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Legs Center Themselves To Your View.


35 replies to this topic

Poll: Legs center themselves to your view. (58 member(s) have cast votes)

should the legs center to your view or stay the other way around, with your view orienting it self with your legs.

  1. Yes they should change it (24 votes [41.38%])

    Percentage of vote: 41.38%

  2. No it should stay how it is (32 votes [55.17%])

    Percentage of vote: 55.17%

  3. A way to set it up one way or the other (2 votes [3.45%])

    Percentage of vote: 3.45%

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#1 Luke Star Destroyer

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Posted 17 November 2012 - 01:46 AM

I would like to see my legs meet up with my view and not the current other way around. I find my self feeling it should be switched so I can lead with my view, not point a random direction then turn back to where i wanted to go.

your thoughts?


update: I also love and need to run one way well shooting another direction, but when you are performing this action when do you need to slam a hot key to quick find your legs. you already know the direction you're running. I just find it would be a more useful tool when you are in the odd situations like Thomas was saying and the direction you need to go is the way you are looking and your like WTF WHERE ARE MY LEGS!!! OH STILL RUNNING THE OTHER DIRECTION "BOOM HOT KEY"!

Edited by Luke Star Destroyer, 04 December 2012 - 03:59 PM.


#2 Thomas Covenant

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Posted 17 November 2012 - 02:23 AM

The con of this is that it will make that button so important. It is performing two actions, tilting you to your legs and walking you to your facing.

I just feel I would like it though. My logic says no but for gameplay sake, yes.
While the C torso may have some more skill argument behind it, it is tedious, and no amount of playing has taking it out of the back my mind. How often have you been facing a wall trying to get your legs and your facing where you want them while an enemy pounds you from behind?

Edited by Thomas Covenant, 17 November 2012 - 02:33 AM.


#3 Pheydra Sagan

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Posted 17 November 2012 - 02:28 AM

Torso twist is an important action while piloting a mech. I like the ability to point my mech in one direction and go there while facing another way to fire at an enemy mech. You can use the 'C' button to center your view back to where your feet are facing.

#4 WintermuteOmega

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Posted 17 November 2012 - 03:08 AM

I like it the way it is. I don't think it would even work good the other way around. either you would have to stand still (not a good idea in MwO) while centering legs to torso, or you would run in a circle until your CT and your legs are alingt (which would confuse even more i think). And facing walls while getting shredded by enemy mechs is part of the fun ;-)
Also, there should be no advatage to ct aligment compared to manually align your mech speedwise. The twistspeed of a mech is vital to the handling.
I could live with it, if the devs would make it optional and without any advantages.

#5 Satan n stuff

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Posted 17 November 2012 - 03:25 AM

I like it the way it is, but I'm not against giving players the option to automatically turn to their current facing, at the very least it'll make some newer pilots' lives easier. Maybe there could be an option in the settings to select what you want the center function to do.

#6 Minos Murdoc

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Posted 17 November 2012 - 03:41 AM

I seem to remember in past MW games you could do both. but if i had to chose i would prefer leg centre to torso.

#7 matux

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Posted 17 November 2012 - 03:46 AM

I think it should be put in, but, think of it like a tank, turning the Main gun is easy, but turning the body to the main gun view takes more time.... and at speed this would increase i think...

#8 IceWendigo

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Posted 17 November 2012 - 07:27 AM

I would prefer they change it to legs-turn-to-torso, but in any case, they should allow both on different keys.

#9 sycocys

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Posted 17 November 2012 - 07:42 AM

To implement this realistically - like the guy above said you'd be doing circles if you were moving to re-align. It would be confusing as heck for just about anyone not standing still. And if you are standing still... just use the buttons that are there already - situation awareness and practice.

#10 cmopatrick

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Posted 17 November 2012 - 09:27 AM

well, since i am having difficulty associating the poll questions to the original post itself, let me say that if you mean have the centering button center the legs to the torso as opposed to centering the torso back to the legs, then i'm ok with it... but i would rather have both options. in truth i rarely use it as it is, but then again, i have been playing mech pilot for a long time (albeit with a stick instead of this m/kb... er... stuff).

if, however, youu are talking about locking torso to legs or automatically recentering, then i think it a bad idea at best.

Edited by cmopatrick, 17 November 2012 - 09:28 AM.


#11 Oppresor

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Posted 17 November 2012 - 02:37 PM

Yes this is one of the hardest things to get used to in MW. I am in favour of the legs automatically centering, but at a realistic speed, not a sudden snap. The alternative would be to be able to lock the torso as in earlier versions of MW.

