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Critical hit scoring and identification


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Poll: Critical hits (120 member(s) have cast votes)

Should you be informed when you score a critical hit?

  1. Yes, my battle computer/sensors should tell me. ("Critical Hit!") (39 votes [32.50%] - View)

    Percentage of vote: 32.50%

  2. Yes, a floating damage indicator should be visible. (Red text: Critical Hit) (4 votes [3.33%] - View)

    Percentage of vote: 3.33%

  3. No. But I should be able to see the damage. (ie Drooping arm for a shoulder actuator) (68 votes [56.67%] - View)

    Percentage of vote: 56.67%

  4. No, there should be no indication. (6 votes [5.00%] - View)

    Percentage of vote: 5.00%

  5. Other (describe in post) (3 votes [2.50%] - View)

    Percentage of vote: 2.50%

(If you answered Yes above) Should you be informed what critical was scored?

  1. Yes (39 votes [32.50%] - View)

    Percentage of vote: 32.50%

  2. No (20 votes [16.67%] - View)

    Percentage of vote: 16.67%

  3. Other (describe in post) (4 votes [3.33%] - View)

    Percentage of vote: 3.33%

  4. I voted no (57 votes [47.50%] - View)

    Percentage of vote: 47.50%

Should critical hits be randomly assigned within a location?

  1. Yes, once internal damage is scored a randomly assigned critical should have a chance to be scored (39 votes [32.50%] - View)

    Percentage of vote: 32.50%

  2. No, criticals should correlate to precise hit location. (ie if your laser hits his laser, his laser should have a critical chance, not everything in the location.) (77 votes [64.17%] - View)

    Percentage of vote: 64.17%

  3. No, criticals should not be scored. (3 votes [2.50%] - View)

    Percentage of vote: 2.50%

  4. Other (describe in post) (1 votes [0.83%] - View)

    Percentage of vote: 0.83%

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#21 Aelos03

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Posted 29 April 2012 - 08:57 AM

View PostGun Bear, on 29 April 2012 - 05:51 AM, said:

On an enemy 'mech I want to see the critical damage that has been dealt, I want billowing smoke and charred pieces of metal, I want to see sparks and shredded actuators! If I'm informed I score a crit though I don't want an audible voice or tone and I don't want text flashing around the screen and ruining my game immersion - since there is already a layout that shows the enemy armor status just make critical damage a darker shade of red, maybe make that portion of the 'mech flash when it is critically hit but nothing more than that.


ye taht i imagine i hit mech and destroy i see i made a lot of damage i can see parts all around and then sudenlly computer say " critical hit"
aww gee thanks i would't notice it if you didn't tell me, like i'm blind and can't see enemy mech status on my monitor. but i also expect monitor not to show exactly what i did just approximately, having all info is boring and not realistic, but if people like this so much let us turn it off.

#22 MaddMaxx

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Posted 29 April 2012 - 10:12 AM

I apparently do not understand the OP's question.

Is the enemy Mech supposed to transmit data of critical hits I score on it to my Mech so that it can report them to me?

#23 William Petersen

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Posted 29 April 2012 - 02:22 PM

View PostMaddMaxx, on 29 April 2012 - 10:12 AM, said:

I apparently do not understand the OP's question.

Is the enemy Mech supposed to transmit data of critical hits I score on it to my Mech so that it can report them to me?


Why would it need to transmit the data? Your targeting computer should be capable of assessing the damage done. It already does for damage done to the armour.

#24 Hayashi

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Posted 29 April 2012 - 02:31 PM

View Post[EDMW]CSN, on 28 April 2012 - 11:36 PM, said:

Critical hit ! Leg !
Jumpjet exhaust ports !

Critical hit ! Internal ammo explosion detected !
Ejecting !

Don't forget Critical Critical CritCritCritical hit! *Glow red*

*Blows up*

But I'd like the computer to verbally warn me when MY criticals are hit, and just to show it on the targeting computer when my victim's criticals are hit.

#25 William Petersen

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Posted 29 April 2012 - 03:00 PM

View PostHayashi, on 29 April 2012 - 02:31 PM, said:

But I'd like the computer to verbally warn me when MY criticals are hit


Critical hit. Heat. Sink.
Critical hit. Small. Laser.

