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Real Damage On Armor Especially With Ballistic Weapons


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#21 Green Mamba

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Posted 19 November 2012 - 06:00 PM

Jenners in this game sure aren't that slow or go down that easy.

I would say they definitely misled on that one

#22 Looreed

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Posted 19 November 2012 - 06:07 PM

This was published by Piranha Games one year ago, so read the text in the lower right corner. This was not a rendered trailer. It should look like that originally. But they did not follow their original plan. Maybe in case of low money, maybe in case of lack of time. But it should look like in the trailer when Piranha Games announced the game.

#23 Noth

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Posted 19 November 2012 - 06:10 PM

View PostDeerool, on 19 November 2012 - 06:07 PM, said:

This was published by Piranha Games one year ago, so read the text in the lower right corner. This was not a rendered trailer. It should look like that originally. But they did not follow their original plan. Maybe in case of low money, maybe in case of lack of time. But it should look like in the trailer when Piranha Games announced the game.


That trailer was out long before a year ago. It was for Mechwarrior 5. Not this game. The only way it is related is that it is Mechwarrior and PGI was wanting to work on it. Other than that it was a completely different game, one that they could not get funding for. They have stated this in threads and in interviews.

The first official trailer for MWO was a teaser trailer of an Atlas powering up and getting hot dropped.

Edited by Noth, 19 November 2012 - 06:12 PM.


#24 dF0X

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Posted 19 November 2012 - 06:11 PM

View PostDeerool, on 19 November 2012 - 06:07 PM, said:

This was published by Piranha Games one year ago, so read the text in the lower right corner. This was not a rendered trailer. It should look like that originally. But they did not follow their original plan. Maybe in case of low money, maybe in case of lack of time. But it should look like in the trailer when Piranha Games announced the game.

Different game, and a pre-render.

#25 Evinco

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Posted 19 November 2012 - 06:26 PM

Hell, they can't even fix the code never mind this.

#26 Mr Mantis

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Posted 19 November 2012 - 06:32 PM

View PostDeerool, on 19 November 2012 - 05:31 PM, said:

I really want destroyable enviroment and realistic damage on a BattleMech armor. It gives a hell of immense satisfaction if you can see what kind of damage you have caused.


It did make me a little sad when I ran over a car and it didn't cruch, or walk through trees that don't fall over. allthough in mw4 cars exploaded and trees disintigrated not exactly what i am looking for.

#27 UraniumOverdose

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Posted 19 November 2012 - 06:37 PM

As cool as this idea would be. This game runs like **** on multiple high end computers. Anything that adds any more need for computing power is a terrible idea for now. Perhaps when I can run this game at a decent frame rate, or others with even higher systems, maybe then we can look at improving the graphics.

#28 Looreed

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Posted 19 November 2012 - 06:37 PM

Yeah, yeah, very funny comments.
This was ingame footage for Mechwarrior 5. I don't know how much of you speak german but in 2011 Co-Founder of Piranha Games; Bryan Ekman; say on a developer blog that the works on Mechwarrior 5 begin before 2009 to develop MW 5 for PS3 and X-Box 360. But Microsoft as the license holder could not be convinced to release a PS3 conversion and so was Mechwarrior 5 put on hold in 2009 and Piranha Games couldn't convince Microsoft to publish the game without a PS3 version. But in the aftermath of this Piranha Games decided to develop "Mechwarrior Online" for PC (Windows) so they don't have to take care about the consoles.
What you see in the trailer is Ingame Footage of the console version of "Mechwarrior 5" as it was planed before but it is same Engine as on "Mechwarrior Online" (CryEngine 3).

Source: (German Game Magazin)
http://www.spielerad...hwarrior-5.html

Edited by Deerool, 19 November 2012 - 07:07 PM.


#29 Keifomofutu

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Posted 19 November 2012 - 08:12 PM

View PostDeerool, on 19 November 2012 - 06:37 PM, said:

Yeah, yeah, very funny comments.
This was ingame footage for Mechwarrior 5. I don't know how much of you speak german but in 2011 Co-Founder of Piranha Games; Bryan Ekman; say on a developer blog that the works on Mechwarrior 5 begin before 2009 to develop MW 5 for PS3 and X-Box 360. But Microsoft as the license holder could not be convinced to release a PS3 conversion and so was Mechwarrior 5 put on hold in 2009 and Piranha Games couldn't convince Microsoft to publish the game without a PS3 version. But in the aftermath of this Piranha Games decided to develop "Mechwarrior Online" for PC (Windows) so they don't have to take care about the consoles.
What you see in the trailer is Ingame Footage of the console version of "Mechwarrior 5" as it was planed before but it is same Engine as on "Mechwarrior Online" (CryEngine 3).

Source: (German Game Magazin)
http://www.spielerad...hwarrior-5.html

Spielradar said it so it must be true. Because a foreign gaming website has never been wrong on the details about a western produced game amirite? :)

#30 dF0X

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Posted 19 November 2012 - 09:32 PM

Not in game video. No game existed. This was a marketing video.

