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[Suggestion] Critical Hits

v1.0.142

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#1 Xigunder Blue

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Posted 13 November 2012 - 10:14 AM

Please, please please reduce the critical hits chance during game. It often determines a fight result, even team win/loss far too often. If it annoys and is frustrating to veterans think what effect it has on new players. Not remove it - but at present it has too much effect since a single hit can put a mech totally out of its role. There is no skill involved and usually causes death or with many, staying out of combat for your team. I cannot see how this is a positive for player retention. Think about it.

#2 Lusankya

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Posted 13 November 2012 - 12:02 PM

I think it is better for the devs to fully explain how the critical hits work to the player base before changing anything.

#3 Frenchtoastman

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Posted 13 November 2012 - 02:06 PM

As it stands, the crit system is currently resulting in occasional one-shot kills..even against assault mechs. I'd like both a bit of a tone-down and a detailed explanation of how it should be working. Details are nice.

#4 MechNedra

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Posted 13 November 2012 - 05:21 PM

I have to agree with this one, crit chances are silly, so often I lose both of my weapons in just one shot which completely cripples me, I might as well power down. If they leave the crit chance the same, they need to make modules have 51%+ of their critical slots be destroyed before making the weapon useless, with some of the critical chances possibly hitting already dead critical slots.

#5 Ryebear

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Posted 13 November 2012 - 05:46 PM

As an avid LB-X user I find critical hits rarely happen and that weapon was designed to cause critical hits at the expense of focused damage. I vote for a better explanation of the critical hit mechanics over reducing or redesigning critical hits.

#6 Alcatraz968

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Posted 13 November 2012 - 05:49 PM

Explain how it works before we all cry nerf please.

#7 Tickdoff Tank

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Posted 19 November 2012 - 04:12 PM

View PostAlcatraz968, on 13 November 2012 - 05:49 PM, said:

Explain how it works before we all cry nerf please.


Got this today: (From Viterbi, the mod)

Viterbi, on 19 November 2012 - 11:46 AM, said:

In the meantime, from the September 4, 2012 patch notes:

Quote

Critical Hit System:
  • Whenever a location on a BattleMech takes damage to its internal structure, there is a chance that the damage will cause a critical hit
  • When a critical hit occurs, depending on its severity, 1x, 2x, or 3x the damage dealt by the attack is also dealt to equipment located in that part of the BattleMech
  • When a piece of equipment is reduced to zero hit points, it is destroyed an no longer functions
  • This system is a work in progress and, as such, currently has little UI/user feedback support, though you will see destroyed weapons marked as such on your weapon readout
  • Additionally, many items currently have no effect on gameplay when destroyed






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