"The Best" Economy
We can disagree on how we get here, but this is my view on how the current economy should be:
No farmers, afkers, or any system ripe for abuse (e.g. 75% free rearm)
Rewarded for team performance, incentives for playing for the team before playing for themselves.
Team work is within any player's Best Interest.
edit:
Repair and Rearm costs that are roughly on the level of what you earn on a loss.
Preface
Yesterday, I published a very general model for how I believe the in-game economy should look, and it was received to varying degrees of warmth, to put it lightly. When people responded, I think they may have lost the bigger picture I was trying to paint (NPE, for instance).
When constructing a new paradigm, one must first build a general, "utopian" if you will, ideal. A new model for how the economy (or balance, or diversity...) should look.
So I will put forth just the idea. Just the goal. If you disagree with what I put forth, say what you disagree with and why. This isn't going to be a "How are we going to get there" post, as my original was, this will be a "Where should we go?"
As a note: Yes, this is only the "battle simulator" of the game. Yes, Community Warfare is coming, but we don't know how it will change anything at all. We don't know, and until PGI tells us anything, we can't know anything about Community Warfare. If the economy were to drastically change what we have now may fit it better, it might not. We can't say either way right now.
Also, we can't say that "The best economy is no economy" (as an argument) because, well, we have one. If PGI's vision didn't include an economy of some sort, then we wouldn't have R&R now, or equipment costs. I always advocate for Battlefield balance before Economic controls on weapon systems, but we need to have an economy of some sort, if only because PGI wants us to have an economy.
"The Best" Economy
We can disagree on how we get here, but this is my view on how the current economy should be:
No farmers, afkers, or any system ripe for abuse (e.g. 75% free rearm)
Rewarded for team performance, incentives for playing for the team before playing for themselves.
Team work is within any player's Best Interest.
edit:
Repair and Rearm costs that are roughly on the level of what you earn on a loss.
How does that "ideal" work? Whether this is unattainable or not is not the topic of this discussion, but would this be "best" possible? Could something be better than this? What are your thoughts?
Edited by ArmyOfWon, 18 November 2012 - 02:55 PM.