MustrumRidcully, on 17 November 2012 - 04:41 AM, said:
It seems to be popular in F2P games, however. I am not sure if it's legal reasons (so you don't have to refund individual item purchases) or a pure marketing scheme (hiding the real cost of purchases from the user since he has to transfer real money price per virtual currency to virtual currency price per virtual item, and that's just not something we do intuitively. We just don't read '2,500 gummy points for one Atlas' as 18 $ for one Atlas.
In this game's case, I read the gummy costs of everything as the price of purchase for the closest amount of mech bucks. Which basically means that I'll never do an MWO-style 'micro-transaction.'
They're not micro when I'm not told the actual price, when I have to pay to get my money converted to disney dollars, and can't even purchase enough disney dollars to get whatever I wanted to get in the first place.
>let's go buy this fancy atlas. It looks cool.
>4000 MC. What the ****'s MC, and how do I get it?
>oh, it's 50 dollars for this amount, 25 for this amount...and if I don't get the 100 dollar amount, I'll be getting less MC for each dollar.
Wallet closed. Piggybank locked up.
Edited by Vassago Rain, 17 November 2012 - 04:51 AM.