

Real Damage On Armor Especially With Ballistic Weapons
#21
Posted 19 November 2012 - 06:00 PM
I would say they definitely misled on that one
#22
Posted 19 November 2012 - 06:07 PM
#23
Posted 19 November 2012 - 06:10 PM
Deerool, on 19 November 2012 - 06:07 PM, said:
That trailer was out long before a year ago. It was for Mechwarrior 5. Not this game. The only way it is related is that it is Mechwarrior and PGI was wanting to work on it. Other than that it was a completely different game, one that they could not get funding for. They have stated this in threads and in interviews.
The first official trailer for MWO was a teaser trailer of an Atlas powering up and getting hot dropped.
Edited by Noth, 19 November 2012 - 06:12 PM.
#24
Posted 19 November 2012 - 06:11 PM
Deerool, on 19 November 2012 - 06:07 PM, said:
Different game, and a pre-render.
#25
Posted 19 November 2012 - 06:26 PM
#26
Posted 19 November 2012 - 06:32 PM
Deerool, on 19 November 2012 - 05:31 PM, said:
It did make me a little sad when I ran over a car and it didn't cruch, or walk through trees that don't fall over. allthough in mw4 cars exploaded and trees disintigrated not exactly what i am looking for.
#27
Posted 19 November 2012 - 06:37 PM
#28
Posted 19 November 2012 - 06:37 PM
This was ingame footage for Mechwarrior 5. I don't know how much of you speak german but in 2011 Co-Founder of Piranha Games; Bryan Ekman; say on a developer blog that the works on Mechwarrior 5 begin before 2009 to develop MW 5 for PS3 and X-Box 360. But Microsoft as the license holder could not be convinced to release a PS3 conversion and so was Mechwarrior 5 put on hold in 2009 and Piranha Games couldn't convince Microsoft to publish the game without a PS3 version. But in the aftermath of this Piranha Games decided to develop "Mechwarrior Online" for PC (Windows) so they don't have to take care about the consoles.
What you see in the trailer is Ingame Footage of the console version of "Mechwarrior 5" as it was planed before but it is same Engine as on "Mechwarrior Online" (CryEngine 3).
Source: (German Game Magazin)
http://www.spielerad...hwarrior-5.html
Edited by Deerool, 19 November 2012 - 07:07 PM.
#29
Posted 19 November 2012 - 08:12 PM
Deerool, on 19 November 2012 - 06:37 PM, said:
This was ingame footage for Mechwarrior 5. I don't know how much of you speak german but in 2011 Co-Founder of Piranha Games; Bryan Ekman; say on a developer blog that the works on Mechwarrior 5 begin before 2009 to develop MW 5 for PS3 and X-Box 360. But Microsoft as the license holder could not be convinced to release a PS3 conversion and so was Mechwarrior 5 put on hold in 2009 and Piranha Games couldn't convince Microsoft to publish the game without a PS3 version. But in the aftermath of this Piranha Games decided to develop "Mechwarrior Online" for PC (Windows) so they don't have to take care about the consoles.
What you see in the trailer is Ingame Footage of the console version of "Mechwarrior 5" as it was planed before but it is same Engine as on "Mechwarrior Online" (CryEngine 3).
Source: (German Game Magazin)
http://www.spielerad...hwarrior-5.html
Spielradar said it so it must be true. Because a foreign gaming website has never been wrong on the details about a western produced game amirite?

#30
Posted 19 November 2012 - 09:32 PM
#31
Posted 19 November 2012 - 09:58 PM
also to whoever mentioned or will mention WoT - wot system is total crap. basically it will just spawn random damage decal on close to random location, often failing miserably at it. those textures will also often disappear or overlap etc - they made it how we said "na ot'ebis" and newer ever tuned or tried to refine it. as for "destroyed" model - it will look exactly the same no matter what damage was done. while it maybe looks good for passing by player it is pretty ugly up close with weird and halftransparent internals and nontransparent holes.
#32
Posted 20 November 2012 - 02:26 AM
Keifomofutu, on 19 November 2012 - 08:12 PM, said:

It is not about what Spielradar say, they only quote what Bryan Ekman say in his blog. Will you say he is lying?
#33
Posted 20 November 2012 - 02:29 AM
Deerool, on 20 November 2012 - 02:26 AM, said:
THere was a post on this very forum by the devs that flat out said that that trailer is not for this game.The only real relation between that trailer and this game is the fact that they are both Mechwarrior.
#34
Posted 20 November 2012 - 02:47 AM
Nag about MW5-teaser in an appropriate place, not here.
I'd also like more damage done to the mechs (and further out, the environment). I'm fine with damage textures adding over time/damage thresholds and more sparks and stuff flying about blown off or destroyed components. And more smore! And more sounds emphazising the damage.
#35
Posted 20 November 2012 - 03:20 AM
Booran, on 20 November 2012 - 02:47 AM, said:
Nag about MW5-teaser in an appropriate place, not here.
I'd also like more damage done to the mechs (and further out, the environment). I'm fine with damage textures adding over time/damage thresholds and more sparks and stuff flying about blown off or destroyed components. And more smore! And more sounds emphazising the damage.
You're right. I appologize for drifting away from my own topic.

What I want to say is that Piranha Games think about realistic damage when they work on this trailer, no matter if this trailer was for MW:O or just for another MechWarrior game. And they show it very accurate in this trailer. And that's something what I really want to see in MW:O instead of glowing armor.
But I can imagine that a fully destroyable enviroment and realistic damage model is really difficult to realize. Because the damage I cause on the enviroment or an enemy (or friendly) mech must be seen by other players. So it must be realized not on client side but on server side. And this could affect the bandwith so the game could get much more laggy.
#36
Posted 20 November 2012 - 08:07 AM
Deerool, on 19 November 2012 - 04:17 PM, said:
And this how it looks when a ballistic weapon like an AC or explosive weapons like rockets hits a tank armor (similar to BattleMech Armor).
'Mech armour isn't iron (or steel) plate; nor is it anything like modern tank armour - it's ablative:
Quote
Standard BattleMech armor is composed of several layers providing various degrees of protection and support. The first layer is extremely strong steel, the result of crystal alignment and radiation treatment, which is also very brittle. The second layer is a ceramic, cubic boron nitride, which combined with a web of artificial diamond fibers acts as a backstop to the steel layer. These two layers rest atop a titanium alloy honeycomb structure which provides support, and a layer of self-sealing polymer sealant which allows for space and underwater operations.[2]
Noting the ablative nature of the armor, most vehicle designers have designed the armor for quick repairs on most units. In game terms, armor is repaired at the rate of 15 minutes per point of armor[3]. Players familiar with BattleTech video games —like MechWarrior 3 and 4— might be used to even faster repairs by mobile field bases (where a damaged 'Mech is apparently repaired in moments), but the computer games represent repairs differently than the tabletop game.
Edited by stjobe, 20 November 2012 - 08:09 AM.
#37
Posted 20 November 2012 - 09:36 AM
And the very impotant sentence you quote by yourself.
Quote
#38
Posted 20 November 2012 - 09:56 AM
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