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I Just Want To Have Fun. And Wipeouts Aren't


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#41 Harmatia

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Posted 17 November 2012 - 03:27 PM

View PostPanzer76, on 17 November 2012 - 02:12 PM, said:

Hi,

I've played this game for some weeks/months now and like the concept. I'm not the best and I'm not the worst. I'm usually at the mid to top damage dealer on my team.

The last few weeks this game has stopped being fun for me. The reason is the many battles were the enemy team is dominating my team to the point were we are lucky if we manage to kill 2 Mechs.

The response to this is usually that I should also join a team and play with them on TS.

But that's not what I want. I want to be able to drop in, play games when I can (not everyone have free time to spend as they want) and have fun.

There are plenty of other online, PvP games that can offer me this. They also offers team play, but not where team play is such a dominating factor as here. This is due to size of the teams.

For instance, in World of Tanks which I have played extensively, each team is 15 players. You can create platoons of up to three vehicles. As such, the 1 platoon size vs team is max 5:1. The platoon absolutely can affect the outcome of the battle, but not to the extent as we see in Mechwarrior.

I'm a simple man. If I have different offers of entertainment, I choose the one that can entertain me the most at my terms. As of now, Mechwarrior is not my #1 choice due to the play mechanics of teams and how it heavily influences the outcome of the battle.

Perhaps this is design as intended, if so, this is not the game for me. If not, I hope to see improvement soon.


Honestly the problem is that there are a lot of dumb people in the world. Seriously. The very basics they cannot interpret. They act and operate how they've been conditioned to. And I'm not just talking about general gaming, or this one. However, in the case of MWO, there are too many people used to playing the "every person for themselves" style of game (Call of Duty syndrome), rather than team play. I don't know this because I read it some where, or tallied comments, it's in the what people do while playing that is a telltale sign. You really don't need to know a lot about MWO to be good at it, just be logical.

Of course this doesn't solve your situation, and a feel for you. I used to roll with an 8-man group until the last patch, then most people I played with stopped playing. Since then I've been going solo, with some success (40%), but it is a long way from being an organized force. People don't listen, they don't read, they aren't aware, they make poor basic decisions and appear to have little interest or capacity to learn. I'll tell you what, I'd never want to drive on the same road with a lot of the people I've PUG'd with. Their inability to analysis anything frightens me. :huh:

#42 JebusGeist

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Posted 17 November 2012 - 03:27 PM

View PostPanzer76, on 17 November 2012 - 02:12 PM, said:

Hi,

I've played this game for some weeks/months now and like the concept. I'm not the best and I'm not the worst. I'm usually at the mid to top damage dealer on my team.

The last few weeks this game has stopped being fun for me. The reason is the many battles were the enemy team is dominating my team to the point were we are lucky if we manage to kill 2 Mechs.

The response to this is usually that I should also join a team and play with them on TS.

But that's not what I want. I want to be able to drop in, play games when I can (not everyone have free time to spend as they want) and have fun.

There are plenty of other online, PvP games that can offer me this. They also offers team play, but not where team play is such a dominating factor as here. This is due to size of the teams.

For instance, in World of Tanks which I have played extensively, each team is 15 players. You can create platoons of up to three vehicles. As such, the 1 platoon size vs team is max 5:1. The platoon absolutely can affect the outcome of the battle, but not to the extent as we see in Mechwarrior.

I'm a simple man. If I have different offers of entertainment, I choose the one that can entertain me the most at my terms. As of now, Mechwarrior is not my #1 choice due to the play mechanics of teams and how it heavily influences the outcome of the battle.

Perhaps this is design as intended, if so, this is not the game for me. If not, I hope to see improvement soon.

Yes, not everyone has a large amount of free time, yes many people want to just be able to drop in and play when they can.

Who exactly was it that told you that it takes a considerable amount of time and effort to join a public dropship on a teamspeak server? Is that just an assumtion you made on your own or did someone convince you that is the way it is?
The largest investment of time you have to make is installing the teamspeak client and setting up 2 or 3 bookmarked teamspeak servers for MWO (the comstar EU and North American servers are generally the best and quickest places to start).

