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Hbk-4G Or Hbk-4H? Why?


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#1 ArmandTulsen

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Posted 17 November 2012 - 04:49 PM

As the title says, which is better and why? Which (of the two) do you play?

#2 Redshift2k5

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Posted 17 November 2012 - 04:55 PM

The 4G has fewer energy hardpoints but has more Ballistic hardpoints. The 4G can load multiple AC2, multiple AC5s, etc.

the 4H has extra energy hardpoints but can only ever mount 1 ballistic weapon.

What guns do you plan to load?

#3 ArmandTulsen

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Posted 17 November 2012 - 04:57 PM

I have both and wanted to know which I should sell after unlocking master.

I'm partial to the AC/20.

Edited by ArmandTulsen, 17 November 2012 - 04:58 PM.


#4 skullman86

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Posted 17 November 2012 - 05:01 PM

View PostArmandTulsen, on 17 November 2012 - 04:57 PM, said:

I have both and wanted to know which I should sell after unlocking master.

I'm partial to the AC/20.


Might as well just stick with the H if you only plan on equipping one ballistic weapon.

#5 ArmandTulsen

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Posted 17 November 2012 - 05:32 PM

View Postskullman86, on 17 November 2012 - 05:01 PM, said:


Might as well just stick with the H if you only plan on equipping one ballistic weapon.


Are there any viable multi-ballistic builds with the 4G, like 2 AC/5s?

#6 STRONG LIKE BEAR

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Posted 17 November 2012 - 05:35 PM

Possibly. I like the multiple autocannons on my atlas. It would probably be useful on a hunchback as well. Myself, I was partial to the 4H w/ gauss

#7 ArmandTulsen

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Posted 17 November 2012 - 05:44 PM

View PostSTRONG LIKE BEAR, on 17 November 2012 - 05:35 PM, said:

Possibly. I like the multiple autocannons on my atlas. It would probably be useful on a hunchback as well. Myself, I was partial to the 4H w/ gauss


Currently I have a 4G with DHS, ES, 2 MPLAS and an AC/20 with 3 tons of ammo. It kicks a lot of ***, but I want to know if the 4H can kick more *** with a similar setup, or is there really no difference in this respect?

#8 Agent 0 Fortune

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Posted 17 November 2012 - 05:46 PM

Th 4G is a founders mech, otherwise I wouldn't use one, I think the 4H is a better option because it is hard to make use of 3 ballistic hardpoints in 1 torso at 50 tons, I'm hoping that the updates to MGs will make them useful, then maybe an AC20 + 2MG on the 4G

#9 vettie

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Posted 17 November 2012 - 05:50 PM

The 4G allows you to put dual AC5. UAC5, AC2 (maybe even 3 of these) as well as the Gauss, AC10 or AC20.
It DOES limit the amount of energy weapons, 3 I believe, 1 head, 1 each arm.

The 4H allows more energy weps, but only 1 Ballistic (you choose the one EXCEPT AC20).
That being said, 2 or 3 of the (xtra) energy slots are in the torso that also contains the ballistic hard point. Once that "Hunch" is shot off, so goes the energy weapon in that location and usually, the right arm and weapon there as well. this reduces the 4H down to 2 or 3 energy weapons left at that time.

So it comes down to your preference. If you like the big AC20 or multiple smaller ballistics, keep the 4G. If you like more energy with smaller ballistic support, keep the 4H. Remember the Hunch being removed on either USUALLY reduces both models down to head slot and left arm slot (2 energies).

#10 CarnifexMaximus

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Posted 17 November 2012 - 06:09 PM

I personally don't put a laser in the right arm of my 4G... I figure if im gonna lose my right torso i might as well pack a bigger surprise than usual in the left arm and join the zombie club just a bit more than hunchbacks are known for.

Upgrading to endo & DHS frees up some weight for you to get creative with the 3 ballistic hard points.

I have run 3xAC/2s & 1 ML, 3xMgs & 2xERPPCs (never do this until MGs are made to be meaningful, you will be open for public ridicule trust me), 2xAC/2s and 1 LPL, and currently run 2xAC/5 with a MPL in my left arm. I put my bobble head in my 4G because no matter how i set it up... the hunchback just feels like its held together by duct tape.

#11 Vermaxx

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Posted 17 November 2012 - 06:11 PM

You can get 3 AC5/UAC5 on the mech if you bork its armor. Now with endosteel, you might be able to get more stuff in.

