I have posted a little bit here in this thread, but I have not concentrated on this topic:
How To Reduce The Grind And Create A Great New User Experience
Here is the directly relevant and modified excerpt:
Quote
* remove the Win/Loss bonus
* balance out the XP/CBill rewards based on roles and weighted based on weight and role of mech; in mech lab allow mech to set the role that the mech will perform in (scout, brawler, Long range support, etc)
You see here I did not elaborate, but I would like us to do that now.
Perhaps we can start by listing everything that we can get XP/CBIlls for and then see how they fit in the scheme of team/role vs personal reward.
Edited by Taryys, 19 November 2012 - 01:19 PM.



