A QUICK (ok, not so quick) WALKTHROUGH OF WHAT YOU HAVE TO DO AND HOW LONG IT TAKES TO JOIN A PUBLIC GROUP IN TEAMSPEAK:

The first option is you log in, scroll down the list of channels and find a public dropship that is empty, join it, create a group in MWO, ready yourself up and launch a game. At this point you are just pugging it like normal and didn't really take more than a minute to get into your first match of the day. While you are playing generally other users looking for a group will drop into your drop ship and ask if you are playing and have room. So you tell them yes but you are in a game right now and ask them to send you a friend invite in game so that you can accept it and invite them to your group when your current game ends. Repeat as necessary until you are in a full group. It really doesn't take up more than 5-8 minutes spread out over an entire hour to create and maintain a group.

The second option is logging in and joining the channel called Looking For Group. Once in there you can immediately drop in game and start playing, players from other groups who have openings will drop into looking for group and ask people if they would like to join them, or other players who are ungrouped will fill up looking for group and suggest creating a drop ship together. If you tell them you are in a game but would like to join them as soon as its done most people are quite happy to reserve a spot for you in their dropship, some groups will even agree amongst themselves to postpone launching their next match so they can wait for you to join them, especially if you happen to be halfway or more though your current match. This option will likewise take up perhaps 5-8 minutes of time total spread out over an hour of playing

The third option is you log in and spend about 10-15 seconds looking through the public dropships for one with less than 4 people in it, you join that dropship and ask them if they are playing and have room. If they say yes you ask who to add to your friends list, you send them an invite and then if they are in a game you may have to wait 5 or 6 minutes maximum for that game to end so you can be invited to the group. With this option it takes up about 10-12 minutes of time in the first hour you play and then 5-6 minutes of time each additional hour if you play for longer than that (not including bathroom breaks which even you yourself will occasionally need).

So basically, when you talk about having not enough time to play, people who have been on the teamspeak servers may get a bit annoyed as they know from experience that it does not take much time at all to join a group and get to playing with them. Many players on teamspeak have as little as 20 minutes to play. Members of the mercenary corp I'm in regularly drop into the drop ship I'm in with only enough time to get in about 2-3 matches in a row (15-30 mins) before they have to log out and leave. So unless you really only have time to play for 10 minutes, there is no reason why time should be restricting your ability to join a teamspeak server.

IF YOU TL:DR THIS POST: Then, no offence meant but, you probably shouldn't have enough time to post in the forums.

Edit: ok, I admit, its a wall of text, but its necessary to illustrate the point.

Edited by JebusGeist, 17 November 2012 - 03:33 PM.


#43 FLes

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Posted 17 November 2012 - 03:34 PM

View PostVassago Rain, on 17 November 2012 - 03:20 PM, said:

(...)
They need to add voice to the game. It should have launched with it, as a matter of fact, but it didn't. You telling me I need to go to your club isn't making me more interested in going there.
(...)


Launched with it? My God, you didn't know? This game is still in BETA. Ii is not finished. It is supposed to be missing a lot of features. It is not-done. It does not have voice yet, because it is in the development stage at witch they have not yet added voice.

Read this: http://mwomercs.com/...e-chat-servers/

#44 Alexa Steel

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Posted 17 November 2012 - 03:38 PM

View PostFLes, on 17 November 2012 - 03:34 PM, said:


Launched with it? My God, you didn't know? This game is still in BETA. Ii is not finished. It is supposed to be missing a lot of features. It is not-done. It does not have voice yet, because it is in the development stage at witch they have not yet added voice.

Read this: http://mwomercs.com/...e-chat-servers/


True yet the game is live and everyone can come. One could say it was a silly idea to go public this early...oh wait.

#45 JebusGeist

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Posted 17 November 2012 - 03:38 PM

View PostFLes, on 17 November 2012 - 03:34 PM, said:


Launched with it? My God, you didn't know? This game is still in BETA. Ii is not finished. It is supposed to be missing a lot of features. It is not-done. It does not have voice yet, because it is in the development stage at witch they have not yet added voice.

