I Just Had A Thought... If You Put 2 Gauss In A Cataphract 3D...
#1
Posted 19 November 2012 - 06:23 PM
... will that automatically blow off the Right Arm, then transfer excess damage to the insides of the Right Torso, causing the other Rifle in that location to spontaneously detonate?
I'm just wondering if this ^ would happen, or if damage would transfer in such a way that woud not cause the Torso-mounted rifle to detonate (?).
#2
Posted 19 November 2012 - 06:25 PM
#3
Posted 19 November 2012 - 06:25 PM
I'd assumed they just doubled all the values - armor and internal. As such, a head should be 18/6.
PROPER damage transfer goes to armor first. If they're transferring damage straight to internals it DAMN SURE BETTER be a smaller portion of the total overflow.
#4
Posted 19 November 2012 - 06:25 PM
#5
Posted 19 November 2012 - 06:25 PM
#6
Posted 19 November 2012 - 06:34 PM
#7
Posted 19 November 2012 - 06:38 PM
Vermaxx, on 19 November 2012 - 06:25 PM, said:
I'd assumed they just doubled all the values - armor and internal. As such, a head should be 18/6.
PROPER damage transfer goes to armor first. If they're transferring damage straight to internals it DAMN SURE BETTER be a smaller portion of the total overflow.
For heads they increased the internal structure on cockpits to 15, for the sake of balance.
Nobody likes getting 1-shot KO'd.
#8
Posted 19 November 2012 - 06:39 PM
#9
Posted 19 November 2012 - 06:43 PM
#10
Posted 19 November 2012 - 06:45 PM
Anyways the Dual AC20 cataphract won't happen, it's the same issue as the Cent-A, you have an Arm actuator.
The Dual guass cata will leave your *** SLOW AS F.U.C.K. since the 280 in it gives you a speed of 64 KPH.
Also you have barely any room for anything if you add endo or FF, let alone DHS.
Then you want to add on JJ's, LOL this mech is not the new dual guass/ac20 cat replacement.
This mech is a tight fit, and I know some people will build these so called Dual guass Cata's, but your only gimping yourself as that right torso comes off so does everything else.
good luck with the cheese builds.
Edited by DCM Zeus, 19 November 2012 - 06:46 PM.
#11
Posted 19 November 2012 - 06:49 PM
Obviously the mech cannot carry AC20's. That is the Jager's job.
#12
Posted 19 November 2012 - 06:51 PM
Rhent, on 19 November 2012 - 06:43 PM, said:
Not quite correct. CASE will not prevent the explosion, nor will it stop the explosion from taking out everything in that location. What CASE does is prevent that explosion damage from moving to the center of the mech and killing you (or just hurting you a lot more)
DCM Zeus, on 19 November 2012 - 06:45 PM, said:
Anyways the Dual AC20 cataphract won't happen, it's the same issue as the Cent-A, you have an Arm actuator.
The Dual guass cata will leave your *** SLOW AS F.U.C.K. since the 280 in it gives you a speed of 64 KPH.
Also you have barely any room for anything if you add endo or FF, let alone DHS.
Then you want to add on JJ's, LOL this mech is not the new dual guass/ac20 cat replacement.
This mech is a tight fit, and I know some people will build these so called Dual guass Cata's, but your only gimping yourself as that right torso comes off so does everything else.
good luck with the cheese builds.
Plenty of other excellent builds for the Cataphract even if you don't use dual gauss or AC20s.
#13
Posted 19 November 2012 - 06:51 PM
Tickdoff Tank, on 19 November 2012 - 06:51 PM, said:
Not quite correct. CASE will not prevent the explosion, nor will it stop the explosion from taking out everything in that location. What CASE does is prevent that explosion damage from moving to the center of the mech and killing you (or just hurting you a lot more)
Plenty of other excellent builds for the Cataphract even if you don't use dual gauss or AC20s.
Helping out.
http://www.sarna.net/wiki/CASE
CASE, short for Cellular Ammunition Storage Equipment, was created by the Terran Hegemony in 2476[1] as a system designed to reduce the hazards of carrying volatile or explosive equipment, usually ammunition. CASE is essentially a specialized container structure for housing the equipment, and redirects explosive force in the event that the equipment explodes. While this makes it invaluable for preventing excessive internal damage, CASE does not actually stop the explosion, it merely contains and redirects the explosive force, so after an explosion units likely will be crippled or nonfunctional, though not destroyed outright.
Inner Sphere CASE weighs half-a-ton per piece, while Clan CASE does not require any additional tonnage. Both the Inner Sphere and Clan CASE cost 50,000 C-Bills. CASE mounted on an Inner Sphere 'Mech can only be placed in a torso section, and only protects that torso section. Any other ground, sea, or air vehicle mounting CASE only requires one, which protects the entire vehicle.
Edited by DCM Zeus, 19 November 2012 - 06:52 PM.
#14
Posted 19 November 2012 - 06:52 PM
CLAN CASE can be put in arms, and stops transfer inward. Nuff said.
#15
Posted 19 November 2012 - 06:54 PM
Tickdoff Tank, on 19 November 2012 - 06:51 PM, said:
Plenty of other excellent builds for the Cataphract even if you don't use dual gauss or AC20s.
Oh yes there is, and I have a few already pre-built, but these cheese builds just won't happen with any real benefit to the team, and really only gimp yourself.
#16
Posted 19 November 2012 - 06:55 PM
#17
Posted 19 November 2012 - 07:02 PM
Vermaxx, on 19 November 2012 - 06:25 PM, said:
not quite
head has 15 internal, not 33
33 is how much hp the head has if you include the max 18 armor.
everything else is half max armor, but head was given a special exception to limit what could one-shot decapitate you
#18
Posted 19 November 2012 - 07:03 PM
Cataphract, on 19 November 2012 - 06:55 PM, said:
Can anyone confirm this? Any quotes/threads on this particular subject that can shed away any doubt?
#19
Posted 19 November 2012 - 07:03 PM
Cataphract, on 19 November 2012 - 06:55 PM, said:
Oh it's fairly difficult, with the mech stripped down of weps and default engine at 280XL with full armor cept the legs at 51/60
Running at 64KPH
with dual gauss you are at 64 tons, this mech is only 70 tons.
Now bringing the engine down to 250 you are now at 58 KPH and at 62.5 tons.
Add a JJ and now your at 63.5 tons, let alone being at a 280 XL engine
Get that right torso blown off, you not only lose both the guass, but you lose the whole mech.
Getting this thing fitted with a std engine only makes it worse and makes you much much slower.
The negatives of this kinda build out weights any kinda positive for this cheese build.
Orthodontist, on 19 November 2012 - 07:03 PM, said:
Can anyone confirm this? Any quotes/threads on this particular subject that can shed away any doubt?
Yes arm explosion do not goto the right or left torso, leg explosion will.
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