Panzer76, on 17 November 2012 - 02:12 PM, said:
Hi,
I've played this game for some weeks/months now and like the concept. I'm not the best and I'm not the worst. I'm usually at the mid to top damage dealer on my team.
The last few weeks this game has stopped being fun for me. The reason is the many battles were the enemy team is dominating my team to the point were we are lucky if we manage to kill 2 Mechs.
The response to this is usually that I should also join a team and play with them on TS.
But that's not what I want. I want to be able to drop in, play games when I can (not everyone have free time to spend as they want) and have fun.
There are plenty of other online, PvP games that can offer me this. They also offers team play, but not where team play is such a dominating factor as here. This is due to size of the teams.
For instance, in World of Tanks which I have played extensively, each team is 15 players. You can create platoons of up to three vehicles. As such, the 1 platoon size vs team is max 5:1. The platoon absolutely can affect the outcome of the battle, but not to the extent as we see in Mechwarrior.
I'm a simple man. If I have different offers of entertainment, I choose the one that can entertain me the most at my terms. As of now, Mechwarrior is not my #1 choice due to the play mechanics of teams and how it heavily influences the outcome of the battle.
Perhaps this is design as intended, if so, this is not the game for me. If not, I hope to see improvement soon.
Yes, not everyone has a large amount of free time, yes many people want to just be able to drop in and play when they can.
Who exactly was it that told you that it takes a considerable amount of time and effort to join a public dropship on a teamspeak server? Is that just an assumtion you made on your own or did someone convince you that is the way it is?
The largest investment of time you have to make is installing the teamspeak client and setting up 2 or 3 bookmarked teamspeak servers for MWO (the comstar EU and North American servers are generally the best and quickest places to start).
A QUICK (ok, not so quick) WALKTHROUGH OF WHAT YOU HAVE TO DO AND HOW LONG IT TAKES TO JOIN A PUBLIC GROUP IN TEAMSPEAK:
The first option is you log in, scroll down the list of channels and find a public dropship that is empty, join it, create a group in MWO, ready yourself up and launch a game. At this point you are just pugging it like normal and didn't really take more than a minute to get into your first match of the day. While you are playing generally other users looking for a group will drop into your drop ship and ask if you are playing and have room. So you tell them yes but you are in a game right now and ask them to send you a friend invite in game so that you can accept it and invite them to your group when your current game ends. Repeat as necessary until you are in a full group. It really doesn't take up more than 5-8 minutes spread out over an entire hour to create and maintain a group.
The second option is logging in and joining the channel called Looking For Group. Once in there you can immediately drop in game and start playing, players from other groups who have openings will drop into looking for group and ask people if they would like to join them, or other players who are ungrouped will fill up looking for group and suggest creating a drop ship together. If you tell them you are in a game but would like to join them as soon as its done most people are quite happy to reserve a spot for you in their dropship, some groups will even agree amongst themselves to postpone launching their next match so they can wait for you to join them, especially if you happen to be halfway or more though your current match. This option will likewise take up perhaps 5-8 minutes of time total spread out over an hour of playing
The third option is you log in and spend about 10-15 seconds looking through the public dropships for one with less than 4 people in it, you join that dropship and ask them if they are playing and have room. If they say yes you ask who to add to your friends list, you send them an invite and then if they are in a game you may have to wait 5 or 6 minutes maximum for that game to end so you can be invited to the group. With this option it takes up about 10-12 minutes of time in the first hour you play and then 5-6 minutes of time each additional hour if you play for longer than that (not including bathroom breaks which even you yourself will occasionally need).
So basically, when you talk about having not enough time to play, people who have been on the teamspeak servers may get a bit annoyed as they know from experience that it does not take much time at all to join a group and get to playing with them. Many players on teamspeak have as little as 20 minutes to play. Members of the mercenary corp I'm in regularly drop into the drop ship I'm in with only enough time to get in about 2-3 matches in a row (15-30 mins) before they have to log out and leave. So unless you really only have time to play for 10 minutes, there is no reason why time should be restricting your ability to join a teamspeak server.
IF YOU TL:DR THIS POST: Then, no offence meant but, you probably shouldn't have enough time to post in the forums.
Edit: ok, I admit, its a wall of text, but its necessary to illustrate the point.
Edited by JebusGeist, 17 November 2012 - 03:33 PM.