Read this: http://mwomercs.com/...e-chat-servers/

You've just been Vassagoed (to coin a phrase). It's better to chat around him, not with him, as regardless of what you say to him his opinion will most likely remain wholly unchanged.

#46 Joseph Mallan

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Posted 17 November 2012 - 03:39 PM

View PostPanzer76, on 17 November 2012 - 02:12 PM, said:

Hi,

I've played this game for some weeks/months now and like the concept. I'm not the best and I'm not the worst. I'm usually at the mid to top damage dealer on my team.

The last few weeks this game has stopped being fun for me. The reason is the many battles were the enemy team is dominating my team to the point were we are lucky if we manage to kill 2 Mechs.

The response to this is usually that I should also join a team and play with them on TS.

But that's not what I want. I want to be able to drop in, play games when I can (not everyone have free time to spend as they want) and have fun.

There are plenty of other online, PvP games that can offer me this. They also offers team play, but not where team play is such a dominating factor as here. This is due to size of the teams.

For instance, in World of Tanks which I have played extensively, each team is 15 players. You can create platoons of up to three vehicles. As such, the 1 platoon size vs team is max 5:1. The platoon absolutely can affect the outcome of the battle, but not to the extent as we see in Mechwarrior.

I'm a simple man. If I have different offers of entertainment, I choose the one that can entertain me the most at my terms. As of now, Mechwarrior is not my #1 choice due to the play mechanics of teams and how it heavily influences the outcome of the battle.

Perhaps this is design as intended, if so, this is not the game for me. If not, I hope to see improvement soon.

I don't understand what you are asking sir? We already have 4 man teams with 4 PUGs, What other Nerf to the game are you thinking will help eliminate good teamwork?

#47 Alexa Steel

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Posted 17 November 2012 - 03:40 PM

View PostJoseph Mallan, on 17 November 2012 - 03:39 PM, said:

I don't understand what you are asking sir? We already have 4 man teams with 4 PUGs, What other Nerf to the game are you thinking will help eliminate good teamwork?


...where exactly is he asking for the elimination of "good" teamwork? He basically asks for a proper matchmaker.

#48 Vassago Rain

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Posted 17 November 2012 - 03:43 PM

View PostJebusGeist, on 17 November 2012 - 03:38 PM, said:

You've just been Vassagoed (to coin a phrase). It's better to chat around him, not with him, as regardless of what you say to him his opinion will most likely remain wholly unchanged.


That's a great term.

#49 Operant

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Posted 17 November 2012 - 03:43 PM

There are two groups of players in MWO.

Pugs don't want to play with merc corps. Merc corps don't want to play with pugs.

Add in a free-for-all deathmatch for pugs and give merc corps lobbies so we can play against each other. Problem solved. Why is this still an issue? PGI incompetence.

#50 FLes

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Posted 17 November 2012 - 03:44 PM

View PostAlexa Steel, on 17 November 2012 - 03:38 PM, said:


True yet the game is live and everyone can come. One could say it was a silly idea to go public this early...oh wait.


Yes, isn't it wonderfull how you can play a game and help in it's development befeore it's even finished? I'm happy about that.

#51 MadPanda

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Posted 17 November 2012 - 03:45 PM

View PostVermaxx, on 17 November 2012 - 02:56 PM, said:

The game tells we need a 3rd party utility to set up groups.

And a 3rd party utility to report bugs.

And a separated (website run by PGI, but still not there) utility to see what mechs have what hardpoints, how much [stat] weapons do, and get general tutorials.

I sense a pattern.


Yep, it's a beta alright! You cracked the secret.

#52 Alexa Steel

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Posted 17 November 2012 - 03:46 PM

View PostFLes, on 17 November 2012 - 03:44 PM, said:


Yes, isn't it wonderfull how you can play a game and help in it's development befeore it's even finished? I'm happy about that.


Except you dont. You status as tester ended as MWOs gates opened to the public, the only thing you and I are good for is stress testing. Everything else is all up to PGI.

#53 Kahna

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Posted 17 November 2012 - 03:47 PM

PGI already removed the full 8 man PUG stomping premade capability. Games have already degenerated to the point that it's like shooting fish in a barrel. With open beta upon us there are hordes of horrible players on the field to kill. What more do you people want PGI to do? Disable the opposing team's weapons?

