Is It Punishing To Players To Buy The Same Chasis 3 Times To Upgrade?
#161
Posted 19 November 2012 - 10:36 AM
#162
Posted 19 November 2012 - 10:52 AM
Simples!
#163
Posted 19 November 2012 - 11:12 AM
Everything in life cant be handed to you....work for something and be proud of what you have done.
#164
Posted 19 November 2012 - 11:13 AM
I feel that the grind stagnates a game. It is a waste of time.
On the other hand if you want to shortcut this with MC then you are blowing a healthy wad of cash just do so. Which I don't think is right either. Let's map this out. I want to play many mechs so I spend $$ on MC. Said mechs will remain non-specific. I want to max out my Catapult line but don't want to play the other Catapults.
So I play my other mechs and gather a bunch of Mech XP. I then use MC to convert MXP to GXP. I purchase three catapults with more MC. I then apply my GXP to all the slots in my Catapults. Sell the Catapults I don't want for less than 50% C-bills. And then rinse and repeat.
It is easy enough to create an $$ to MC converter in Excel so I'll leave it up to you to figure out the expense for what you want to do. You'll have to decide which is worth more to you. $$ or time.
#165
Posted 19 November 2012 - 11:22 AM
They could implement a trophy concept for playing each mech that could be also available through exp for players wanting to only play one mech...
#166
Posted 19 November 2012 - 11:28 AM
#167
Posted 19 November 2012 - 11:41 AM
#168
Posted 19 November 2012 - 11:49 AM
And as a founder I already have a massive head start - it should be a desperate but achievable grind for people not wishing to pay, but for someone that has invested a lot more user friendly.
Oh, slightly off topic, but repair bills on bought mechs should be lower
#169
Posted 19 November 2012 - 11:56 AM
For a new player it makes more sense because they find out how other variants play. I still voted yes as I think the mechanics could be implemented feeling less grindy.
#170
Posted 19 November 2012 - 12:12 PM
If you are not able to adapt and use multiple variants, how can you claim to master any given chassis?
#171
Posted 19 November 2012 - 12:30 PM
#172
Posted 19 November 2012 - 01:16 PM
But when a mech does not have 3 true variants like the Shootist.
In this case when there is no true variant (on Shootist swapping 2 MPL's for 2 ER ML's or a AC20 for a Gauss is not a variant IMO) then require that 1 off mechs to have 1½-2 times the experience needed for the 3 mech's to master.
Basic = 14250
Elite = 21500
Master = 21500
To master 1 mech requires 57250 exp and 171750 to master 3 different mechs.
So for 1 off mechs it would be 171750 * 1½-2 = 257625-343500 exp range.
I would not like to see 1 off mechs not be added because it does not have 3 variants.
Edited by Zynk, 19 November 2012 - 01:19 PM.
#173
Posted 19 November 2012 - 01:42 PM
#174
Posted 19 November 2012 - 04:14 PM
EDIT: Or in other words, you don't lose the perks that you have for any given mech if you sell it.
Edited by Scytale, 19 November 2012 - 04:14 PM.
#175
Posted 19 November 2012 - 05:05 PM
Gorith, on 18 November 2012 - 09:25 AM, said:
I'm fine with substantial grinds; but why can't the grind be enjoyable?
I'd much rather they remove tier restrictions and raise the exp requirements 100x so I can actually enjoy playing the mech I want to play. Right now you're forced to spend a fortune just to unlock a variant you don't want, then you're forced to play it just as much as your favorite variant -- and then you repeat the process three times. If you max out your favorite, you feel like you're wasting time by not leveling up the variants.
Sure, there are people that will argue this is a necessary and reasonable requirement; but I'd bet my left ball nobody actually enjoys it doing it.
#176
Posted 19 November 2012 - 05:09 PM
Still think it needs to change though.
#177
Posted 19 November 2012 - 06:09 PM
- The grind isn't that bad compared to some other games especially if you're in "enjoyment" mode rather than "let's get this over with" mode; and
- Playing all three Jenner variants changed my mind about my preferred Jenner variant.
Example:
Any reason xp cost of efficiences couldn't be increased by 50% when you have 2 only meaningful variants?
#178
Posted 19 November 2012 - 06:48 PM
#179
Posted 19 November 2012 - 06:54 PM
#180
Posted 19 November 2012 - 07:19 PM
I personally don't want to master 3 different variants, I just want to master the one I like. This system wouldn't be so bad if it was by weight class instead of by varient. Mastering say light class by trying out a Jenner, Commando, and Raven wouldn't be as bad. Heavy and assault only has the 2 chassis so this type of system wouldn't work yet, but with them adding more chassis over time, this kind of system could work in the long run. I still would rather just play the mech that I love the most and just have it cost alot more exp to master it out.
As far as this existing system designed to get us to spend money, I have already bought 3000MCs and bought my first mech with it and have 6 bays to work with. I'm more than happy to spend money on a game that is enjoyable to play. I've different MMOs now for 11 years. I'm used to paying money for those type of games as well as the grind involved with those games. I don't mind a grind as long as I'm still having fun playing the game. Having to buy and master out 2 other variants just to master out the one I want to play is not my idea of fun.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users





















