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The Ease Of Hitting The Catapult's Head Is A Bit Ridiculous


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#1 BOOMLegShot

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Posted 20 November 2012 - 01:43 PM

I've been on both the receiving and dealing end many times, enough to say that the catapult is by far the easiest mech in the game to headshot. Moving perpendicular to your attacker at over 600m with view obscured by trees? Doesn't matter, you'll probably get headshotted.

I'm not exaggerating when I saw that nearly one-third of my deaths in a catapult are from fatal headshots, even under difficult to aim circumstances described above. Likewise, I'd say 75% of my kills from heatshots have been against enemy catapults.

It's just so easy. Catapults are the only mech in the game where you can reliably go for headshots while they're moving. Compare that to the total silliness of the much larger Atlas requiring a hit to a specific part of a specific eye that's impossible to land outside of point blank range while they're shutdown.

This is a major flaw and drawback to the Catapult. They're going to be balancing guass later on so it's not like this mech needs such a handicap.

What does everyone think?

#2 Bhael Fire

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Posted 20 November 2012 - 01:51 PM

Do you have max. armor points on your mech's head area?

The reason I'm asking is because I pilot a K2 and don't find this to be a problem (at least not any more so than any other mech). I find that I get taken down more when I get circle strafed by two or three lights or a medium...and the killing shot is usually my center rear torso.

#3 BOOMLegShot

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Posted 20 November 2012 - 02:06 PM

View PostBhael Fire, on 20 November 2012 - 01:51 PM, said:

Do you have max. armor points on your mech's head area?

The reason I'm asking is because I pilot a K2 and don't find this to be a problem (at least not any more so than any other mech). I find that I get taken down more when I get circle strafed by two or three lights or a medium...and the killing shot is usually my center rear torso.
Oh yes after around the tenth headshot death I always run with max armor in the head. It still accounts for around one out of three deaths, and when I see an enemy catapult there's close to a fifty fifty chance I can one shot kill them with dual guasses to the head. It really is crazy.

Death to circling lights is the only reason my headshot death ratio isn't higher. When it comes to slugfests with other heavy mechs, headshots go up to around half of all my deaths.

Edited by BOOMLegShot, 20 November 2012 - 02:10 PM.


#4 Dagger906

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Posted 20 November 2012 - 02:06 PM

Your K2 probably haven't gone up against other K2s...

Yes, Cata needs less head and more side torso.

#5 Skyfaller

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Posted 20 November 2012 - 02:08 PM

View PostBhael Fire, on 20 November 2012 - 01:51 PM, said:

Do you have max. armor points on your mech's head area?

The reason I'm asking is because I pilot a K2 and don't find this to be a problem (at least not any more so than any other mech). I find that I get taken down more when I get circle strafed by two or three lights or a medium...and the killing shot is usually my center rear torso.


Bhael, lets just say that if your K2 met my K2 at 1300m range I can and will 1-shot your cockpit. Its that easy.

In contrast, an Atlas at the same distance.. no chance in hell. Despite the fact a cockpit is a cockpit.. but the reality is the atlas cockpit is barely 1m tall whereas the catapult's is nearly 4 meter long and 3 meters wide (wraps around the top of the torso nose).

#6 Chacotay

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Posted 20 November 2012 - 02:38 PM

I think it's certainly a bit of a drawback to that class, but since the cat was primarily an LRM boat, I don't find it to be too odd. Each class has it's pros and it's cons... I'm running with a hunchback at the moment, and I know that as soon as I get in a decent brawl, my shoulder missiles are basically screaming "shoot me!" - so I almost always make sure I've used up all my missiles before going short-range. I know there are other classes of mech with similar considerations - some have more vulnerable arms, others have really obvious weakpoints, etc.

#7 Sean von Steinike

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Posted 20 November 2012 - 03:01 PM

The head is fine. You are supposed to be a support mech, not a front line brawler. Take it into close combat, you are going to get head shot. Use the mech as it was designed and it will happen far less. Sure, some sniper types will still pop you but the number of people that can do that dwindle with distance.

#8 Buff Plankchest

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Posted 20 November 2012 - 03:07 PM

Right now, in another thread, forum users are debating how overpowered Cat builds are when armed with PPCs and AC20s. That along with the headshot thread tells me the mech's pros and cons are pretty well balanced.

Leave the Cat alone! http://cdn.memegener...0x/30544875.jpg

#9 Bhael Fire

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Posted 20 November 2012 - 03:13 PM

View PostSkyfaller, on 20 November 2012 - 02:08 PM, said:

Bhael, lets just say that if your K2 met my K2 at 1300m range I can and will 1-shot your cockpit. Its that easy.
I just think it's odd because after 120+ matches I've played with my K2, I've never been one-shotted at all. I've been gradually blasted apart from heavy fire and have been destroyed by circle strafers...but never one-shotted by a hit to the head.

Not that I don't believe you, I'm just saying it's not so much of a problem for me to have noticed it.

#10 Chacotay

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Posted 20 November 2012 - 03:14 PM

View PostBuff Plankchest, on 20 November 2012 - 03:07 PM, said:

Right now, in another thread, forum users are debating how overpowered Cat builds are when armed with PPCs and AC20s. That along with the headshot thread tells me the mech's pros and cons are pretty well balanced.

Leave the Cat alone! http://cdn.memegener...0x/30544875.jpg


^lol

#11 BOOMLegShot

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Posted 20 November 2012 - 03:47 PM

View PostBuff Plankchest, on 20 November 2012 - 03:07 PM, said:

Right now, in another thread, forum users are debating how overpowered Cat builds are when armed with PPCs and AC20s. That along with the headshot thread tells me the mech's pros and cons are pretty well balanced.

Leave the Cat alone! http://cdn.memegener...0x/30544875.jpg
Anyone debating how PPCs are overpowered probably doesn't have the most solid grasp on this game.

Quote

The head is fine. You are supposed to be a support mech, not a front line brawler. Take it into close combat, you are going to get head shot. Use the mech as it was designed and it will happen far less. Sure, some sniper types will still pop you
Soooo...take it into brawling, get headshotted. Use it at snipe distance, get headshotted. Where does that leave the Cat?





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