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New Weapon Balance Post


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#1 New Breed

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Posted 15 November 2012 - 11:10 AM

http://mwomercs.com/...45#entry1429445


very good news about ac20 and gauss. Thanks!

This is a list of what is being tuned in the immediate future. There are no set dates for this. This is just a FYI as to what is coming down the pipe.





In Current Development:

Projectile speeds on AC rounds can use a buff.
  • AC/2 is fine where it's at.
  • AC/5 is pretty close to where it should be.
  • AC/10 needs a boost.
  • AC/20 needs a fairly big boost.
  • UAC/5 will be the same as AC/5
Gauss Rifle is going to become very fragile.
  • The Gauss Rifle is going to have it's internal health dropped substantially.
  • Once armor surrounding a Gauss Rifle has been removed, there is going to be a high probability that the Gauss Rifle will detonate via critical hits when that component gets hit by enemy fire.
LRM/SRM/SSRM/ARTEMIS
  • Artemis is fine where it is at the moment.
  • SRMs working as intended.
  • SSRMs will spread damage across LT,CT,RT instead of always just hitting CT. On moving targets, limbs will be hit as well.
  • LRMs will get a 0.1 damage buff.
PPCs are being investigated.
  • Heat balance?
  • Projectile Speed?
What we are planning:


Special effect when you are hit by a PPC that is similar to EMP.
Getting hit by an AC/20 is going to rock you hard.
MG's will be getting a damage boost.
Flamers will be getting the heat generation on enemy scaled in a way that makes more sense. You're not going to overheat a Mech but you should be raising their temps to the point that if they fire anything they will shut down/overheat.

Edited by Ghost Bear, 15 November 2012 - 11:55 AM.


#2 New Breed

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Posted 15 November 2012 - 11:13 AM

gauss/ ac20 changes = Posted Image

Edited by Ghost Bear, 15 November 2012 - 11:14 AM.


#3 Fenix0742

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Posted 15 November 2012 - 11:35 AM

No update on MG/Flamer/ERLL

I guess it's better than nothing though.

#4 QuantumButler

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Posted 15 November 2012 - 11:37 AM

Hahaha making the gauss fragile is going to do nothing to Gaussapults since their Rt/LT are so ******* tiny anyway.

This will just make single gauss builds like Atlases worse while buffing gaussapults comparatively.

Edited by QuantumButler, 15 November 2012 - 11:38 AM.


#5 INAPPROPRIATE NAME 0001

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Posted 15 November 2012 - 11:38 AM

I wonder if that means SSRMs will be buffed from their current status as sometimes worse than LBX and sometimes better than LBX-tier.

Edited by INAPPROPRIATE NAME 0001, 15 November 2012 - 11:39 AM.


#6 Virtusx

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Posted 15 November 2012 - 11:39 AM

Great news! I always loved the ac/20 would love for it simply to be a different option than the GR. Also cool on the AC/10. Would love to see a way to turn off and on the UAC/5 double fire effect. Also would like to see GR reduced damage (make up a reason) under 90 to make it a sniper weapon. or Make another version that like the ER PPC that does not have. Yes, it is a deprture from TT and I am not saying it is great but just an idea.

View PostINAPPROPRIATE NAME 0001, on 15 November 2012 - 11:38 AM, said:

I wonder if that means SSRMs will be buffed from their current status as sometimes worse than LBX and sometimes better than LBX-tier.

Like you name, it made me smile.

#7 Paul Inouye

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Posted 15 November 2012 - 11:41 AM

View PostFenix0742, on 15 November 2012 - 11:35 AM, said:

No update on MG/Flamer/ERLL

I guess it's better than nothing though.


Doh!.... Will add what we have planned for those.

#8 Jun Watarase

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Posted 15 November 2012 - 11:41 AM

Quote

  • Artemis is fine where it is at the moment.
Is this some kind of troll? I have posted multiple times that 30 artemis LRMs = 2% damage on a catapult out in the open, 1% on an Atlas. 4 tons of artemis LRM ammo = mildly annoyed Atlas. Almost nobody runs LRMs anymore, we are back to med laser/SRM/gauss boating. The moment i stopped using LRMs, my average damage per match doubled. If someone starts firing LRMs at me, i don't rush for cover...i just ignore them and keep going. They may as well be throwing spitballs at my mech.

Not to mention the spread for artemis SRMs at 150 meters is HUGEEEEEEEEEEEE. It doesn't seem to do anything for SRMs at all.

I give up, i've been trying to tell the devs when something is wrong for 6 months of closed beta and they have never listened. Why would they start now?

Edit : Also the gauss nerf does nothing to prevent gauss cats, since the entire point of a gausscat is that you can almost never hit the side torsos anyway.