You can easily get 3 AC2 on.

Neither of these builds are particularly 'elite.' They're good for cockpit shake and hitting damaged enemies. They have high dps but low burst, so you won't necessarily kill a lot of people. You will fk a lot of people up.

Or you will miss constantly and get pounded, depending on your aim.

#12 Solis Obscuri

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Posted 17 November 2012 - 06:15 PM

I love my -4G, but the -4H gives you more options for modification. The weight and size of most ballistics makes it hard to carry more than one in a medium chassis, especially when you're limited by the 12 critical slots of one side torso.

#13 J4ckInthebox

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Posted 17 November 2012 - 06:39 PM

i'm not sure, but I think the 4H's hunch is a bit less huge than the 4G's. it might be one thing to consider if you stick with one big ballistic.

#14 ArmandTulsen

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Posted 17 November 2012 - 06:49 PM

View PostJ4ckInthebox, on 17 November 2012 - 06:39 PM, said:

i'm not sure, but I think the 4H's hunch is a bit less huge than the 4G's. it might be one thing to consider if you stick with one big ballistic.


Are you sure this isn't just psychological? That would be quite the difference.

#15 Pale Jackal

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Posted 17 November 2012 - 07:27 PM

Honestly, I'd drop the money on MC so I could keep both. If you play for 3 hours to get a 'mech, I think an extra mechbay is worth $1.50.

Even though I prefer the 4H, the option to do something silly like mount 3 AC2s or 2 UAC5s on the 4G makes it worth keeping around.

Though why didn't you buy the 4P or 4SP? You should have bought those to complement your 4H.

The 4P allows you to play as a small laser boat, and the 4SP means you're still a viable threat even if you lose your giant hunch... oh, and the 4SP doesn't even have a giant hunch for enemies to aim at.

#16 ArmandTulsen

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Posted 17 November 2012 - 07:51 PM

View PostPale Jackal, on 17 November 2012 - 07:27 PM, said:

Honestly, I'd drop the money on MC so I could keep both. If you play for 3 hours to get a 'mech, I think an extra mechbay is worth $1.50.

Even though I prefer the 4H, the option to do something silly like mount 3 AC2s or 2 UAC5s on the 4G makes it worth keeping around.

Though why didn't you buy the 4P or 4SP? You should have bought those to complement your 4H.

The 4P allows you to play as a small laser boat, and the 4SP means you're still a viable threat even if you lose your giant hunch... oh, and the 4SP doesn't even have a giant hunch for enemies to aim at.


I have the 4SP. The 4P is pure A I D S. No, I won't spend money on a F2P game. If they release it retail with a campaign mode and everything, I'll gladly dish out the $60.

#17 Streeter

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Posted 17 November 2012 - 08:26 PM

View PostArmandTulsen, on 17 November 2012 - 07:51 PM, said:


I have the 4SP. The 4P is pure A I D S. No, I won't spend money on a F2P game. If they release it retail with a campaign mode and everything, I'll gladly dish out the $60.



dont worry free loader that is spending hours and hours on the game and is visiting the forums for tips on how to play.

I paid for you :)

#18 Johnny Reb

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Posted 17 November 2012 - 09:22 PM

I prefer the H, however being a founders I have the G and don't want 4 hunchies. (after my 4sp and 4p)

#19 QuantumButler

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Posted 17 November 2012 - 09:24 PM

too bad the 4G doesn't have the tonnage to run multiple ACs effectively, making the 4H generally superior since it has more lasers.

#20 Lavrenti

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Posted 18 November 2012 - 01:57 AM

I tried the 4G a fair bit during the closed beta, but I recently got a 4H as my second Hunchback (does anyone NOT choose the SP as their first?). The only thing the 4G has over the 4H is multiple ballistic mounts. With it, I used pairs of AC2 or AC5 chain firing to act as a kind of machinegun and let me walk my fire onto the target. Good DPS if you can get hits reliably, otherwise it's just a way to make a lot of noise and annoy anyone nearby. The triple machine-gun Hunchback was sadly less intimidating than I'd hoped. :(
If you're not going to use more than one ballistic mount, however, the 4H is definitely the one to go for. I've had the ballistic weapon shot off several times but the lasers in that location have kept working, so it might be a bit more survivable than the 4G - not sure how common that is, YMMV. You still get more energy hardpoints as backup weapons while the main gun is cycling, so I think the 4H is a better bet in general.





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