For those who have managed to miss this one:
1. TT Game is based on a 10 second clock; you move, you shoot, you dissipate heat "every 10 seconds".
2. Weapons and equipment are balanced against this clock so that (with a few exceptions) it's not about what you have, it's how you use it.
3. Game designers stated that RoF of 1 every 10 seconds "too slow".
--- Increased RoF of most weapons.
4. Players complained that they died too quickly.
--- Devs doubled armour.
5. Devs decided that lasers still 'too powerful'
--- Massively reduced heat dissipation to compensate
--- "Double" heatsinks dissipate 1.4x instead of 2x heat.
So, in short, they changed the RoF of weapons, which was then too high, so they changed heat to reduce RoF, rather than undoing the original change.
Am I the only one who can see the flaw in the logic?
- Wouldn't reducing RoF reward skill over button-bashing?
- Wouldn't reducing weapon damage increase survival times? (noting, that this is EXACTLY what the designers of MW2, MW3 and MW4 did)
- Instead of "just" reducing weight, Ferro-Fibrous increases the max armour per location.
- Introduce larger maps and/or generally improve visibility, so long range weapons like ER PPCs are more practical.