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What Does Pgi Plan To Use Directx11 For?


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#1 Dukarriope

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Posted 17 November 2012 - 02:03 AM

As I mentioned in a previous post, Crysis 2's amazing DirectX11 upgrade brings many, many beautiful enhancements to that game's already incredible graphics.
PGI has stated they plan to enable DirectX11 support in MWO eventually, but what are they planning to do with the enhanced capability? Graphics improvements, performance streamlining a optimizations?

Do you prefer the fluff or a more plain looking game that runs relatively flawlessly?


(and when will we get the wet shader in the rain? I @#$%ing love that effect.)

Edited by Dukarriope, 17 November 2012 - 02:04 AM.


#2 Vassago Rain

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Posted 17 November 2012 - 02:04 AM

It's tradition for mechwarrior games to have the very best graphics possible at the time.

#3 Vulix

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Posted 17 November 2012 - 02:05 AM

DX11 should theoretically smoothen out a lot of bad crap going on. But, we'll see. I'm sure it will break some stuff in the short-term as well

#4 Budor

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Posted 17 November 2012 - 02:11 AM

View PostMatthew Craig, on 13 November 2012 - 10:34 AM, said:

To try and add some clarification around what DX11 will and won't do.

DX11 support is being added primarily to add support for other features in the short term and obviously we're also planning long term; over time DX9 will ramp down and DX11 will ramp up. As we bring new features on board it would be risky to be designing more and more of the game in an environment where we are not testing with DX11.

DX11 should generally perform better than DX9 one of the primary reasons I see is the introduction of constant buffers. One of the most expensive CPU side operations remains draw calls, as shaders have grown in complexity the number of shader constants that need to be setup has grown and CryEngine uses some reasonably complex shaders. Constant buffers reduces the overhead for the average draw call which can help result in smoother performance.

DX11 is not intended currently to be a major visual bump, there is better water and the enabling of other features but that isn't the primary goal at this time. The primary goal is to have the DX11 pathway active and being developed and debugged to reduce risk down the road. Will there be bugs in the short term, yes most likely but best to find issues and solidify the DX11 renderer in Open Beta (if it causes you issues it's trivial to switch to the DX9 renderer while the issues are resolved).

As I mentioned in an earlier post we understand the communities current frustration with the perceived instability of the game; however, other than DX11 there are no major disruptions planned to what exists on Production so we will continue to stabilize from here. We understand that there were points in the closed beta where technically the game could be considered more stable than now, but it didn't have 3.4, wasn't running on production hardware and didn't have DX11. This complexity is now accounted for for all intents and purposes so as mentioned the road should be that much smoother from here forwards.


#5 80sGlamRockSensation David Bowie

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Posted 17 November 2012 - 02:17 AM

Dx11 will result in slightly better performance and prettier graphics.

So yeah, there's that.

#6 Lokust Davion

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Posted 17 November 2012 - 03:11 AM

You get to see bullet holes and melted armor on your mech with DX11. Atleast.. thats what I expect to see.





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