i think we need a combat log to track when we are getting killed through armor. it is really annoying not knowing how i died given the fact that i still have yellow armor around my entire mech. how am i supposed to build a mech to brawl when i have no idea of knowing what weapons have the capability of killing me through my armor?
flame on.....
Combat Log
Started by Breacher, Nov 17 2012 08:16 PM
7 replies to this topic
#1
Posted 17 November 2012 - 08:16 PM
#2
Posted 17 November 2012 - 08:26 PM
Good idea actually. An AAR summary at the end would be nice as well.
RAM
ELH
RAM
ELH
#3
Posted 17 November 2012 - 08:52 PM
love the idea of an AAR breakdown
#4
Posted 17 November 2012 - 08:53 PM
This is a great idea imo.
#5
Posted 17 November 2012 - 09:14 PM
More statistics the better.
#6
Posted 17 November 2012 - 09:23 PM
Would definitely fine this useful, especially with mysterious things like ammo explosions, long range instant kills, and collision damage.
Edited by BlightFang, 17 November 2012 - 09:24 PM.
#7
Posted 17 November 2012 - 10:02 PM
Fantastic idea OP.
It would be great if it could just dump out a text log of all incoming and outgoing damage events for each match in a seperate file. Then we could write a parser and load it all into excel or a database.
It would be great if it could just dump out a text log of all incoming and outgoing damage events for each match in a seperate file. Then we could write a parser and load it all into excel or a database.
#8
Posted 20 November 2012 - 12:14 AM
*signed* I was just looking for something like that myself. And I was so sure it already exists, because I heard from others that they know what hit them with what damage....... now I am confused
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