

Translators?
#1
Posted 06 May 2012 - 06:32 PM
#2
Posted 06 May 2012 - 06:40 PM
#3
Posted 06 May 2012 - 06:43 PM
Edited by Rejarial Galatan, 06 May 2012 - 06:43 PM.
#4
Posted 06 May 2012 - 06:51 PM
No actual translating being done, just a phrase match system.
#5
Posted 06 May 2012 - 07:00 PM
#6
Posted 06 May 2012 - 07:05 PM
I think a way to ping the map 'a-la starcraft' would be the way to go as far as clarifying your intent. You ping it, the other members of your team can look at where you pinged to see what you're on about.
For example, there might be a quick-phrase for "Incoming hostile". You choose that and send it to the other players on your team, and it's sent to them in their chosen language. You then ping the map to show where you spotted the enemy.
#7
Posted 06 May 2012 - 07:06 PM
#8
Posted 06 May 2012 - 07:50 PM
#9
Posted 06 May 2012 - 08:02 PM
#10
Posted 06 May 2012 - 08:09 PM
Rejarial Galatan, on 06 May 2012 - 06:32 PM, said:
meh just use english, its what 90+% of the world does already!
Rejarial Galatan, on 06 May 2012 - 08:02 PM, said:
almost everyone already does, those that dont can make units/teams of people to play with that can talk to each other. battle tech fans number in the 10s of millions so im sure we will have a healthy population from all corners of the globe (i bet theres even a few on antartica nerding it up with the penguins)
#11
Posted 06 May 2012 - 08:10 PM
does not help that english is one of the most conveluted languages to learn. I think only chinese <mandarin and cantonese> are harder than english.
#12
Posted 06 May 2012 - 11:35 PM
Anyway: My experience is, that most people will actually invest time to learn the "slang" of the game they're playing. I.e., they'll learn the different occasions for pinging and the most common abbreviations and in game vocabulary. If you don't speak English, you can always ask if there's someone speaking your language, and if there isn't you can leave the game before it starts. I don't see a good enough reason to invest large amounts of time and resources for a translation device.
Edited by El Loco, 06 May 2012 - 11:37 PM.
#13
Posted 07 May 2012 - 12:04 AM
Carl Wrede, on 06 May 2012 - 07:50 PM, said:
And still, in an EU server, most PvP games had the language barrier effect. And the MWO is far not the easly understandable working mechanism example. Players need to be understand how the Mechlab works, how the character development work, etc.
Yea, i'm with you with the learning thing, but need to be understand the situation too...
Edited by Cifu, 07 May 2012 - 12:10 AM.
#14
Posted 07 May 2012 - 12:05 AM
For example, we played some MWLL 1-life drops with ELH, a Russian unit (that's also in ELH). Fortunately, they had a couple members that could speak English and let us know exactly what we needed to do in any given situation. It's not ideal, but it can work with a well organized team like those guys.
#15
Posted 07 May 2012 - 12:09 AM
El Loco, on 06 May 2012 - 11:35 PM, said:
Actually i believe the "easy to learn" is a bit misconception. Yes, easy to get a level, when an another (more or less) english speaking people understand you, but a native English speaking people (or someone, who learn it in higher level) endure a pain, when hear (or read) you in that level.
I got many note about my english grammar errors from such peoples.

#16
Posted 07 May 2012 - 12:34 AM
The game should cover a couple of languages for installation and gui of course. And I'm sure the devs thought of this already.
#17
Posted 07 May 2012 - 01:11 AM
El Loco, on 07 May 2012 - 12:34 AM, said:
THIS. SO MUCH THIS.
Whenever I read someone's post on a forum saying "sorry for my bad english I'm German" I want to reach through the screen and punch that person in the face. Repeatedly. They make it sound like it's an uncurable disease or something.
One can never be able to do everything, but those things you don't know can be learned - if you want.
And that's coming from someone whose highschool english teacher made him hate speaking english so much his skills actually degraded for a while.
Edited by XTRMNTR2K, 07 May 2012 - 01:13 AM.
#18
Posted 07 May 2012 - 01:33 AM
#19
Posted 07 May 2012 - 01:34 AM
And there will, most likely, be a quick-command feature so it's easy to learn those phrases. If not, then how is a lance leader or commander going to be able to direct his troops if they speak five different languages and there are to be no common denominator, such as english?
#20
Posted 07 May 2012 - 01:40 AM
Tearalum, on 07 May 2012 - 01:34 AM, said:
And there will, most likely, be a quick-command feature so it's easy to learn those phrases. If not, then how is a lance leader or commander going to be able to direct his troops if they speak five different languages and there are to be no common denominator, such as english?
I have to point out again: many people won't really have notable english knowledge. The "Help!", "Attack!", "Left/Right", etc. knowledge is perhaps enough to control the tactical situation in the battlefield, but to understand a perk / skill what do exactly is a different thing. That's why needed translated menu's, description's, etc.
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