Mech Exp After Mastery
#1
Posted 17 November 2012 - 08:09 AM
I suggest there be an option, once a mech is mastered, to turn any exp that would be earned each round into gxp. Not a total conversion of course, but maybe 5-10% of the amount.
#2
Posted 17 November 2012 - 08:16 AM
Budgi, on 17 November 2012 - 08:09 AM, said:
I suggest there be an option, once a mech is mastered, to turn any exp that would be earned each round into gxp. Not a total conversion of course, but maybe 5-10% of the amount.
You can already convert to GXP using MC. Doubt they will change that.
#3
Posted 17 November 2012 - 08:19 AM
Budgi, on 17 November 2012 - 08:09 AM, said:
errrm ... and how do you think you earn GXP now ?
#4
Posted 17 November 2012 - 08:30 AM
Daemian, on 17 November 2012 - 08:16 AM, said:
You can already convert to GXP using MC. Doubt they will change that.
I'm not suggesting they do away with the MXP to GXP conversion that costs MC. Just giving an option to those who have already mastered the mech and do not need MXP on it any more.
KBob, on 17 November 2012 - 08:19 AM, said:
errrm ... and how do you think you earn GXP now ?
I'm suggesting a way to make additional GXP, instead of the MXP that some players could never use.
#5
Posted 17 November 2012 - 08:53 AM
Budgi, on 17 November 2012 - 08:09 AM, said:
No incentive to play half your mechs?
#7
Posted 17 November 2012 - 09:36 AM
Budgi, on 17 November 2012 - 08:09 AM, said:
I suggest there be an option, once a mech is mastered, to turn any exp that would be earned each round into gxp. Not a total conversion of course, but maybe 5-10% of the amount.
I understand where this is coming from and I agree, once you master a mech and unlock that module slot that specific mech should no longer generate normal XP from matches. And like you said 10% of the gained XP in a match that would normally be for your mech should get converted into GXP and added to the total gained GXP from that match.
Edited by Hidirian, 17 November 2012 - 09:37 AM.
#8
Posted 20 November 2012 - 05:54 AM
Budgi, on 17 November 2012 - 08:09 AM, said:
I suggest there be an option, once a mech is mastered, to turn any exp that would be earned each round into gxp. Not a total conversion of course, but maybe 5-10% of the amount.
Agreed.
I now have 64,591 EXP with my founders and yeah... I unlocked everything...
HEY DEV'S,
PLEASE CONVERT 10% OF THE MECH EXP AFTER MASTERY TO GXP.......
because right now you always get 10% of ur exp u make after a match in gxp...So that way the system would still persist and we would get our exp we worked for.... *cough* played for ^^
#9
Posted 20 November 2012 - 06:04 AM
Either to get rewards in form of a experience badge for your cockpit, or maybe for unlocking new colors, decals, camo for that mech.
#10
Posted 20 November 2012 - 07:09 AM
I would suggest maybe having an additional Master skill that is twice or more the cost of the module slot that would give your mech reduced structural repairs (because now your a master and more skilled at handling your mech).
#11
Posted 20 November 2012 - 03:17 PM
sycocys, on 20 November 2012 - 07:09 AM, said:
Every good f2p model has an alternative for free players. Right now, if you don't plan on spending any money on this game any exp made after master is wasted.
I feel it would be best to give the option. A player can either make the full MXP and convert it with MC, or they can make a much smaller amount of GXP.
#12
Posted 20 November 2012 - 03:49 PM
Budgi, on 20 November 2012 - 03:17 PM, said:
Every good f2p model has an alternative for free players. Right now, if you don't plan on spending any money on this game any exp made after master is wasted.
I feel it would be best to give the option. A player can either make the full MXP and convert it with MC, or they can make a much smaller amount of GXP.
Almost every f2p model is built upon selling consumable items and items that unbalance the game for paying. Here they are trying to keep a balance and let you fast track things like your xp through micro payments. Once you start removing the reasons for people to ever invest in the game your on a quick path to zero funding. It might seem like a small change, but once it gets spread out over a lot of people that's a lot of lost potential income that could be used to further the game.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users



















