I would like to suggest color coding the reticle for hits based on a percentage scale:
85-100% : Red
70-84%: Light Red
50-69%: Pink
And so on.
The problems with hit detection, netcode, and actual hit registration by the server are well documented -- but its hard sometimes to judge by how much one has to lead the target to get the best damage result under the current system.
With color codes for damage it will be easier to adjust aim to compensate for the various issues. I think it will come as no surprise when we actually see that our dead-center laser strikes are often not registering at all, or registering for a tiny fraction of expected damage...
Edited by Kyrie, 13 November 2012 - 12:31 PM.