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Marauder IIC Vs. Nightstar NGR-9J


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Poll: Marauder Vs. Nightsatr (54 member(s) have cast votes)

who will win

  1. Nightstar (21 votes [38.89%] - View)

    Percentage of vote: 38.89%

  2. Marauder (33 votes [61.11%] - View)

    Percentage of vote: 61.11%

what one is your fav.

  1. Nightstar (17 votes [31.48%] - View)

    Percentage of vote: 31.48%

  2. Marauder (37 votes [68.52%] - View)

    Percentage of vote: 68.52%

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#1 The Boneshaman

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Posted 28 April 2012 - 08:55 PM

BattleMech Technical Readout

Type/Model: Nightstar NSR-9J

Tech: Inner Sphere / 3058

Config: Biped BattleMech

Mass: 95 tons

Chassis: Norse-GM HeavyTRQ Standard

Power Plant: 285 Pitban XL Fusion

Walking Speed: 32.4 km/h (3)

Maximum Speed: 54.0 km/h (5)

Jump Jets: None

Jump Capacity: 0 meters

Armor Type: Kallon Royalstar Heavy Type K Standard

Armament:

2 Norse-Storm Model 7D Gauss Rifles

2 Defiance P5M Medium Pulse Lasers

1 Defiance 1001 ER PPC: Range

1 Exostar Small Laser: Range

Manufacturer: GM BattleMechs; Norse-Storm Technologies Inc.

Location: Kathil / FC (GM); Solaris VII / LA (NSTI)

Communications System: Tek BattleCom

Targeting & Tracking System: DLK Type Phased Array Sensor System

Internal Armor

Structure Value

Head: 3 9

Center Torso: 30 50

Center Torso (Rear): 10

L/R Side Torso: 20 32/32

L/R Side Torso (Rear): 8/8

L/R Arm: 16 32/32

L/R Leg: 20 40/40

Heat: 28 Heat Sinks: 14 Double [28]

Weapons and Equipment Loc Heat Ammo Crits Range

--------------------------------------------------------

1 Gauss Rifle RA 1 56 14 7/15/22 (2min)

(Ammo Locations: 3 LT, 3 RT, 1 CT)

1 Medium Pulse Laser RA 4 1 2/4/6

1Gauss Rifle LA 1 7 7/15/22 (2min)

1 Medium Pulse Laser LA 4 1 2/4/6

1 ER PPC RT 15 3 7/14/23

1 Small Laser HD 1 1 1/2/3

BattleMech Technical Readout

Type/Model: Marauder IIC

Tech: Clan / 3055

Config: Biped BattleMech

Mass: 85 tons

Chassis: Endo Steel

Power Plant: 340 Fusion

Walking Speed: 43.2 km/h (4)

Maximum Speed: 64.8 km/h (6)

Jump Jets: None

Jump Capacity: 0 meters

Armor Type: Ferro-Fibrous

Armament:

3 ER PPCs

2 Medium Pulse Lasers

4 ER Small Lasers

Manufacturer: (Unknown)

Location: (Unknown)

Communications System: (Unknown)

Targeting & Tracking System: (Unknown)

--------------------------------------------------------

Type/Model: Marauder IIC

Mass: 85 tons

Equipment: Crits Mass

Int. Struct.: 130 pts Endo Steel 7 4.50

(Endo Steel Loc: 3 LT, 4 RT)

Engine: 340 Fusion 6 27.00

Walking MP: 4

Running MP: 6

Jumping MP: 0

Heat Sinks: 21 Double [42] 16 11.00

(Heat Sink Loc: 3 LT, 3 RT, 1 LL, 1 RL)

Gyro: 4 4.00

Cockpit, Life Supt., Sensors: 5 3.00

Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00

Armor Factor: 221 pts Ferro-Fibrous 7 11.50

(Armor Crit Loc: 1 HD, 3 LA, 3 RA)

Internal Armor

Structure Value

Head: 3 9

Center Torso: 27 30

Center Torso (Rear): 12

L/R Side Torso: 18 26/26

L/R Side Torso (Rear): 8/8

L/R Arm: 14 24/24

L/R Leg: 18 27/27

Heat: 63 Heat Sinks: 21 Double [42]

Weapons and Equipment Loc Heat Ammo Crits Range

--------------------------------------------------------

1 ER PPC LT 15 2 7/14/23

1ER PPC LA 15 2 7/14/23

1 ER PPC RA 15 2 7/14/23

1 Medium Pulse Laser LA 4 1 4/8/12

1 Medium Pulse Laser RA 4 1 4/8/12

2 ER Small Lasers CT 4 2 2/4/6

1 ER Small Laser LT 2 1 2/4/6

1 ER Small Laser RT 2 1 2/4/6




Battlefield:
Posted Image
One mech starts on far left one on right

#2 Aelos03

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Posted 28 April 2012 - 09:06 PM

Devastator

#3 William Petersen

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Posted 28 April 2012 - 09:07 PM

So let me condense that data there.