This generation...sheesh...

ADAPT and OVERCOME. If a game isn't challenging, it isn't worth playing.

Edited by Kahna, 17 November 2012 - 03:48 PM.


#54 Panzer76

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Posted 17 November 2012 - 03:52 PM

View PostJoseph Mallan, on 17 November 2012 - 03:39 PM, said:

I don't understand what you are asking sir? We already have 4 man teams with 4 PUGs, What other Nerf to the game are you thinking will help eliminate good teamwork?


A 4 man team would stand a good chance to win over a 8 man PUG. Now throw in the rest of the players and you have an avalanche. Too bad if your on the 8 man PUG team, right?

#55 JebusGeist

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Posted 17 November 2012 - 03:53 PM

View PostVassago Rain, on 17 November 2012 - 03:43 PM, said:


That's a great term.

:huh: as much as your posts tend to get under my skin, I must say, I do respect you for having a sense of humour about it.

#56 zverofaust

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Posted 17 November 2012 - 03:53 PM

View PostHarmatia, on 17 November 2012 - 03:27 PM, said:


Honestly the problem is that there are a lot of dumb people in the world. Seriously. The very basics they cannot interpret. They act and operate how they've been conditioned to. And I'm not just talking about general gaming, or this one. However, in the case of MWO, there are too many people used to playing the "every person for themselves" style of game (Call of Duty syndrome), rather than team play. I don't know this because I read it some where, or tallied comments, it's in the what people do while playing that is a telltale sign. You really don't need to know a lot about MWO to be good at it, just be logical.

Of course this doesn't solve your situation, and a feel for you. I used to roll with an 8-man group until the last patch, then most people I played with stopped playing. Since then I've been going solo, with some success (40%), but it is a long way from being an organized force. People don't listen, they don't read, they aren't aware, they make poor basic decisions and appear to have little interest or capacity to learn. I'll tell you what, I'd never want to drive on the same road with a lot of the people I've PUG'd with. Their inability to analysis anything frightens me. :huh:


I just wanted to say that this entire post is literally full of ****, the same kind of **** socially awkward adolescents tell themselves when they want to feel good about being unpopular, smelly little emos.

"It's society's fault! Yeah! I'm not going to give in to their [insert populist subject and/or opinion here]! Society is being dumbed down! I refuse to conform!" The problem is, people who spout this nonsense generally end up conforming to anti-conformity and end up looking like idiots and that post is no exception. You convince yourselves that somehow everyone in the world is dumb and you're the last shining beacon of everything right and just. Do you know how deluded that sounds?

And throwing around hollow buzzwords like "twitch gamers" and "Xbox generation" and "Call of Duty syndrome" are blatant misnomers parroted by idiots with inflated egos who convince themselves that their irregularity is somehow superior and everyone who feels differently (who make up the majority of the population) are somehow succumbing to some sort of communicable disease.

Fact of the matter is MWO is not a popular game. Lots have tried it, but very few actually enjoyed it enough to stick around more than a week; we both share commonality in that all of our friends who played it have since given up because it's just not fun. And yet you sit here acting like it's the second coming of video game jesus and claim anyone who believes otherwise is an *****. Maybe so, but its the idiots who spend money on F2P games that keep their developers afloat and if PGI doesn't inject some mass appeal into their product they're going to end up killing what was left of the Mechwarrior franchise.

Edited by zverofaust, 17 November 2012 - 03:55 PM.


#57 Vassago Rain

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Posted 17 November 2012 - 03:57 PM

View Postzverofaust, on 17 November 2012 - 03:53 PM, said:


I just wanted to say that this entire post is literally full of ****, the same kind of **** socially awkward adolescents tell themselves when they want to feel good about being unpopular, smelly little emos.

"It's society's fault! Yeah! I'm not going to give in to their [insert populist subject and/or opinion here]! Society is being dumbed down! I refuse to conform!" The problem is, people who spout this nonsense generally end up conforming to anti-conformity and end up looking like idiots and that post is no exception. You convince yourselves that somehow everyone in the world is dumb and you're the last shining beacon of everything right and just. Do you know how deluded that sounds?

