3) Metagame passive/active defense
Factors in (passive defense/ atk) "logged out players" and (Active Def/ atk) "logged in players"
1) Each player may be logged in or out at anytime on a designated planet.
2) Planet will gain passive/ active def and attack based on number of logged in members and logged out members on planet.
Base Example:
Conquer match:
10 logged in Kuritans on planet Terra. 10 Logged in Davions on planet terra.
Kurita launches conquer mission on terra. Because there are 10 Kuritans and 10 Davions / win ratio is 1:1 for Kurita, Loss ratio is 1:1 for Davion.
Example 2:
20 Logged in Davions, 10 Logged in Kuritans.
Davion launches a conquer mission on terra. Because there are 20 davions and 10 Kuritans/ win loss ratio for davion is 2:1, 2 time what it normally is. Because there are only 10 Kuritans to defend against 20 davions, loss ratio for kuritans is 2:1, two times what it should normally be.
Each logged out player should only count as half a person. So if there was 10 logged in davions attacking and 20 logged out kuritans, ratio would be 1:1.
On recon of X planet, exact numbers should not be shown, however what would be cool is if a kinda of level of population aura surrounded planets, based on their population density.
Players attacking from a different planet without the intention of home basing on that planet should also count as only half a player.
4) Meta game objectives
Weekly MetaGame Objectives:
~ new objective each week
~ Conditional, if X faction achieves objective before Y objective changes to ... blah
Where it takes place:
Campaign Mode: Directly on the Universe Map
Reward: whole faction get rewarded
How it gets played: Like a game of go planets serve as squares to establish paths or surround to both cut and create supply lines.
Objective example:
Base:
1) Seize target planet
2) Cut off Supply by Surround Target planet
3) Establish Supply line by capturing planets on path
4) House on X planet to establish Information Network( one planet will reveal forces on X surrounding planets)
Reprisal Objectives:
1) Disrupt supply line
2) Counter Seize/ regain control
3) Break the Blockade
4) Destroy Forces on X planet ( targets usually a Information Network planet to cut off view)
Leaving note:
Metagame should have a fog of war where factions do not know where other faction units are housed planet wise, although formal alliance should reveal this info.
Edited by ManDaisy, 24 April 2012 - 01:47 PM.