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What Is The Point?


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#21 Mechwarrior Buddah

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Posted 19 November 2012 - 06:38 PM

View PostProphet of Entropy, on 19 November 2012 - 06:28 PM, said:

moderators arent empoylees, they are volunteers.


I think its called damage control at this point. Remove all the negative that means the game is good to go. Right?

Edited by Mechwarrior Buddah, 19 November 2012 - 06:39 PM.


#22 DrAwkward

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Posted 19 November 2012 - 07:01 PM

View PostMechwarrior Buddah, on 19 November 2012 - 06:38 PM, said:


I think its called damage control at this point. Remove all the negative that means the game is good to go. Right?


Yeah, clever old you caught them though, right? Someone get this guy a medal!

Can you cite even one example in which actual, helpful discussion was closed by moderation? Conflating short-sighted complaints with quality feedback and critique doesn't count. They've been closing duplicate threads and flame wars.

#23 Quxudica

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Posted 19 November 2012 - 07:15 PM

View PostOne Medic Army, on 19 November 2012 - 06:20 PM, said:

...What kind of screwed up games are you playing?



The kind that doesn't allow players to screw over their own team by telling the enemy where everyone is? The kind that require players to play single death rounds in a manner that doesn't allow people who got themselves killed to still help their team win by talking directly with the ones still alive?

Really not sure why that's such a bizarre concept. If you die, you don't get to help your team anymore for the round.. because you died.. in a one life per round game mode.. And you don't give griefers the option to call out strategies and locations mid match out of spite or boredom.

Dead should be able to talk to the dead (possibly from all sides) and that's it. Talking between sides is what a lobby system is for, but saddly a proper lobby is really low on PGIs totem pole of importance.. apparently below third person cameras.

#24 One Medic Army

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Posted 19 November 2012 - 07:52 PM

So counterstrike.

Every multiplayer FPS game I've played has had all-talk via text as an option. Spectators weren't allowed to say anything, but the dead didn't get full spectate ability.
I have seen servers modded to remove it, but honestly those are the super-hardcore competitive servers and they can rot for all I care.

Edited by One Medic Army, 19 November 2012 - 07:53 PM.


#25 Fabe

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Posted 19 November 2012 - 08:03 PM

I see cross team chat as a good thing. Once when the friend I was grouped with got the black screen glitch and ended up as the last person alive on our team. I used the all chat to explain this to the other team and they went easy on him ,killing him with a head shot and reducing his repair bill instead of taking him apart a piece at a time.

#26 nitra

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Posted 19 November 2012 - 08:16 PM

View PostQuxudica, on 19 November 2012 - 05:52 PM, said:



It's for testing purposes. No legitimate competitive game like this would allow map-wide two way team communication. Some games allow you to "overhear" enemy voice chat if you are near them but that's about it. Of course most games also don't allow the dead players to help the living ones either.

And why not ? voice com people can give away and yack all you want to each other why cant the the no comms peeps be allowed to do the same ?

#27 Manicus

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Posted 19 November 2012 - 08:18 PM

I've had lots of fun chatter via allchat. Just a mute/ignore option for inevitable trolls and we're good

#28 Kaijin

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Posted 23 November 2012 - 10:21 PM

I'd like to see a privacy switch that keeps dead teammates from spectating a mech. GMs could of course continue to do so.

#29 Grabes

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Posted 23 November 2012 - 11:00 PM

If I die, and i cycle through and i see someone with only yellow internals, most of they're weapons and they are hiding in the corner of the map,damn skippy do I call them out.

They left while still in fighting form.

#30 Stingray Productions

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Posted 24 November 2012 - 12:11 AM

I enjoy a good match, and when I'm outgunned by a skillful duel of fates, I like to congratulate my opponent.

#31 Walk

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Posted 24 November 2012 - 12:13 AM

View PostQuxudica, on 19 November 2012 - 05:52 PM, said:



It's for testing purposes. No legitimate competitive game like this would allow map-wide two way team communication. Some games allow you to "overhear" enemy voice chat if you are near them but that's about it. Of course most games also don't allow the dead players to help the living ones either.


What the hell are you talking about? Any and all multiplayer computer games allow for talking with your opponent.

#32 xxx WreckinBallRaj xxx

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Posted 24 November 2012 - 12:22 AM

View PostProphet of Entropy, on 19 November 2012 - 05:48 PM, said:

yea it sucks when your team mates dont appreciate you running away and leaving them to die.


what i have said more often then telling the apposing team where the coward is, is congratulating a particularly capable pilot.

but yes id say this is an intended feature.


It's not cowardly to flee when your whole team is wiped and you have no chance to win... it's smart. The surviving guy would take a smaller repair bill. Also, you'd get more money yourself if you took the base instead of finishing off the last enemy. It's what is called a win/win situation. The runner gets more money for surviving and so does the entire winning team due to the base cap reward(It's higher than a bounty on 1 enemy). But since it's smart, naturally, no one does this sort of thing. They'd rather run down that kill for less money just because they can. I often say "leave him and just take the base", but allies never listen. When I'm the survivor, enemies will neglect my own base and run me down instead. People complain about grinds but don't do logical things that would shorten it. You also have enemies that want to go down fighting, even with zill chance of turning it around, rather than running off to hide so everyone(including them) would take a higher pay for the match.

#33 xxx WreckinBallRaj xxx

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Posted 24 November 2012 - 12:26 AM

View PostWalk, on 24 November 2012 - 12:13 AM, said:


What the hell are you talking about? Any and all multiplayer computer games allow for talking with your opponent.


Not true, but I like it when it is disabled. I don't want to see your trash talk or mockery just because you rolled over a pug with a premade team or managed to stomp random clueless newbs. Luckily, there isn't much of that in this game yet. MW seems to have a more mature crowd. When I complain in horrible games with 1-2 lines, I find that I'm always in the minority to do so. That means something seeing as how I was the one always in the minority NOT to do so on games where everyone acts like a spoiled brat or rages for 15minutes in chat about a lose.(I sure don't miss that from League of Legends. Annoying brats.)

#34 Corvus Antaka

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Posted 24 November 2012 - 12:33 AM

this is the kind of thing that screams for a simple /block username feature to prevent future battledrops with such people and ease the burden on the support team.

#35 xxx WreckinBallRaj xxx

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Posted 24 November 2012 - 12:35 AM

View PostColonel Pada Vinson, on 24 November 2012 - 12:33 AM, said:

this is the kind of thing that screams for a simple /block username feature to prevent future battledrops with such people and ease the burden on the support team.


Hopefully eventually but right now it isn't too important.

#36 Henchman 24

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Posted 24 November 2012 - 08:23 AM

View PostDrAwkward, on 19 November 2012 - 06:06 PM, said:


Counterstrike (every flavor), Quake 3, Starcraft 1&2, Zero Hour, TF2, Battlefield 1942, Unreal Tournament (every type), etc. all allowed for cross team communication. As for dead player communication, I think most of those allowed it too.


All of those games also required good admins to police their servers constantly to boot/ban those who abused these very features to cheat, don't claim they didn't, I personally know some admins(quakeworld, q2ctf, q3, CS, ut, ut2k3-4, tf2, bf2) that quit because of that very problem(babysitting a$$hats).

The only reason they were considered competitive WITH these features.....is they were the only game in town, the situation now is not the same. Not by a long shot. All those devs now, with possibly Valve and Dice being somewhat insulated...are in deep **** right now, because they still fail to make competitve titles that have any staying power using their old formulas.

Ask Id how well Rage, Quake Live, or that utterly forgettable Splash Damage title is doing right now using the old ways.





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