:50 AM, said:

I do love this game, but im having a hard time keeping all my friends playing as they are sick and tired of all the changes that weren't meant to happen and the increasing bugs.

Just add the Halo physics if they cannot control the legs separate from the torso. It turns where you look so their torso would turn but the legs would always line up. Or the best idea is to add a key that will center your legs with your torso!!!! ..... oh wait we already have that and still we need 3rd person? :D


Arm lock? Torso lock? Brilliant!!! Wished it was there when I started. But then I had to learn mouse and keyboard because I never got my joystick to work well enough. Heck!! still learning m&k as far as that goes....

Edited by Chain Fire, 24 April 2013 - 10:24 AM.


#2249 Duke Blaine

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Posted 28 April 2013 - 05:07 PM

Cannot say a third person view would help the game at all. However, spectator mode after one has died would be awesome to look around the selected mech in third person.

Edited by Duke Blaine, 28 April 2013 - 05:07 PM.


#2250 Commander Kobold

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Posted 28 April 2013 - 05:47 PM

View PostAlpha One, on 18 April 2013 - 10:33 AM, said:

If you want 3rd person view, you don't want MechWarrior. You want MechAssault.



$5 off eBay, X-Box 360 compatible. Or you can persuade someone to make MechAssault 3.


I'd love a new MechAssault for the console ;)

View PostCyBerkut, on 19 April 2013 - 02:06 PM, said:

As it stands now, it's a reason not to buy any more MC.


if you've bought any at all you've made a mistake.

#2251 Cybertek

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Posted 28 April 2013 - 06:08 PM

To bad there isn't some like recon drone that could be launched and give a view around you.

#2252 Grimmnyr

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Posted 28 April 2013 - 06:46 PM

View PostCyBerkut, on 18 April 2013 - 05:12 PM, said:


Since they have stated that one of the purposes of adding 3PV is to make it easier for people that have trouble dealing with leg turning vs torso twisting... it's intuitively obvious that "visual parity" will not result, and is not their desired goal. 3PV users, at the minimum, will be able to see their mech's legs, the orientation of those legs, and nearby physical obstructions. Otherwise, there is *nothing* at all to be gained for those people having problems, (which is why PGI was looking into it, per their own statement).

If you can see your legs in 3PV, you do not have visual parity with 1PV.
If you can see low obstructions in 3PV that you would not see out of the cockpit in 1PV, you do not have visual parity.
If you can see a Raven-3L humping the side or back of your leg in 3PV, you do not have visual parity.

That's just if they only make the minimal visual information available to the people who don't grasp leg turning vs torso twist.

What are the chances that the implementation will exclude showing damage/impacts of weapons fire upon the legs / rear torso?
Will mechs close behind yours (but not quite touching) be visible?

Will PGI go to the trouble of coding some magic 3PV disappearing scheme for mechs that wouldn't be visible from 1PV? If they do, what percentage of the folks who want 3PV so badly will be satisfied?



If people still can not figure out how to pilot a mech in MWO, even after watching the training videos and practicing for as long as they want in the training grounds, then they still won't have a chance in this game; even with 3PV, they will just get frustrated and quit.

Edited by Ed Steele, 28 April 2013 - 06:47 PM.


#2253 Draco Harkins

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Posted 28 April 2013 - 07:16 PM

View PostAlpha One, on 18 April 2013 - 10:33 AM, said:

If you want 3rd person view, you don't want MechWarrior. You want MechAssault.



$5 off eBay, X-Box 360 compatible. Or you can persuade someone to make MechAssault 3.


Thank you for bringing that nightmare again. I truely apreciate it brother. ;)

Still he has a point, this is fast becoming Mechassault rated Teen.

#2254 Scorcher

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Posted 28 April 2013 - 07:55 PM

To be fairly honest the only way 3rd person view could be implemented with no complaints is only being able to use such a view after one has been defeated.

Cause I think people don't always want to spectate when some mechwarrior pilots out there make us sick with their spastic driving.

Just my 2 cents...

#2255 Grimmnyr

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Posted 28 April 2013 - 10:25 PM

View PostScorcher, on 28 April 2013 - 07:55 PM, said:

To be fairly honest the only way 3rd person view could be implemented with no complaints is only being able to use such a view after one has been defeated.

Cause I think people don't always want to spectate when some mechwarrior pilots out there make us sick with their spastic driving.

Just my 2 cents...


That would still be an unfair advantage, because the dead person could view around corners and relay the info to their team via chat or VOIP.

#2256 KableGuy

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Posted 28 April 2013 - 11:28 PM

OMG are you people still talking about this?

#2257 ManDaisy

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Posted 29 April 2013 - 04:46 AM

Yes we are because it must NEVER EVER be put into the game.

#2258 xxREVxx

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Posted 29 April 2013 - 05:46 AM

smh, this thread should of been locked a long time ago. Nothing worth reading, nothing new that can be said.
Send it to the jettisoned communications at least!

Edited by PoisonWolf, 29 April 2013 - 05:46 AM.


#2259 Volt Corsair

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Posted 29 April 2013 - 05:57 AM

"Flame, flame everywhere!"
*Sirens begin blaring.*
<Warning, critical damage. Left arm: destroyed. Left leg: destroyed. Heatsink: destroyed...>
"Screw this thread, I'm punching out!"
*Ejects before mech goes critical.*

Edited by Volt Opt Construct, 29 April 2013 - 05:59 AM.


#2260 Alois Hammer

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Posted 29 April 2013 - 06:25 AM

View PostLukoi, on 19 April 2013 - 02:15 PM, said:

weren't the Devs going to put in separate queues for 1PV/3PV?


Would that be the devs who specifically weren't going to add Coolant Flush, then did it anyway? Yes, separate queues is what they said just like "no Coolant Flush" is what they said.





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