

The Lbx10 And ... Water.
#1
Posted 19 November 2012 - 10:04 AM
The same thing was also happening to SRMs, which was my secondary weapon on the dragon.
I also had 2 medium lasers, which did appear to hit the commando even through the water. I wasnt really sure though as a teammate lobbed LRMs over and killed him.
Anyway I found this rather annoying that the entire LBX shot was blocked if 1 single pellet touched the water. Same with SRM
PGI... fix it.
#2
Posted 19 November 2012 - 10:07 AM
#3
Posted 19 November 2012 - 10:07 AM
i think their email is still in the support tab at the top of the web site.
#4
Posted 19 November 2012 - 10:09 AM
SkkyHigh, on 19 November 2012 - 10:07 AM, said:
i think their email is still in the support tab at the top of the web site.
That link is broken. Its makes my browser to go crazy and I have to force shutdown my computer to stop it. I have firefox.
Either way, its better to start a discussion about it so others can confirm that it happens and report other similar issues with water and weapons that I havent seen.
Edited by Teralitha, 19 November 2012 - 10:11 AM.
#5
Posted 19 November 2012 - 10:10 AM
#6
Posted 19 November 2012 - 10:11 AM
#7
Posted 19 November 2012 - 10:11 AM
#8
Posted 19 November 2012 - 10:19 AM
#9
Posted 19 November 2012 - 10:21 AM
Kabaluk, on 19 November 2012 - 10:11 AM, said:
Well the LBX actually has a long range, but beyond 100 meters its garbage. I might even say beyond 50 meters.... The spread of the LBX10 needs to be reduced... alot, by like 99% to make it viable.
Ill explain how bad it is.. if I were to shoot it at 3 mechs standing side by side at the LBX's farthest effective range... I might be lucky to hit 1 of those mechs with a single pellet.... if Im really lucky, I might hit all 3 of them lol
Edited by Teralitha, 19 November 2012 - 10:24 AM.
#10
Posted 19 November 2012 - 10:25 AM
#11
Posted 19 November 2012 - 10:28 AM
I will test this and followup with my results.
DeathofSelf, on 19 November 2012 - 10:25 AM, said:
Theissue being discussed is, if some of the area-effect of the LBX hits water, then all of the lbx pellets are blocked, including ones that did not actually hit the water.
#12
Posted 19 November 2012 - 10:29 AM
#13
Posted 19 November 2012 - 10:29 AM
#14
Posted 19 November 2012 - 10:31 AM
Redshift2k5, on 19 November 2012 - 10:28 AM, said:
I will test this and followup with my results.
Theissue being discussed is, if some of the area-effect of the LBX hits water, then all of the lbx pellets are blocked, including ones that did not actually hit the water.
Sorry, yeah I just saw that, my bad!... I had not noticed that it blocks everything.
#15
Posted 19 November 2012 - 10:31 AM
#17
Posted 19 November 2012 - 01:12 PM
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