#31 Kurayami

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Posted 19 November 2012 - 09:58 PM

mmmm maybe because this is not War Thunder? trolling aside - i do want something like War thunder damage model i mean you can actually roughly see where and with what plane was hit. aside from missiles - those just wreak plane apart completely.

also to whoever mentioned or will mention WoT - wot system is total crap. basically it will just spawn random damage decal on close to random location, often failing miserably at it. those textures will also often disappear or overlap etc - they made it how we said "na ot'ebis" and newer ever tuned or tried to refine it. as for "destroyed" model - it will look exactly the same no matter what damage was done. while it maybe looks good for passing by player it is pretty ugly up close with weird and halftransparent internals and nontransparent holes.

#32 Looreed

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Posted 20 November 2012 - 02:26 AM

View PostKeifomofutu, on 19 November 2012 - 08:12 PM, said:

Spielradar said it so it must be true. Because a foreign gaming website has never been wrong on the details about a western produced game amirite? :unsure:

It is not about what Spielradar say, they only quote what Bryan Ekman say in his blog. Will you say he is lying?

#33 Noth

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Posted 20 November 2012 - 02:29 AM

View PostDeerool, on 20 November 2012 - 02:26 AM, said:

It is not about what Spielradar say, they only quote what Bryan Ekman say in his blog. Will you say he is lying?


THere was a post on this very forum by the devs that flat out said that that trailer is not for this game.The only real relation between that trailer and this game is the fact that they are both Mechwarrior.

#34 Booran

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Posted 20 November 2012 - 02:47 AM

Nice work keeping the thread on topic!
Nag about MW5-teaser in an appropriate place, not here.

I'd also like more damage done to the mechs (and further out, the environment). I'm fine with damage textures adding over time/damage thresholds and more sparks and stuff flying about blown off or destroyed components. And more smore! And more sounds emphazising the damage.

#35 Looreed

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Posted 20 November 2012 - 03:20 AM

View PostBooran, on 20 November 2012 - 02:47 AM, said:

Nice work keeping the thread on topic!
Nag about MW5-teaser in an appropriate place, not here.

I'd also like more damage done to the mechs (and further out, the environment). I'm fine with damage textures adding over time/damage thresholds and more sparks and stuff flying about blown off or destroyed components. And more smore! And more sounds emphazising the damage.



You're right. I appologize for drifting away from my own topic. :unsure:

What I want to say is that Piranha Games think about realistic damage when they work on this trailer, no matter if this trailer was for MW:O or just for another MechWarrior game. And they show it very accurate in this trailer. And that's something what I really want to see in MW:O instead of glowing armor.

But I can imagine that a fully destroyable enviroment and realistic damage model is really difficult to realize. Because the damage I cause on the enviroment or an enemy (or friendly) mech must be seen by other players. So it must be realized not on client side but on server side. And this could affect the bandwith so the game could get much more laggy.

#36 stjobe

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Posted 20 November 2012 - 08:07 AM

View PostDeerool, on 19 November 2012 - 04:17 PM, said:

This is how it looks when a real IR and green combined laser beam hits an iron plate.

And this how it looks when a ballistic weapon like an AC or explosive weapons like rockets hits a tank armor (similar to BattleMech Armor).

'Mech armour isn't iron (or steel) plate; nor is it anything like modern tank armour - it's ablative:

Quote

Introduced in 2470 by the Terran Hegemony[1]. In the BattleTech universe, armor is ablative in nature. This means that it is generally destroyed or blown off when hit, but in the process of doing so, it absorbs enormous energies, protecting the unit it is mounted on. While powerful blows will still rock a vehicle, there will be little, if any, internal damage as long as armor plating still remains. Armor-piercing rounds do exist for certain weapons, but they require a higher technology level and cost more. As a result, destroying a 'Mech requires either immense firepower, concentrated fire on a vulnerable location, or a lucky hit.

Standard BattleMech armor is composed of several layers providing various degrees of protection and support. The first layer is extremely strong steel, the result of crystal alignment and radiation treatment, which is also very brittle. The second layer is a ceramic, cubic boron nitride, which combined with a web of artificial diamond fibers acts as a backstop to the steel layer. These two layers rest atop a titanium alloy honeycomb structure which provides support, and a layer of self-sealing polymer sealant which allows for space and underwater operations.[2]

Noting the ablative nature of the armor, most vehicle designers have designed the armor for quick repairs on most units. In game terms, armor is repaired at the rate of 15 minutes per point of armor[3]. Players familiar with BattleTech video games —like MechWarrior 3 and 4— might be used to even faster repairs by mobile field bases (where a damaged 'Mech is apparently repaired in moments), but the computer games represent repairs differently than the tabletop game.

Edited by stjobe, 20 November 2012 - 08:09 AM.


#37 Looreed

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Posted 20 November 2012 - 09:36 AM

Modern tank armor today is excactly build like this. It is a connection from different materials (ceramic, kevlar, aramid, steel and so on). But always there is a high portion of metal in this armor and metal based armor don't behave like the armor in MW:O right now.

And the very impotant sentence you quote by yourself.

Quote

Standard BattleMech armor is composed of several layers providing various degrees of protection and support. The first layer is extremely strong steel, the result of crystal alignment and radiation treatment, which is also very brittle.


#38 Dakkath

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Posted 20 November 2012 - 09:56 AM

I do gotta say, I love that HUD in the old/obsolete trailer. That is perfect.





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