#12 GUX

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Posted 26 November 2012 - 10:44 AM

Centering legs to torso while moving is not confusing at all. No you don't "turn in circles" as the torso direction stays fixed, just the legs "turn" to center up. the mech would make just as wide of a turn as if the legs and torso were already centered and you bank to one side to turn the mech into the direction you want to go. all that is different is less change in your view. all previous versions of mechwarrior have had this. yea, I'm that old, I've played them all (ran LAN parties with mech 2 connecting over netbios)

lets say you have your mech turned 90 degress to the left while your legs are walking forward. you see the trees / landscape passing from right to left in your field of view. then you hit your center to torso, as your legs start to turn themselves to the left, the speed at which the landscape passes starts to slow down while the landscape begins to come toward you until you're centered and the landscape is only comeing toward you, not passing from right to left. at faster speeds the wide turn is a little wider, think of a semi-truck making a left turn and needing to take the outside lane because of its turning arc.

#13 focuspark

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Posted 26 November 2012 - 10:57 AM

Here's what I'd like to see because the current system is non-intuitive and non-intuitive systems keep new users away, and because allowing the torso to unaligned from the feet is a core part of piloting a mech/tank/heavy mobile artillery.
  • When slighly misaligned and at 'walking' speeds no change.
  • When at 'running' speeds the torso twists at full twist speed and the feet reorient at turn speeds, slightly lagging the torso twist.
  • When fully twisted and pushing the 'arm' reticle against the edge of the viewport, the feet should turn until the reticle is no longer against the viewport's edge.
Basically when running mechs should attempt to keep the feet and torso aligned and when the pilot is slamming his/her reticle against the edge of the viewport in vain attempting to turn around, do so.

#14 _Rorschach_

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Posted 26 November 2012 - 11:28 AM

Gonna quote myself here:

The big problem with this is how to implement it? The mech's legs still need time to turn to where you are looking, far more than rotating the torso does.
Do you slow the mech down so the circle you run while this happens gets smaller?
Do you speed up to the former level after?
What do you do with the people that still don't get how movement works because they are used to FPS without momentum (i.e. Quake, UT, CoD, Counterstrike, what have you)? Send them to train tank driving in Battlefield 1942 or for skiing lessons in Tribes Ascend?

I think it's hard to accomplish and wouldn't solve a whole lot. Better give people 3rd person with a fixed, non-cheaty cam. Maybe give 1st person'ers a higher FoV (would like that anyway, the cockpit doesn't allow for 'fish eyes' anyway - use free look while playing to see what I mean) to keep the playing field even.

#15 Spuds McHaggis

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Posted 26 November 2012 - 12:44 PM

View PostYoungbull1980, on 17 November 2012 - 03:41 AM, said:

I seem to remember in past MW games you could do both. but if i had to chose i would prefer leg centre to torso.


You are correct.

For all the people who are saying "how can you implement it?"

Well it was successfully done in the older MW games then it can easliy be done in this version.

I think people have to stop thinking in depth about the mechanics of it all as honestly, it does not matter.

What really matters is that we have the option to do it.

#16 Kuperus

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Posted 26 November 2012 - 02:56 PM

I allready suggested this way back in closed Beta, i would like it to go both ways on different keys. just like the MW action games.

#17 Draxtier

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Posted 26 November 2012 - 03:21 PM

I never use the 'C' button while piloting, and don't ever want my torso and legs meeting up automatically. The only time they should be oriented in the same direction is when I manually cause them to be oriented in the same direction.

MWO lets me do that, and I like it that way.
So... this poll isn't for me at all.

#18 GUX

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Posted 28 November 2012 - 07:19 AM

I'd like to point out that this is how everyone drives a car. you don't turn your head to the right when about to turn, move your head back straight forward and look only forward while turning. you turn your head to the right, then you turn the wheel to turn the car to match up where your concentrating your focus, you only keep watching the exact front of the car with your left peripheral until the car has completed the turn.

I do realize a center key isn't required. I drive the mech now by rotating to view where I want to go the turning the keys on the keyboard toward that direction while moving my mouse to keep my view steady. a key stroke would help out best when you haven't been paying attention to your radar to see your legs pointed direction versus your torsos and you run smack into a building. then the key would help you rotate your legs and get you way quicker before someone kills you like a sitting duck.

In previous mech games with Sidewinder support I got pretty good at torso twisting my joystick one direction then banking the stick that direction while slowly twisting back the other way to get the same effect. Always felt strange though; push joystick to the left while twisting it to the right.

#19 unclebob

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Posted 01 December 2012 - 04:59 PM

I think adding this option would be great, both 'centre legs to torso ' & 'centre torso to legs' have a very good place in the game.

When i am engaged with a Mech, and pressing the attack, the 'centre legs to torso' would be very effective and it is a little frustrating that this option is not available for us. ( yes i remember how effective it was in the previous mechwarrior games, and yes i am older and still spending money on games )

When i am engaged with another Mech and i want to disengage 'centre torso to legs' is very handy to get the heck out of there..

So they are both options that i believe are a must have and they improve the over all game experience.

Edited by unclebob, 01 December 2012 - 05:02 PM.


#20 Barakus

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Posted 02 December 2012 - 03:21 AM

We need to have both options. 2 buttons, one centers legs to torso, the other torso to legs.

Easy.





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