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[Suggestion] Add C-Bills For Defending Base


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#1 Night Rider

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Posted 17 November 2012 - 09:49 AM

Like the title says add c-bills for defending the base, the amount could be like the assist in capturing enemy base.

When your base is under attack, and your in the base you should get this.

#2 Oppresor

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Posted 17 November 2012 - 02:31 PM

A great idea! This would form the basis of a reward if you were successful in repelling an assualt without getting taken out.

The defender is in many ways the unsung hero, left or taking it upon his or her own self to protect the base while the main strike group go out and in many cases get taken out. The defender is then left to pick up the pieces when the enemy recon units probe our base.

#3 Deadoon

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Posted 17 November 2012 - 02:33 PM

It only makes sense if capping gives you credits on a win, so should defending the base on a win.

#4 Elder Thorn

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Posted 17 November 2012 - 02:37 PM

View PostDeadoon, on 17 November 2012 - 02:33 PM, said:

It only makes sense if capping gives you credits on a win, so should defending the base on a win.


as a matter of fact, it does.
You get extra moeny for capture win and you get even ore extra moeny if you helped to cap.
Defending SHOULD give you money, but that would require, that we are actually able to defend, not just sit in there, but to 'decap'

Edited by Elder Thorn, 17 November 2012 - 02:38 PM.


#5 Bunz of Steel

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Posted 17 November 2012 - 02:40 PM

Well... as long as it does not give the AFK trial farmers even better results.

#6 Deadoon

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Posted 17 November 2012 - 02:41 PM

View PostBunz of Steel, on 17 November 2012 - 02:40 PM, said:

Well... as long as it does not give the AFK trial farmers even better results.


If they don't shoot someone capping the base and block the cap are they really defending?

#7 CocoaJin

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Posted 17 November 2012 - 02:42 PM

View PostNight Rider, on 17 November 2012 - 09:49 AM, said:

Like the title says add c-bills for defending the base, the amount could be like the assist in capturing enemy base.

When your base is under attack, and your in the base you should get this.


Not good, will only increase the profitability of AFK farming, increasing its use.

A defense bonus should only apply for damaging and killing the targets in base, and at only half the rate of reward for normal damage and kills...encouraging one to engage and eliminate targets before they get to your base.

Breaking caps shouldnt require a reward...in fact, you've failed in letting the enemy set foot in base anyway. Eliminating threats in the cap should be encouraged...action, not passive AFK perks.





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