I loved the MW2 computer. The voice, the timing. Mmm. I'd totally pay real money to be able to have a MW2 computer sound effects package. <.<


View PostHayashi, on 29 April 2012 - 02:31 PM, said:

just to show it on the targeting computer when my victim's criticals are hit.


The trouble is *where* to show it. You can see which weapons they have in the targeting frame, so showing which of those get blown off is easy, but I'd also like to know when I knock out some heat sinks, or when I TAC their engine.

Then again, the trouble with a verbal announcement is that only the person who scores the hit is given the data, and if they lose the target, or otherwise disengage for a while, then come back, they may forget the damage done earlier, which could be considered part of the 'skill', but I don't really think we need 'memory sub-games' in our Mech Sim. <.<

#26 IIIuminaughty

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Posted 29 April 2012 - 03:04 PM

Only time a critical hit should show is if you are a scout. And it knowing a mech critical spot is for the pilot of that mech to know and you to find out.

Edited by StrataDragoon, 29 April 2012 - 03:05 PM.


#27 MaddMaxx

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Posted 29 April 2012 - 05:20 PM

View PostWilliam Petersen, on 29 April 2012 - 02:22 PM, said:


Why would it need to transmit the data? Your targeting computer should be capable of assessing the damage done. It already does for damage done to the armour.


From my readings, even knowing what the hell your shooting at will take some focused reticule time on target, and even then the data received will be layered with time and easily lost.

How long would you think it will take to get that Critical hit data?

#28 William Petersen

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Posted 29 April 2012 - 05:37 PM

View PostMaddMaxx, on 29 April 2012 - 05:20 PM, said:


From my readings, even knowing what the hell your shooting at will take some focused reticule time on target, and even then the data received will be layered with time and easily lost.

How long would you think it will take to get that Critical hit data?



This is a good tangential point, but has little bearing on whether or not what information should or should not be shown.

I would like to point out that the Beagle Active Probe could be given the functionality of remembering the status of specific mechs which have been encountered in the battle, and could significantly reduce the 'scan time' in the assessment of damage done both in updating its 'record' of the battle, and in the 'first-contact' scan. Whether or not this information would be able to be broadcast to allies, is another matter (a C3 should certainly do it, but sh/would it be necessary?).

#29 Gun Bear

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Posted 29 April 2012 - 05:41 PM

View PostMaddMaxx, on 29 April 2012 - 05:20 PM, said:


From my readings, even knowing what the hell your shooting at will take some focused reticule time on target, and even then the data received will be layered with time and easily lost.

How long would you think it will take to get that Critical hit data?

View PostMaddMaxx, on 29 April 2012 - 05:20 PM, said:


From my readings, even knowing what the hell your shooting at will take some focused reticule time on target, and even then the data received will be layered with time and easily lost.

How long would you think it will take to get that Critical hit data?

By the explosions... obviously :P

#30 neodym

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Posted 29 April 2012 - 05:43 PM

critical hit means mech section dead not extra dmg right?

#31 Gun Bear

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Posted 29 April 2012 - 05:46 PM

View Postneodym, on 29 April 2012 - 05:43 PM, said:

critical hit means mech section dead not extra dmg right?


It means that you have breached the armor of the target and caused internal damage.

#32 Solis Obscuri

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Posted 29 April 2012 - 07:12 PM

View PostJohannes Falkner, on 28 April 2012 - 09:08 PM, said:

Should you be informed when you score a critical hit?

Not necessarily, only units equipped with the correct Scout modules should be able to get critical damage read-outs. However, you should be able to see visible damage, provided you are close enough and/or have high enough zoom resolution from modules.

View PostJohannes Falkner, on 28 April 2012 - 09:08 PM, said:

(If you answered Yes above) Should you be informed what critical was scored?

If you have the correct modules equipped, or are being fed the critical damage readout as targeting information from a friendly Scout.

View PostJohannes Falkner, on 28 April 2012 - 09:08 PM, said:

Should critical hits be randomly assigned within a location?

Pretty much. Once you penetrate armor, projectiles and explosive damage tends to ricochet around a bit, and even direct energy weapons fire may not hit what you expect. If ten slots of an opposing 'mech's torso is occupied by an AC/20, I'd expect to have a pretty good chance of hitting it with the crit, but frying the relays for a MLas, or knocking out a heat sink or ammo bin should remain possibilities, if they are housed in the same location.