MAD IIC
85 tons
4/6/0
220 points of armour
21 DHS

3 C.ER PPC
2 C.MPLas
4 C.ER SLas

-----VERSUS-----

NSR-9J
95 tons
3/5/0
293 points of armour
14 DHS

2 Gauss Rifle (3.5 tons ammo each)
1 ER PPC
2 MPLas
1 SLas



MAD IIC BV: 2680
NSR-9J BV: 2399



Should be a close fight and, as everything in BTech, depend on the dice more than anything. I'd give the MAD the edge (just like BV does) since it's Clan Tech

Edited by William Petersen, 28 April 2012 - 09:15 PM.


#4 Sporklift

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Posted 28 April 2012 - 09:10 PM

Hmmm...tricky. Both have very similar damage/range profiles and in a 1 vs 1 fight ammo capacity usually isn't a factor, particularly with guns this big.

Poll title 'nightsatr'

Edited by Sporklift, 28 April 2012 - 09:08 PM.


#5 Belial

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Posted 28 April 2012 - 09:11 PM

Tough one. Very.

Hmm... I'll have to go with the Marauder IIC on both votes. It still needs to stay in the mid- to long-range end of the fight because the medium pulses on the Nightstar will add a good deal more hurt once they get in range. Marauder needs to keep moving and firing off the PPCs. Force piloting checks; if the Nightstar falls at all then it's more or less done for, not accounting for critical hits landed.

Thing is, the exact same can be said for the Nightstar. I'll have to let my bias tip the scales a little bit.

#6 William Petersen

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Posted 28 April 2012 - 09:13 PM

View PostSporklift, on 28 April 2012 - 09:10 PM, said:

Hmmm...tricky. Both have very similar damage/range profiles and in a 1 vs 1 fight ammo capacity usually isn't a factor, particularly with guns this big.

Poll title 'nightsatr'


When the Night Star is packing a full 7 tons of ammo, no, it won't at all be a concern. That's 56 rounds, 28 for each rifle. Unless you're sitting at long or extreme range plinking for 11's and 12's, that should be plenty of ammo.

The trouble for the Night Star is from the gauss rifles themselves. They're in the arms and arm-mounted gauss tends to explode and knock-out pilots (I still have nightmares about my games using a Dire Wolf H....).

#7 LordDeathStrike

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Posted 28 April 2012 - 09:34 PM

which mech has the best zoom in sniper module, cause thats who is going to zoom in and guass/ppc the head of the other guy first.

#8 Belisarius1

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Posted 28 April 2012 - 09:34 PM

Random.

IIC. The nightstar's IS XL engine more than offsets its extra armour.

Ammo's not a factor here.

#9 Haakon Valravn

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Posted 28 April 2012 - 09:48 PM

Whichever one has the more skilled pilot.

The Marauder is a second-line Clan 'Mech. Which means it will likely be piloted by a reckless MechWarrior, either an older Warrior wanting to go out in a blaze of glory or a Freeborn looking to prove their value to the Clan.

The NightStar, on the other hand, is a relatively new assault 'Mech built using Lostech. This means that its pilot is likely to be well-trained, a veteran of many battles fought dirty. An elite warrior even among elite warriors.

Both MechWarriors will be supremely confident, but I suspect that the Clan Warrior's tendency toward aggressive behavior combined with an inherent belief in their own superiority bordering on arrogance can easily tip the hand in favor of the NightStar's pilot. If the Marauder's pilot is a canny freebirth and not a reckless one, all bets are off.

Voted NightStar as winner, because of the likelihood of the Spheroid warrior being cannier than the Clanner.
Voted Marauder IIC as favorite, because Clan habits die hard.

Edited by Haakon Valravn, 28 April 2012 - 09:52 PM.


