AC/20
2x SRM6 w/ artemis
2x Medium Pulse Lasers (arm mounted)
2x Small Lasers (CT mounted)
Standard 350 engine
Upgrades:
DHS
Artemis
Endosteel
Ammo
Legs: 1ton each of AC/20 and SRM in each
Cockpit: 1ton of AC/20
Left arm: 1ton each of AC/20 and SRM
16 DHS
4 in Engine
1 in Left Arm
1 in Left Torso
592 armor
80 per leg
61 per arm
Front/rear balances slightly adjusted.
Free crits: 0
Free tons: 0
My weapon groups:
1: MediumPulse and Small Lasers (I'd put the separate, but I only have 3 mouse buttons)
2: SRMs
3: AC/20
The basic playstyle is to use the SRM6s plus the AC/20 as a single unit to deal the hurt. They both have the same effective range and cooldown timer, though the AC/20 can fire further.
The lasers are held for faster targets, for more precise targeting, or for finishing off a section while the big guns are still on cooldown.
The lasers are also handy at taking out lights, though I've found that most lights can be hit with decent regularity with the AC/20 and SRMs. They tend to run away after an AC/20 shell and/or a full SRM burst.
I have been using the free 75% re-arm, which is why I'm running so much ammo. Free you get 25 AC/20 shells and 225 SRMs. You could easily pull 2 tons of ammo and stick on an AMS system if you wanted.
Repair costs when severely destroyed: 70k
Typical repair costs on survival: 40k
Typical re-arm cost: 40-45k (this is why I use the 75% free re-arm)
Edited by One Medic Army, 18 November 2012 - 12:31 AM.