#33 Name144795

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Posted 29 April 2012 - 08:13 PM

I still feel the Critical Hit system should still work like previous MW games. In table top critical hits are spoken out loud therefore its natural to hear that you scored a crit on your foe.

However it is wrong for the transmission of data from an enemy mech to your mech to just hear there was a critical hit. Critical hits should always be heard by the Pilot on the receiving end of the damage.

In reality there should be some differentiation between weapon damage and critical hit.

Critical hit should sound of there is 95-100% loss of movement (arms, legs, torso/gyro, engine) with a secondary communication listing inoperable equipment.

Example... "Critical Hit, Right Arm damage exceeding 96%, right arm actuator inoperable. Weapon failure ER Large Laser, Medium Pulse Laser."

"Critical Hit left leg damage exceeding 95.7%, reverse disabled, left jump jet disabled, left heat sink destroyed."

"Critical Hit Gyro damage exceeded 99%, torso torsion disabled. Warning Reactor shielding damage, Heat Sink destroyed, LRM 15 Destroyed. Warning critical temperature in ammunition case executing recommended levels CASE ejection system activated (Automatic Ejection System Triggered)"

"Critical Hit Engine housing, damage now exceeds 98%. Warning Reactor Shielding damage, shutdown initiated." (after automatic shutdown)

"Critical Damage to Engine Housing. Warning! Radiation leak detected, 30 millirads and climbing, time before lethal radiation exposure xx:xx."


Pretty much instead of the basic critical hit message depending on the damage limit and exceeding level. Detailed information could be given. However I do hope we get some tools on tinkering with warning systems within the Mech OS.

#34 Corbon Zackery

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Posted 29 April 2012 - 08:31 PM

A crit to a location is going known with out your computer telling you. Thats like Weaver in Galaxy Quest telling you your Gyro is damged No brainer.

If a weapon goes out its going to be dark and you won't beable to fire it.
If a heat sink is hit you might see a heat spike when you fire a weapon
If a Gyro is hit your going to notice and hear your mech wobble as it trys to say upright.
If your Eng. is hit your going to start seeing huge heat spikes when you do anythig.
The same thig for hip, arm, and joint crits.

All crits in Mechwarrior online need to be random and location based.

Now the issue will be the percent chance that you do suffer 1 or more crits to your mech. Because most computer dice based programs are flawed in some way. So crit percent will need to be tweeked, and that might be a on going process through open Beta.

Just because you hit a weapon doesn't mean its going to be non-funtional.

Right now I'm more interested in Head shots and how much of a target profile there going to be since this is the weakest part of a mech. A example would be the BattleMaster the Cockpit on a BattleMaster is huge.

You can't miss that cockpit if you tried.

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#35 Morgen Black

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Posted 29 April 2012 - 08:37 PM

I would think that seeing a critical hit visually on the battlefield is reward enough (ex. knee collapsing, arm departing mech, etc.) How would my mech know that my last medium laser happened to melt a hydraulic line on the opposing mech in combat, thus causing a appendage failure. Please let the visual gameplay feed my senses.

#36 Toltecher

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Posted 13 June 2012 - 05:29 PM

Critical hits on enemies should be confirmed purely by visual observation (where applicable) for player immersion purposes. I.e. obvious actuator malfunctions, ammunition explosions (if it's enough to completely destroy the containing hard point's armor), engines go critical mass (mech nuclear meltdown; those are always entertaining), etc..
Speaking of which...where's my self-destruct sequence...

If there were an aftermath report for each match, that would be an appropriate place to show damage given/damage taken, etc..

#37 Donner

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Posted 13 June 2012 - 05:35 PM

I believe actuator damage would be really immersive, and quite cool to see in the game.

#38 Shadowscythe

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Posted 13 June 2012 - 05:35 PM

View PostYoungblood, on 29 April 2012 - 04:53 AM, said:

Should you be informed what critical was scored?

Other: I voted this because I think this could be a great way to add in more depth to Information Warfare. Certain 'Mech modules or equipment should be able to tell pilots more information on whether or not crits were scored, as well as pass that info on to other lancemates. That, and/or keeping your sights on a target for a longer time before actually scoring the crit should affect how much info you get ON said hit. Popping in and out of alleyways mugging other 'Mechs should not be exceptional for gathering this kind of information, unless you had the gear that can cut through the melee and look at that information for you.



^^^ This. if you have the hardware; scout modules, probe. Then yes, you should be able to get LOTS of info.





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