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Lag Compensation?


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#21 warner2

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Posted 02 May 2012 - 04:46 AM

Good question!

Presumably, since the game is based on the Crysis engine, the answer is "as for Crysis"? I'd be interested to hear from anyone who can explain the way that Crysis handles the client/server problem, if that makes sense (if that is part of the engine being used by MWO).

View PostGrizzlyViking, on 27 April 2012 - 08:04 PM, said:

Here ya go...see topic three "Lag Shooting" near the bottom of the page. http://www.mechwarri.../trm/Combat.htm


Given that's for MW3, how to see it being relevant to a game built on the Crysis engine?

#22 MaddMaxx

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Posted 02 May 2012 - 05:25 AM

Lag exists the same as the Common Cold exists. And like the Common Cold, the problem of LAG will never see a true cure. It just is what it is.

Best thing is preventative measures and hope some silly bug ger doesn't show up at work sick with a cold. It is know to be very infectious. ;)

Edited by MaddMaxx, 02 May 2012 - 05:25 AM.


#23 Adridos

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Posted 02 May 2012 - 05:39 AM

View PostMaddMaxx, on 02 May 2012 - 05:25 AM, said:

Lag exists the same as the Common Cold exists. And like the Common Cold, the problem of LAG will never see a true cure. It just is what it is.


I wouldn't bet on it if I had the Corean internet connection. ;)

#24 MaddMaxx

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Posted 02 May 2012 - 05:44 AM

View PostAdridos, on 02 May 2012 - 05:39 AM, said:


I wouldn't bet on it if I had the Corean internet connection. :(


OK, let me guess. The key word there is "IF" right. Well "IF" I owned a Lance of BattleMechs, I would likely own my own Country too. ;) :blink:

#25 syngyne

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Posted 02 May 2012 - 08:55 AM

View PostPaul Inouye, on 27 April 2012 - 05:06 PM, said:

We will introduce lag to those who are not lagging to keep everything equal.

where do i send the check

#26 GrizzlyViking

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Posted 05 May 2012 - 04:38 AM

View Postwarner__, on 02 May 2012 - 04:46 AM, said:

Good question!

Presumably, since the game is based on the Crysis engine, the answer is "as for Crysis"? I'd be interested to hear from anyone who can explain the way that Crysis handles the client/server problem, if that makes sense (if that is part of the engine being used by MWO).



Given that's for MW3, how to see it being relevant to a game built on the Crysis engine?


You seem to be tense. Try deep breathing. This was tongue in cheek.





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