Posted 20 November 2012 - 12:41 AM
Well, the problem with upgrading your engine is cash... Not just the starting investment, but the immediate hike in repair bills when you get eaten.
I've been playing the commando for the past few days, and then moved up to the Raven. I immediately noticed the hit to my income.
If this is your first mech, and you haven't saved up much yet, then I have a different suggestion. Instead of buying a new big engine, adjust your role. Your chassis is capable of pretty significant armor, and enough hardpoints to get solid hits in, but not as good at speed. Dump the scout role for now. Leave that to Jenners and Cicadas. Instead, focus on staying with the pack. Stay beside your heavies and assaults. Hide behind them until the real fighting starts, don't go active until the big guys get into it. This opens up options for you, and allows you avoid the deathtrap that is the first few minutes of the round.
You have 5 notable role options. The first is scout. That's not you. It's expensive, due to the need for huge engines, highly risky, and your chassis wont excel at it. You'll get eaten by jenners and cicadas.
Then there's Light Hunter. It helps to have good-ish speed for that role(97 kph), but its not necessary. All you need are pulse lasers, and Streak SRM's. I'm not sure what ballistics are good against lights, though.
Next is the Striker. I would favor this role for your chassis and situation. Load up SRM's, and normal medium or small lasers, and any cheap ballistics. The bonus for this role is that repair and rearm is much cheaper than with the Light Hunter. This is a good role to save money on. You spend your time focusing on Medium's and up, and you RUN AWAY from light mechs.
You could argue the Harrasser is a distinct role. You want cheap weapons, and you don't want close range weapons. Go for 270m and up. Your focus is pretty much anything you can accurately hit without drawing too much attention. This could be a good option, because it also could allow you to save money, but it requires patience and discipline to avoid getting tangled into drawn fights. That's not what a harasser does, and it's role is more about disruption than kills.
Then there's the long range support. Similar to a harrasser, but at long range. I probably don't need to explain that one. The upside is that your chassis is good for it, but the downside is that it's not a cheap role.
In the end, I think you'll benefit most by having a clear idea of what you need to be good at, and then consequently which situations you're not good at, the ones you should actively avoid. Additionally, you want to get some income, since you'll eventually be buying two more Raven variants, and might upgrade one of them, so you'll want one variant thats reliably cheap when it blows up or goes out of ammo.
Good luck.