#10 Kudzu

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Posted 28 April 2012 - 10:23 PM

Nightstar is one of my all time favorite assault mechs, so my votes were biased.

#11 pursang

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Posted 28 April 2012 - 10:26 PM

Marauder would probably win because of the clan tech, but I prefer the Nightstar's weapon's load-out and looks. I think it would really come down to the pilot, in reality.

#12 EDMW CSN

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Posted 28 April 2012 - 10:56 PM

I give it to the Marauder.

1) Nightstar Gauss are in the arm, they kabloom easily.
2) Marauder is far stronger up close. Clan ERPPCs have no min range and Clan Med pulses double the range of Is Med pulses.
3) That XL can spell doom if the Marauder is lucky with the dice. Even if does not outright cripple the Nightstar, the Nightstar is going to lose an arm.

I really liked the Nightstar but it is not that well matched here. If it could use a Light Engine with Endo, I would say the fight is even more balanced. Both Gauss rifles only generate 2 heat anyway so even repeated engine heats and the increased heat spikes don't matter much.

#13 John Clavell

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Posted 28 April 2012 - 11:14 PM

Nightstar is an awesome mech, but the Marauder II C edges it out. It has better mobility and longer / short range firepower.

#14 Hayden

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Posted 29 April 2012 - 12:54 AM

I'd pull for the nightstar. Also, it's never had the whole "unseen" problem... would be awesome NIGHTSTAR* if it made it into the game!

*Yeah, I just used Nightstar as an adjective.

#15 Fiachdubh

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Posted 29 April 2012 - 02:07 AM

Damn that is hard to call, voted Nightstar to win based on a feeling and less heat concerns but Marauder as favourite. Would really come down to the pilot and the luck of the dice rolls.

#16 Uncle Totty

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Posted 29 April 2012 - 11:43 AM

I will say the MAD IIc has the edge. But a clear winner, I see none. Sure the MAD IIc pilot may be blind with arrogance, but the NSR-9J pilot may also be blind with rage and hate.

Edited by Nathan K, 29 April 2012 - 04:09 PM.


#17 Aethon

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Posted 30 April 2012 - 11:25 PM

My two C-bills:

There are two main determining factors that are hard to quantify: the strategy used by each, and with whom the favour of the dice gods rests. However, here are the the advantages each mech would enjoy in this fight:

The Marauder IIC has an advantage in terms of long-range firepower, especially if it is somehow able to stay just outside the range of its opponent's Gauss Rifles (unlikely, but possible at least for one of the initial volleys). That said, it cannot fire all three of its CERPPC's every turn without cooking itself. On that end, however, if it starts on the Eastern edge of the map, it can sit in that puddle there, and do exactly that if it has a pair of double heatsinks in the legs (I really cannot remember where they are on that chassis). As another plus, both of its opponent's greatest weapons explode when damaged, unless they are powered down beforehand...and almost no one does that. Its multitude of smaller backup weaponry means it is better able to exploit holes in the Nightstar's armor up close, and its better speed means it will be more likely to close if it so chooses. Last but not least, its opponent cannot survive the destruction of one of its side torso sections, unlike the Marauder IIC.

The Nightstar, however, has a significant armor advantage, as well as more internal structure to soak up damage. It has superior heat management compared to the Marauder IIC, and can run while alpha-striking every turn without overheating. This also means that it could afford to lose a heatsink or two without being significantly affected, unlike its opponent. Its ammo-dependency would also be insignificant in a 1v1 match like this.

The Marauder IIC enjoys the overall advantage here; if I were to guess the outcome, I would say that the Marauder IIC would get mauled badly, but the Nightstar would end up dying from engine destruction. Just a guess, of course, and it is all up to the dice/players.

#18 Karl Streiger

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Posted 02 May 2012 - 05:06 AM

<p>Without lucky hits the Nightstar will die...</p>
<ol>
<li>Marauder IIC is more mobile</li>
<li>Marauder IIC has 3x 15damage weapons instead of 2x15 and 1x10</li>
<li>Marauder IIC has a normal fusion engine instead of a instant dead IS-XL fusion</li>
<li>Marauder IIC has nothing that blew up</li>
</ol>

Oh i think this question fits better in the Tabletop area isn't it?

Edited by Karl Streiger, 02 May 2012 - 05:07 AM.






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