Jump to content

Hunchback Hbk-4Sp Weapons Question


7 replies to this topic

#1 ShadowThunder77

    Member

  • PipPipPipPipPipPipPip
  • 514 posts

Posted 19 November 2012 - 11:51 AM

are LRMs worth putting on it??

#2 Aegis Kleais

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 6,003 posts

Posted 19 November 2012 - 11:53 AM

In their current state, no.

LRMs require a dedication to in terms of the weapon itself and ammunition. The medium weight class might hold 1 LRM15 or less, and for the space it takes, current poor flight path algorithm and relatively low damage, the tonnage could be better put to use with ballistics, energy or SRM-based missiles.

(Even the upcoming middleweight 'Trebuchet' carries a lot of LRMs, but lacks the amount of ammo it has in doing so; the tonnage just is too restrictive at that level, IMO)

Edited by Aegis Kleais, 19 November 2012 - 11:54 AM.


#3 ShadowThunder77

    Member

  • PipPipPipPipPipPipPip
  • 514 posts

Posted 19 November 2012 - 12:15 PM

so i should either wait till i get a bigger mech or wait for a change to the LRM mechanics??

#4 Talon Thorn

    Member

  • PipPipPipPipPip
  • 167 posts

Posted 19 November 2012 - 12:20 PM

For me the 4SP is all about the in your face damage, I like to run it with 2 SRM6 (artemis) and 2 Large Lasers...

I use the 4J for my LRMs, I can put 2 artemis LRM15's on it, with endo, DHS and XL and like 3-4 medium lasers... it worke pretty well provided I have a desce3nt scout, I can get 3-4 kills a game.

#5 Gristle

    Member

  • PipPipPipPipPipPip
  • 484 posts
  • LocationN. E. Kentucky

Posted 19 November 2012 - 12:24 PM

The 4SP will only mount energy and missile class systems. Give LRMs a try and see how you do.

#6 Roughneck45

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Handsome Devil
  • The Handsome Devil
  • 4,452 posts
  • LocationOutreach

Posted 19 November 2012 - 12:26 PM

If you are deadset on using LRMs in it, I would say it is better than the variant that comes stock with LRMs, simply because your whole payload is not in one shoulder.

#7 Sprouticus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 2,781 posts
  • LocationChicago, Il, USA

Posted 19 November 2012 - 12:29 PM

I ran a 3 ML/2 LRM-15 4 SP (and also a 2 LRM-10 w/ Artemis version with 3 mpl) and it runs fairly well. LRM dmg was reduced to 1.7 from 2.0 (15%) during the las tpatch.

At that level, 2 LRM 15's is not nearly as good as it was a month ago. I would not recommend it currently.

But the damage is going to get a bump soon to 1.8, and THAT might take it off the shelf as a viable option. We shall see.


note: If you can run with a scout using TAg, the 2xLRM15 verison will deliver a TON more damage, and is VERY viable.

note 2: The best loadout I found was 5xmpl (2 in each arm, 1 in the head), with a ton of double heat sinks. It is a GREAT escort mech.

Edited by Sprouticus, 19 November 2012 - 12:30 PM.


#8 Gristle

    Member

  • PipPipPipPipPipPip
  • 484 posts
  • LocationN. E. Kentucky

Posted 19 November 2012 - 12:32 PM

or mount the TAG yourself and use the LRM more as a direct fire weapon. The trick here is keeping your self at >180M range so the LRM are usable.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users