And throwing around hollow buzzwords like "twitch gamers" and "Xbox generation" and "Call of Duty syndrome" are blatant misnomers parroted by idiots with inflated egos who convince themselves that their irregularity is somehow superior and everyone who feels differently (who make up the majority of the population) are somehow succumbing to some sort of communicable disease.

Fact of the matter is MWO is not a popular game. Lots have tried it, but very few actually enjoyed it enough to stick around more than a week; we both share commonality in that all of our friends who played it have since given up because it's just not fun. And yet you sit here acting like it's the second coming of video game jesus and claim anyone who believes otherwise is an *****. Maybe so, but its the idiots who spend money on F2P games that keep their developers afloat and if PGI doesn't inject some mass appeal into their product they're going to end up killing what was left of the Mechwarrior franchise.


It's not relly mass appeal that's needed. More like basic game features you'd expect in the year 2012. Like, for instance, listing what the weapons do in the game itself.

Oh, and it'd be great if we weren't all stuck shooting 3 jenners ahead of them in order to do damage. That's just embarrasing in this day and age.

#58 CMDR Sunset Shimmer

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Posted 17 November 2012 - 03:59 PM

View PostPanzer76, on 17 November 2012 - 02:12 PM, said:

Hi,

I've played this game for some weeks/months now and like the concept. I'm not the best and I'm not the worst. I'm usually at the mid to top damage dealer on my team.

The last few weeks this game has stopped being fun for me. The reason is the many battles were the enemy team is dominating my team to the point were we are lucky if we manage to kill 2 Mechs.

The response to this is usually that I should also join a team and play with them on TS.

But that's not what I want. I want to be able to drop in, play games when I can (not everyone have free time to spend as they want) and have fun.


I hate to break it to you bro, but uh... TEAM is the name of the game. Communication is key, and you're at a disadvantage for two reason.

1)Unwillingness to join a team due to "time issues"
Which might I add, this is a fallacy that many "Puggers" keep using, if you find the right team, being around off and on won't be a big issue, if you have kids, or you have other things going on, a "Good" team won't have an issue with that, all a "good" team will ask is that you keep them informed.

2) This game has a VERY dedicated fanbase that knows and learns very quickly the in's, outs, and quirks of mech combat.

Adapt or die, those are your choices. You've also chosen to "PuG" in a team environment that rewards teamplay.

I don't like saying "go find something else to play." but at this point, if you are unwilling to join a group, that's your choice.

#59 Vassago Rain

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Posted 17 November 2012 - 04:01 PM

View PostJade Kitsune, on 17 November 2012 - 03:59 PM, said:


I hate to break it to you bro, but uh... TEAM is the name of the game. Communication is key, and you're at a disadvantage for two reason.

1)Unwillingness to join a team due to "time issues"
Which might I add, this is a fallacy that many "Puggers" keep using, if you find the right team, being around off and on won't be a big issue, if you have kids, or you have other things going on, a "Good" team won't have an issue with that, all a "good" team will ask is that you keep them informed.

2) This game has a VERY dedicated fanbase that knows and learns very quickly the in's, outs, and quirks of mech combat.

Adapt or die, those are your choices. You've also chosen to "PuG" in a team environment that rewards teamplay.

I don't like saying "go find something else to play." but at this point, if you are unwilling to join a group, that's your choice.


It's good so many took that advise, and are now back in their original games. We don't want too many players here. That'd ruin the exclusivity.

#60 FLes

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Posted 17 November 2012 - 04:03 PM

View PostAlexa Steel, on 17 November 2012 - 03:46 PM, said:


Except you dont. You status as tester ended as MWOs gates opened to the public, the only thing you and I are good for is stress testing. Everything else is all up to PGI.


Geez, no one informed me... tnx for telling me that. I must now stop posting any problems, bugs or suggestions to this forum, that's all up to PGI now. And I must demand the game to be completely finished immediately, because, well, it's now in OPEN beta instead of closed. Wow, how could I have been so blind :huh:





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