Edited by Jun Watarase, 15 November 2012 - 11:46 AM.


#9 theta123

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Posted 15 November 2012 - 11:43 AM

GAUSS NERFED?



#10 Joseph Mallan

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Posted 15 November 2012 - 11:43 AM

And there will be much crying!

Quote

Gauss Rifle is going to become very fragile.
  • The Gauss Rifle is going to have it's internal health dropped substantially.
  • Once armor surrounding a Gauss Rifle has been removed, there is going to be a high probability that the Gauss Rifle will detonate via critical hits when that component gets hit by enemy fire.
I'm not sure how this will go over. It is needed, it takes up a large chunk of real estate in a Mech. SO I can be down with it. Just hoping it isn't over done. I'm a missile boat captain so I am happy to see the 0.1 boost. I think it will add some scare back to LRMs. And I like the sound of Buffs for the PPC! Looking forward to this upgrade/fix.

#11 hanitora

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Posted 15 November 2012 - 11:44 AM

That gauss nerf is the most pointless thing I have ever read about.

#12 Rina Fujimoto

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Posted 15 November 2012 - 11:46 AM

View PostPaul Inouye, on 15 November 2012 - 11:41 AM, said:


Doh!.... Will add what we have planned for those.

Could it be? Are my machine gun Flea based fantasies coming to life?

#13 Joseph Mallan

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Posted 15 November 2012 - 11:47 AM

View Posthanitora, on 15 November 2012 - 11:44 AM, said:

That gauss nerf is the most pointless thing I have ever read about.

Puts the weakness of the Gauss back into the weapon. TT That was the only "fault" a Gauss had. It exploded for 20 IS damage when Critted. Nice to see it back.

#14 Virtusx

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Posted 15 November 2012 - 11:48 AM

View PostJun Watarase, on 15 November 2012 - 11:41 AM, said:

[/list]Is this some kind of troll? I have posted multiple times that 30 artemis LRMs = 2% damage on a catapult out in the open, 1% on an Atlas. 4 tons of artemis LRM ammo = mildly annoyed Atlas. Almost nobody runs LRMs anymore, we are back to med laser/SRM/gauss boating. The moment i stopped using LRMs, my average damage per match doubled. If someone starts firing LRMs at me, i don't rush for cover...i just ignore them and keep going. They may as well be throwing spitballs at my mech.

Not to mention the spread for artemis SRMs at 150 meters is HUGEEEEEEEEEEEE. It doesn't seem to do anything for SRMs at all.

I give up, i've been trying to tell the devs when something is wrong for 6 months of closed beta and they have never listened. Why would they start now?

Edit : Also the gauss nerf does nothing to prevent gauss cats, since the entire point of a gausscat is that you can almost never hit the side torsos anyway.


Points to LRMs "will get a 0.1 damage buff." See what that does for the LRM's.

Edited by Virtusx, 15 November 2012 - 11:53 AM.


#15 Wolffe

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Posted 15 November 2012 - 11:49 AM

I hope the emp like effect means sudden loss of hud for a second, maybe break lock? seems legit.

#16 Harrison Kelly

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Posted 15 November 2012 - 11:50 AM

Paul, can you talk about the issues with Streaks not tracking moving targets correctly? Is that working as intended where I have a solid lock on a target and the missile still won't hit. I'm estimating about 50-60% SSRM accuracy since the patch on locked targets with clear LOS since some of them, particularly on fast-moving targets (Read: JENNERS) are missing.

#17 Random Numbers

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Posted 15 November 2012 - 11:53 AM

I'm starting to wonder if these guys are playing the same game we're playing.

LRMs are terribad atm .. Artemis doesn't even seem to help them.

Any chance some of us could get access to your "in house" test server and help actually test things?

I personally have no faith in your testers at this point since they missed the whole "double heatsink" in engines fiasco.

#18 Kauhava

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Posted 15 November 2012 - 11:54 AM

Some good changes. Though fixing SSRM tracking would be nice, they shouldn't always aim for CT but should at least always hit something.

Also, please make the side hitbox bigger on Cats or the Gauss changes won't do anything. Gausses being more fragile won't help if you can't hit them.

Edited by Kauhava, 15 November 2012 - 11:58 AM.


#19 Rina Fujimoto

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Posted 15 November 2012 - 11:56 AM

View PostWolffe, on 15 November 2012 - 11:49 AM, said:

I hope the emp like effect means sudden loss of hud for a second, maybe break lock? seems legit.

Probably something like in MW4

skip to :25


Scrambles your HUD and makes you lose any locks.

#20 Thorn Hallis

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Posted 15 November 2012 - 11:56 AM

From my point of view the AC20 needs no buff (and I use it alot). But hey, I allready know how it will play out.





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